Akiri, Line-Slinger is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
First strike, vigilance Akiri gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)
How it works : Akiri, Line-Slinger
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
No other card is named in this ruling.
- #2· Wizards of the Coast
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
No other card is named in this ruling.
- #3· Wizards of the Coast
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
No other card is named in this ruling.
- #4· Wizards of the Coast
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
No other card is named in this ruling.
- #5· Wizards of the Coast
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
No other card is named in this ruling.
- #6· Wizards of the Coast
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
No other card is named in this ruling.
- #7· Wizards of the Coast
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Akiri, Line-Slinger + Chthonian Nightmare + Ruthless Technomancer
- 1Cast Ruthless Technomancer by paying
.
- 2When Ruthless Technomancer enters the battlefield, it triggers, causing you to sacrifice Akiri and create at least eight Treasure tokens.
- 3Activate seven Treasures by tapping and sacrificing them, adding
.
- 4Activate Ruthless Technomancer by paying
and sacrificing a Treasure, returning Akiri from your graveyard to the battlefield.
- 5Cast Chthonian Nightmare by paying
.
- 6When Chthonian Nightmare enters the battlefield, it triggers, causing you to get
.
- 7Activate Chthonian Nightmare by paying an amount of
, sacrificing Ruthless Technomancer, and returning Chthonian Nightmare from the battlefield to your hand, returning a creature with mana value 2 or less from your graveyard to the battlefield.
- 8Cast Chthonian Nightmare by paying
.
Akiri, Line-Slinger + Time Sieve + Ruthless Technomancer + Sword of Hearth and Home
- 1Deal combat damage using Akiri.
- 2Sword of Hearth and Home triggers, causing you to exile Ruthless Technomancer, then search your library for a basic land card, and put it and Ruthless Technomancer onto the battlefield.
- 3When Ruthless Technomancer enters the battlefield, it triggers, causing you to sacrifice Akiri and create at least six Treasure tokens.
- 4Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one.
- 5Activate Ruthless Technomancer by paying
and sacrificing a Treasure, returning Akiri from your graveyard to the battlefield.
- 6Activate Sword of Hearth and Home's equip ability by paying
, attaching it to Akiri.
- 7Repeat each turn.
Rograkh, Son of Rohgahh + Akiri, Line-Slinger + Skyfire Phoenix + Cloudstone Curio
- 1Activate Phyrexian Altar by sacrificing Skyfire Phoenix, adding
.
- 2Cast Rograkh either from your hand or from the command zone by paying
plus commander tax, if applicable.
- 3Skyfire Phoenix triggers, returning itself to the battlefield from your graveyard.
- 4When Skyfire Phoenix enters the battlefield, Cloudstone Curio triggers, returning Akiri to your hand from the battlefield.
- 5When Rograkh enters the battlefield, Cloudstone Curio triggers, returning nothing to your hand from the battlefield.
- 6Activate Phyrexian Altar by sacrificing Skyfire Phoenix, adding
.
- 7Cast Akiri by paying
.
- 8Skyfire Phoenix triggers, returning itself to the battlefield from your graveyard.
Akiri, Line-Slinger + Time Sieve + Ruthless Technomancer + Brago, King Eternal
- 1Deal combat damage using Brago.
- 2Brago triggers, causing you to blink Ruthless Technomancer.
- 3When Ruthless Technomancer enters the battlefield, it triggers, causing you to sacrifice Akiri and create at least six Treasure tokens.
- 4Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one.
- 5Activate Ruthless Technomancer by paying
and sacrificing a Treasure, returning Akiri from your graveyard to the battlefield.
- 6Repeat each turn.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Akiri, Line-Slinger












