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Rules guide · Enchantment

Alien InvasionHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Marvel Super Heroes· June 26, 2026
Carte Magic Alien Invasion

Alien Invasion is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.

Complete guide

Prepare for an extraterrestrial takeover with Alien Invasion, a powerful enchantment that bolsters your board presence every single turn. This card scales exponentially, ensuring that each new arrival is more formidable than the last. Whether you are overwhelming your opponents with numbers or size, this enchantment is a must-answer threat on the battlefield.

Out of This World Growth

Alien Invasion triggers at the start of your combat phase. It first creates a 1/1 red Alien creature token with haste and a mandatory attack clause. After the token enters, you check how many invasion counters are currently on Alien Invasion and place that many +1/+1 counters on the new token. Finally, the enchantment gains another invasion counter, ensuring the next token will be even larger.

Step-by-Step Resolution

When your beginning of combat step starts, the ability goes on the stack. Upon resolution: 1. A 1/1 Alien token is created. 2. The game checks the number of invasion counters on the enchantment (starting at zero). 3. The corresponding number of +1/+1 counters are placed on the token. 4. One invasion counter is added to the enchantment. This means your first token is a 1/1, your second is a 2/2, and so on.

Forced Aggression

A common point of confusion is the 'attacks each combat if able' clause. Because the tokens have haste, they must attack the turn they are created. If there are multiple combat phases in a turn, or if an opponent forces a combat on their turn and the token is somehow untapped and able, it must attack. You cannot hold these Aliens back for defense unless they are tapped or affected by a spell that prevents them from attacking.

Strategic Deployment

Since the counter placement happens after the token is created, effects that trigger on creatures entering the battlefield will 'see' the token's power at specific stages. If the enchantment has 3 counters, the token enters as a 1/1 and immediately becomes a 4/4. This is crucial for synergies that care about high-power creatures entering the fray.

Interaction examples

The First Arrival

On the turn you play Alien Invasion, nothing happens until your next combat. At the start of that combat, it creates a 1/1 Alien. Since there are 0 invasion counters on the enchantment, the token gets 0 counters. Then, Alien Invasion gets its first invasion counter. You now have a 1/1 attacker ready to go.

Doubling the Threat

With Doubling Season out, the trigger creates two Alien tokens instead of one. When the effect places +1/+1 counters, it puts twice as many on each token. Finally, when Alien Invasion would get one invasion counter, it gets two. This causes the power of your army to skyrocket significantly faster than normal.

Drawing from the Invasion

If Alien Invasion has 3 invasion counters, the next token created starts as a 1/1 but receives three +1/+1 counters as part of the same resolution. Because it is a 4/4 by the time the game checks for state-based actions and triggers, Garruk's Uprising will trigger, allowing you to draw a card for your new 4/4 Alien.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Alien Invasion

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Breath of Fury
+Alien Invasion
#1

Breath of Fury + Alien Invasion

Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phases
  1. 1At the beginning of your combat phase, Alien Invasion triggers, creating a creature token.
  2. 2Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  3. 3Repeat each combat phase.

Related cards and tokens

03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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