Ancient Adamantoise is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Vigilance, wardDamage isn't removed from this creature during cleanup steps. All damage that would be dealt to you and other permanents you control is dealt to this creature instead. When this creature dies, exile it and create ten tapped Treasure tokens.
Complete guide
Ancient Adamantoise is a massive defensive powerhouse that shields your entire board from harm. This legendary-scale Turtle acts as a literal damage sponge, ensuring that you and your other permanents remain untouched by combat or spells. When it finally falls, it leaves behind a massive fortune to fuel your next big play.
The Ultimate Bodyguard
Ancient Adamantoise has a unique replacement effect that redirects all damage intended for you or other permanents you control to itself. Unlike typical 'protection' effects, this is mandatory; if damage would be dealt, it must go to the Turtle. To help it survive this onslaught, it features Ward {3} to tax opponents trying to target it and Vigilance so it can block while remaining ready to defend.
Persistent Wounds
Usually, damage marked on a creature is removed during the cleanup step at the end of every turn. Ancient Adamantoise breaks this fundamental rule: damage stays on it indefinitely. This means the Turtle's health doesn't reset, and it will eventually succumb to accumulated damage over multiple turns unless you have ways to heal it or remove the damage through effects like regeneration.
A Golden Inheritance
When Ancient Adamantoise dies, it doesn't go to the graveyard. Instead, its triggered ability exiles it and creates ten tapped Treasure tokens. These tokens provide a massive burst of mana on your next turn, allowing you to recover from the loss of your defender by casting high-cost spells or several smaller threats at once.
Common Mistakes
Players often forget that the damage redirection is not optional. If an opponent casts a spell that deals damage to you, you cannot choose to take the hit to save the Turtle; the Turtle must take it. Additionally, remember that while damage isn't removed during cleanup, it can still be removed by specific card effects or if the creature phases out, as its ability won't apply while it is phased out.
Interaction examples
If your opponent attacks with a massive Craterhoof Behemoth, any damage that would be dealt to you or your other blockers is instead redirected to Ancient Adamantoise. Even if the Behemoth has trample, the excess damage that would normally hit your life total is dealt to the Turtle instead, potentially saving you from a lethal blow.
When you have a board full of 0/1 Plant tokens from Avenger of Zendikar, they are highly vulnerable to damage-based board clears. If an opponent uses a spell to deal 1 damage to every creature, Ancient Adamantoise intercepts all of that damage. Each point intended for a Plant token is dealt to the Turtle instead, keeping your entire army of Plants healthy and alive.
Once Ancient Adamantoise has accumulated damage equal to its toughness, it dies and is exiled. This triggers its final ability to create ten Treasure tokens. Because these tokens enter the battlefield tapped, you generally cannot use the mana immediately, but on your following turn, you can sacrifice them to add ten mana of any color to your pool.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Ancient Adamantoise
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
In the incredibly rare case where, during your cleanup step, Ancient Adamantoise is phased out with damage marked on it, Ancient Adamantoise's second ability won't apply and all marked damage will be removed from it during that cleanup step.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you control more than one Ancient Adamantoise, you choose which redirection effect to apply. You can't divide damage dealt by a single source between them. For example, if an attacking creature would deal 8 damage to you and you control two Ancient Adamantoises, you'll choose which of those Ancient Adamantoises will take that damage. You can't have 4 damage be dealt to each Ancient Adamantoise, and you can't choose to take the damage yourself.
No other card is named in this ruling.
- #3· Wizards of the Coast
Effects that remove all damage from a permanent (such as regeneration) will still remove damage from Ancient Adamantoise.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ancient Adamantoise + Arcbond
- 1Give Ancient Adamantoise indestructible by any method.
- 2Cast Arcbond by paying
, targeting Ancient Adamantoise
- 3Deal damage to yourself or a permanent you control, with that damage being redirected to Ancient Adamantoise
- 4Arcbond triggers, dealing damage equal to the damage dealt to Ancient Adamantoise to each other creature and each player, with all damage that would be dealt to you and creatures you control being dealt to Ancient Adamantoise instead.
- 5Repeat from step 4.
Derevi, Empyrial Tactician + Ancient Adamantoise + Infinite Reflection + Amulet of Vigor
- 1If you haven't cast Derevi from the command zone this game, cast it by paying
. Otherwise, activate Derevi by paying
, putting it from the command zone onto the battlefield.
- 2Derevi enters the battlefield as a copy of Ancient Adamantoise due to Infinite Reflection. When it enters, Blasting Station triggers, untapping Blasting Station.
- 3Activate Blasting Station by tapping it and sacrificing Derevi.
- 4Choose to return Derevi from your graveyard to the command zone.
- 5When Derevi dies, it triggers, creating ten tapped Treasure tokens.
- 6When the Treasures enter the battlefield, Amulet of Vigor triggers that many times, untapping the Treasures.
- 7Resolve the Blasting Station ability.
- 8Activate four Treasures by tapping and sacrificing them, adding
.
Derevi, Empyrial Tactician + Ancient Adamantoise + Infinite Reflection + Amulet of Vigor
- 1If you haven't cast Derevi from the command zone this game, cast it by paying
. Otherwise, activate Derevi by paying
, putting it from the command zone onto the battlefield.
- 2Derevi enters the battlefield as a copy of Ancient Adamantoise due to Infinite Reflection.
- 3Activate Altar of Dementia by sacrificing Derevi.
- 4Choose to return Derevi from your graveyard to the command zone.
- 5When Derevi dies, it triggers, creating ten tapped Treasure tokens.
- 6When the Treasures enter the battlefield, Amulet of Vigor triggers that many times, untapping the Treasures.
- 7Resolve the Altar of Dementia ability.
- 8Activate four Treasures by tapping and sacrificing them, adding
.
Ancient Adamantoise + Enduring Renewal + Blasting Station + Archelos, Lagoon Mystic
- 1Activate Blasting Station by tapping it and sacrificing Ancient Adamantoise.
- 2When Ancient Adamantoise dies, it and Enduring Renewal trigger.
- 3Resolve the Enduring Renewal trigger, returning Ancient Adamantoise from your graveyard to your hand.
- 4Resolve the Ancient Adamantoise trigger, creating ten Treasure tokens that enter untapped due to Archelos.
- 5Resolve the Blasting Station ability.
- 6Activate eight Treasures by tapping and sacrificing them, adding
.
- 7Cast Ancient Adamantoise by paying
.
- 8When Ancient Adamantoise enters the battlefield, Blasting Station triggers, untapping Blasting Station.
Ancient Adamantoise + Nim Deathmantle + Krark-Clan Ironworks + Carrion Feeder
- 1Activate Carrion Feeder by sacrificing Ancient Adamantoise.
- 2When Ancient Adamantoise dies, it and Nim Deathmantle trigger.
- 3Resolve the Nim Deathmantle trigger, causing you to pay
to return Ancient Adamantoise from your graveyard to the battlefield and attach Nim Deathmantle to it.
- 4Resolve the Ancient Adamantoise trigger, creating ten tapped Treasure tokens.
- 5Resolve the Carrion Feeder ability.
- 6Activate Krark-Clan Ironworks twice by sacrificing two Treasures, adding
.
- 7Repeat.
Ancient Adamantoise + Gravewaker + Amulet of Vigor + Carrion Feeder
- 1Activate Carrion Feeder by sacrificing Ancient Adamantoise.
- 2When Ancient Adamantoise dies, it triggers.
- 3Holding priority, activate Gravewaker by paying
, returning Ancient Adamantoise from your graveyard to the battlefield.
- 4Resolve the Ancient Adamantoise trigger, creating ten tapped Treasure tokens.
- 5When the Treasures enter, Amulet of Vigor triggers ten times, untapping the Treasures.
- 6Resolve the Carrion Feeder ability.
- 7Activate seven Treasures by tapping and sacrificing them, adding
.
- 8Repeat.
Ancient Adamantoise + Gravewaker + Amulet of Vigor + Bloodflow Connoisseur
- 1Activate Bloodflow Connoisseur by sacrificing Ancient Adamantoise.
- 2When Ancient Adamantoise dies, it triggers.
- 3Holding priority, activate Gravewaker by paying
, returning Ancient Adamantoise from your graveyard to the battlefield.
- 4Resolve the Ancient Adamantoise trigger, creating ten tapped Treasure tokens.
- 5When the Treasures enter, Amulet of Vigor triggers ten times, untapping the Treasures.
- 6Resolve the Bloodflow Connoisseur ability.
- 7Activate seven Treasures by tapping and sacrificing them, adding
.
- 8Repeat.
Ancient Adamantoise + Gravewaker + Ashnod's Altar + Amulet of Vigor
- 1Activate Ashnod's Altar by sacrificing Ancient Adamantoise, adding
.
- 2When Ancient Adamantoise dies, it triggers.
- 3Holding priority, activate Gravewaker by paying
, returning Ancient Adamantoise from your graveyard to the battlefield.
- 4Resolve the Ancient Adamantoise trigger, creating ten tapped Treasure tokens.
- 5When the Treasures enter, Amulet of Vigor triggers ten times, untapping the Treasures.
- 6Activate five Treasures by tapping and sacrificing them, adding
.
- 7Repeat.
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Meta decks with Ancient Adamantoise
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Craterhoof Behemoth
Avenger of Zendikar
Treasure











