Akroma's Will is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Complete guide
Akroma's Will is a versatile white instant that serves as both a lethal offensive finisher and a nearly impenetrable defensive shield. If you have your commander on the battlefield, this spell becomes an absolute powerhouse by allowing you to select every benefit it offers at once.
Choosing Your Modes
When you cast Akroma's Will, you check if you control a commander. If you do, you can choose to have your creatures gain all six keywords listed. Note that the commander doesn't have to be your own; if you have gained control of an opponent's commander, the requirement is satisfied. Once you cast the spell with both modes, losing control of your commander before the spell resolves will not change the outcome.
Protection from Each Color
The second mode grants protection from each color. In Magic, this means protection from white, blue, black, red, and green. This renders your creatures unblockable by colored creatures and prevents them from being targeted, dealt damage, or enchanted by colored sources. However, this does not grant protection from colorless sources, such as most artifacts or Eldrazi.
Timing and Strategy
This spell is best used during your combat phase to push through damage or as a response to a board wipe. Because it is an instant, you can wait for your opponent to declare blockers before casting it to ensure your creatures fly over or have protection from the specific blockers they chose.
Interaction examples
If an opponent casts Generous Gift targeting your creature, you can cast Akroma's Will in response. By choosing the second mode, your creatures gain indestructible and protection from white. Since Generous Gift is white, it can no longer target your creature, and even if it could, indestructible would prevent the destruction. The spell fizzles and your creature is safe.
If you cast Akroma's Will to attack for the win, but an opponent responds with Teferi's Protection, their life total cannot change and their permanents phase out. Even though your creatures have double strike and protection, you will be unable to deal damage to that player or their permanents until their next turn.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Akroma's Will
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
"Protection from each color" is shorthand for protection from white, from blue, from black, from red, and from green. Colorless is not a color.
No other card is named in this ruling.
- #2· Wizards of the Coast
There's no extra bonus if you control more than one commander.
No other card is named in this ruling.
- #3· Wizards of the Coast
Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
No other card is named in this ruling.
- #4· Wizards of the Coast
Even though the card is named after a specific character, controlling any commander will satisfy its condition.
No other card is named in this ruling.
- #5· Wizards of the Coast
The commander you control doesn't have to be your commander.
No other card is named in this ruling.
- #6· Wizards of the Coast
Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Apex Altisaur + Wrathful Raptors + Akroma's Will
- 1Cast Apex Altisaur by paying
.
- 2When Apex Altisaur enters, its first ability triggers.
- 3Holding priority, cast Akroma's Will by paying its mana cost, giving creatures you control indestructible until end of turn.
- 4Resolve the Apex Altisaur trigger, causing it to fight a creature you don't control.
- 5If the opposing creature dealt damage to Apex Altisaur, Apex Altisaur's second ability and Wrathful Raptors trigger.
- 6Resolve the Wrathful Raptors trigger, dealing damage to any opponent.
- 7Resolve the Apex Altisaur trigger, causing it to fight a creature you don't control.
- 8Repeat from step 4 until your opponents control no creatures. If they happen to control an indestructible creature with power above 0, this loop can be done infinitely.
Legal formats
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Meta decks with Akroma's Will
No archived Top 8 deck with this card yet.



Generous Gift
Teferi's Protection
