Alaundo the Seer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
Complete guide
Alaundo the Seer is a powerful legendary Shaman who turns your library into a ticking clock of inevitable spells. By exiling cards and manipulating time counters, he allows you to cast your most expensive spells for free while accelerating everything else you have in wait.
Predicting the Future
When you tap Alaundo the Seer, you immediately draw a card. After drawing, you must exile a card from your hand. You then place a number of time counters on that exiled card equal to its mana value. Unlike the Suspend keyword, Alaundo grants the card a specific triggered ability: when the last counter is removed, you can cast it for free. If it is a creature, it even gains haste so it can attack or use tap abilities right away.
The Time-Flow Mechanic
The final part of Alaundo's ability is what makes the deck hum. After exiling a new card, you remove a time counter from every other card you own in exile. This includes cards previously exiled by Alaundo and cards exiled via the Suspend keyword or other effects. This creates a chain reaction where every time Alaundo taps, every card you've 'predicted' moves one step closer to being cast.
Common Pitfalls
A critical detail involves cards with a mana value of 0, such as lands. If you exile a land with Alaundo, it gets zero time counters. Because the ability only triggers when the *last* counter is removed, and there were no counters to begin with, you will never be able to play that land from exile. Additionally, remember that Alaundo's effect is not Suspend; the cards do not remove counters automatically during your upkeep unless they actually have the Suspend keyword.
Interaction examples
You tap Alaundo the Seer, draw a card, and then exile Solemn Simulacrum from your hand. Because its mana value is 4, it receives four time counters. The next four times you activate Alaundo (or otherwise remove counters), the Simulacrum gets closer to the battlefield. When that fourth counter is removed, the triggered ability allows you to cast Solemn Simulacrum for free, and it gains haste until end of turn.
Suppose you already have a card in exile with one time counter left. You tap Alaundo the Seer and exile Eternal Witness, placing three time counters on her. Then, Alaundo's effect removes a counter from 'each other' card. The card that had one counter left now has zero, triggering its free cast. Later, when Eternal Witness's last counter is removed, you cast her for free with haste and use her enter-the-battlefield ability to return a card from your graveyard to your hand.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Alaundo the Seer
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Alaundo's ability is not the same as the suspend ability. However, if you exile a card with suspend this way, the suspend ability will also cause you to remove time counters from it.
No other card is named in this ruling.
- #2· Wizards of the Coast
Alaundo's ability will remove time counters from all cards you own in exile, even ones that were put there another way, such as with the suspend ability.
No other card is named in this ruling.
- #3· Wizards of the Coast
If you exile a card with a mana value of 0, such as a land card, no time counters will be placed on it. Unless you find a way to put time counters on it in exile, the triggered ability it gains from Alaundo will never trigger.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Alaundo the Seer + Tolarian Kraken + Teferi's Ageless Insight
- 1Activate the mana-producing creature by tapping it, adding at least
.
- 2Activate Alaundo by tapping it, drawing two cards and exiling a card from your hand, and removing a time counter from all other cards previously exiled with this ability.
- 3Tolarian Kraken triggers, causing you to pay
, untapping Alaundo and the mana-producing creature.
- 4Repeat.
Alaundo the Seer + Chakram Retriever + Inspiring Refrain + Venture Forth
- 1Activate Alaundo the Seer by tapping it, causing you to draw a card and exile a card from your hand with time counters on it equal to its mana value, then removing a time counter from each other card you own in exile.
- 2Reality Strobe triggers, causing you to cast it from exile without paying its mana cost.
- 3Chakram Retriever triggers, untapping Alaundo the Seer.
- 4Resolve Reality Strobe, returning a permanent to its owner's hand, then exiling Reality Strobe with three time counters on it.
- 5Activate Alaundo the Seer by tapping it, causing you to draw a card and exile a card from your hand with time counters on it equal to its mana value, then removing a time counter from each other card you own in exile.
- 6Venture Forth triggers, causing you to cast it from exile without paying its mana cost.
- 7Chakram Retriever triggers, untapping Alaundo the Seer.
- 8Resolve Venture Forth, causing you to exile cards from the top of your library until you exile a land card, then putting the land card onto the battlefield and the rest of the cards exiled this way on the bottom of your library, and then exiling Venture Forth with three time counters on it.
Alaundo the Seer + Tolarian Kraken + Thought Reflection
- 1Activate the mana-producing creature by tapping it, adding at least
.
- 2Activate Alaundo by tapping it, drawing two cards and exiling a card from your hand, and removing a time counter from all other cards previously exiled with this ability.
- 3Tolarian Kraken triggers, causing you to pay
, untapping Alaundo and the mana-producing creature.
- 4Repeat.
Alaundo the Seer + Chakram Retriever + Cyclical Evolution + Venture Forth
- 1Activate Alaundo the Seer by tapping it, causing you to draw a card and exile a card from your hand with time counters on it equal to its mana value, then removing a time counter from each other card you own in exile.
- 2Inspiring Refrain triggers, causing you to cast it from exile without paying its mana cost.
- 3Chakram Retriever triggers, untapping Alaundo the Seer.
- 4Resolve Inspiring Refrain, causing you to draw two cards, then exiling Inspiring Refrain with three time counters on it.
- 5Activate Alaundo the Seer by tapping it, causing you to draw a card and exile a card from your hand with time counters on it equal to its mana value, then removing a time counter from each other card you own in exile.
- 6Venture Forth triggers, causing you to cast it from exile without paying its mana cost.
- 7Chakram Retriever triggers, untapping Alaundo the Seer.
- 8Resolve Venture Forth, causing you to exile cards from the top of your library until you exile a land card, then putting the land card onto the battlefield and the rest of the cards exiled this way on the bottom of your library, and then exiling Venture Forth with three time counters on it.
Alaundo the Seer + Chakram Retriever + Cyclical Evolution + Inspiring Refrain
- 1Activate Alaundo the Seer by tapping it, causing you to draw a card and exile a card from your hand with time counters on it equal to its mana value, then removing a time counter from each other card you own in exile.
- 2Reality Strobe triggers, causing you to cast it from exile without paying its mana cost.
- 3Chakram Retriever triggers, untapping Alaundo the Seer.
- 4Resolve Reality Strobe, returning a permanent to its owner's hand, then exiling Reality Strobe with three time counters on it.
- 5Activate Alaundo the Seer by tapping it, causing you to draw a card and exile a card from your hand with time counters on it equal to its mana value, then removing a time counter from each other card you own in exile.
- 6Inspiring Refrain triggers, causing you to cast it from exile without paying its mana cost.
- 7Chakram Retriever triggers, untapping Alaundo the Seer.
- 8Resolve Inspiring Refrain, causing you to draw two cards and then exile Inspiring Refrain with three time counters on it.
Alaundo the Seer + Chakram Retriever + Cyclical Evolution + Venture Forth
- 1Activate Alaundo the Seer by tapping it, causing you to draw a card and exile a card from your hand with time counters on it equal to its mana value, then removing a time counter from each other card you own in exile.
- 2Reality Strobe triggers, causing you to cast it from exile without paying its mana cost.
- 3Chakram Retriever triggers, untapping Alaundo the Seer.
- 4Resolve Reality Strobe, returning a permanent to its owner's hand, then exiling Reality Strobe with three time counters on it.
- 5Activate Alaundo the Seer by tapping it, causing you to draw a card and exile a card from your hand with time counters on it equal to its mana value, then removing a time counter from each other card you own in exile.
- 6Venture Forth triggers, causing you to cast it from exile without paying its mana cost.
- 7Chakram Retriever triggers, untapping Alaundo the Seer.
- 8Resolve Venture Forth, causing you to exile cards from the top of your library until you exile a land card, then putting the land card onto the battlefield and the rest of the cards exiled this way on the bottom of your library, and then exiling Venture Forth with three time counters on it.
The Locust God + Intruder Alarm + Alaundo the Seer
- 1Activate Alaundo the Seer by tapping it, causing you to draw a card and exile a card from your hand with time counters on it equal to its mana value, then removing a time counter from each other card you own in exile.
- 2The Locust God triggers, creating a 1/1 Insect creature token with flying and haste.
- 3When the Insect enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- 4Repeat.
Legal formats
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Solemn Simulacrum
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