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Rules guide · Legendary Creature

Akroma, Angel of FuryHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Reality Fracture Commander· October 2, 2026
Carte Magic Akroma, Angel of Fury

Akroma, Angel of Fury is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn her face up any time for her morph cost.)

How it works : Akroma, Angel of Fury

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Akroma, Angel of Fury is cast face down, it can be countered.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A spell or ability that counters spells can still target Akroma. When that spell or ability resolves, Akroma won't be countered, but any additional effects of the countering spell or ability will still happen.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    In a Commander game where Akroma is your commander, you may cast it face down from the command zone by paying {3} plus {2} for each time it has been cast from your command zone. The cost to turn it face up is unaffected. While face down, the combat damage it deals is still counted as damage dealt by your commander.

    No other card is named in this ruling.

Related cards and tokens

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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Official source