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Rules guide · Creature

Angel of IndemnityHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Secrets of Strixhaven Commander· April 24, 2026
Carte Magic Angel of Indemnity

Angel of Indemnity is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying, lifelink When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Complete guide

Angel of Indemnity is a powerhouse for white midrange and control decks, offering both immediate value and late-game inevitability. With its ability to bring back small permanents and a potent Encore keyword, it ensures your graveyard is never truly out of reach.

A Divine Resurrection

When Angel of Indemnity enters the battlefield, you target a permanent card in your graveyard with a mana value of 4 or less and return it directly to the battlefield. This covers everything from artifacts and enchantments to creatures and even lands. If you return an Aura, you choose a legal permanent for it to enchant as it enters; because this doesn't target, you can even attach Auras to permanents with hexproof.

Mastering the Encore

Encore is a powerful keyword that functions only while this card is in your graveyard. By paying the Encore cost and exiling the Angel, you create a token copy for each opponent you have. These tokens gain haste and must attack the specific opponent they were created for if able. Note that exiling the card is part of the cost, so opponents cannot respond by removing the Angel from your graveyard once you have announced the ability.

Common Mistakes

Players often forget that the tokens created by Encore are sacrificed at the beginning of the next end step. However, if the tokens enter the battlefield, they still trigger the 'enters' ability! If you have three opponents, you will create three tokens and get three separate resurrection triggers. Also, remember that if an effect prevents a token from attacking its assigned opponent, you can choose to attack a different player, a planeswalker, or even a battle instead.

When to Play It

Play Angel of Indemnity when you need to stabilize the board. Its lifelink and flying make it a great blocker and attacker, while its ability to bring back key utility permanents or destroyed threats provides immense card advantage. In multiplayer games, saving the Encore for a turn where you can recur multiple impactful permanents at once can swing the game in your favor instantly.

Interaction examples

Double Resurrection

If you have a Sun Titan in your graveyard and you cast Angel of Indemnity, the Angel's ability can target the Sun Titan because its mana value is 6, which is greater than 4, so it cannot be targeted. However, if you use Sun Titan to return Angel of Indemnity, the Angel enters and can then return a permanent with mana value 4 or less, creating a powerful chain of recursion.

Scaling Damage in Multiplayer

In a three-player game (two opponents), you activate Encore on Angel of Indemnity. You create two Copy tokens. Both tokens trigger their 'enters' ability simultaneously. You can target a Psychosis Crawler in your graveyard with one trigger to bring it back. Even though the tokens will be sacrificed at the end of the turn, the Psychosis Crawler you returned stays on the battlefield permanently.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Angel of Indemnity

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Opponents who have left the game aren't counted when determining how many tokens to create.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.

    Card named in this ruling

  5. #5· Wizards of the Coast

    Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    Each token must attack the appropriate player if able.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Preston, the Vanisher
+Felidar Guardian
+Angel of Indemnity
#1

Preston, the Vanisher + Felidar Guardian + Angel of Indemnity

Exile all nonland permanents opponents controlInfinite creature ETBInfinite creature LTBInfinite blinking of permanents
  1. 1Cast Angel of Indemnity by paying its mana cost.
  2. 2When Angel of Indemnity enters, it triggers, returning Felidar Guardian from your graveyard to the battlefield.
  3. 3When Felidar Guardian enters, it and Preston trigger.
  4. 4Resolve the Felidar Guardian trigger, blinking another permanent you control.
  5. 5Resolve the Preston trigger, creating a token copy of Felidar Guardian that is a 0/1 Illusion.
  6. 6When the Felidar Guardian token enters the battlefield, it triggers, blinking the nontoken Felidar Guardian.
  7. 7Repeat from step 3.
Ashnod's Altar
+Felidar Guardian
+Angel of Indemnity
#2

Ashnod's Altar + Felidar Guardian + Angel of Indemnity

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast Felidar Guardian by paying {3}{W}.
  2. 2When Felidar Guardian enters the battlefield, it triggers, targeting Angel of Indemnity.
  3. 3Holding priority, activate Ashnod's Altar by sacrificing Felidar Guardian, adding {2}.
  4. 4Resolve the Felidar Guardian ability, blinking Angel of Indemnity.
  5. 5When Angel of Indemnity enters the battlefield, it triggers, returning Felidar Guardian from your graveyard to the battlefield.
  6. 6Repeat from step 2.
Altar of Dementia
+Fiend Hunter
+Angel of Indemnity
#3

Altar of Dementia + Fiend Hunter + Angel of Indemnity

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite mill
  1. 1Cast Fiend Hunter by paying its mana cost.
  2. 2When Fiend Hunter enters, its first ability triggers, exiling Angel of Indemnity.
  3. 3Activate Altar of Dementia by sacrificing Fiend Hunter.
  4. 4When Fiend Hunter dies, its second ability triggers, returning Angel of Indemnity from exile to the battlefield.
  5. 5When Angel of Indemnity enters, it triggers, returning Fiend Hunter from your graveyard to the battlefield.
  6. 6When Fiend Hunter enters, its first ability triggers, exiling Angel of Indemnity.
  7. 7Resolve the Altar of Dementia ability.
  8. 8Repeat from step 3.
Altar of Dementia
+Felidar Guardian
+Angel of Indemnity
#4

Altar of Dementia + Felidar Guardian + Angel of Indemnity

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast Felidar Guardian by paying {3}{W}.
  2. 2When Felidar Guardian enters the battlefield, it triggers, targeting Angel of Indemnity.
  3. 3Holding priority, activate Altar of Dementia by sacrificing Felidar Guardian.
  4. 4Resolve the Felidar Guardian ability, blinking Angel of Indemnity.
  5. 5When Angel of Indemnity enters the battlefield, it triggers, returning Felidar Guardian from your graveyard to the battlefield.
  6. 6Repeat from step 2 any number of times.
  7. 7Resolve all abilities from step 3, milling any number of players any number of cards.
Kaya's Ghostform
+Bartolomé del Presidio
+Angel of Indemnity
#5

Kaya's Ghostform + Bartolomé del Presidio + Angel of Indemnity

Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite death triggers
  1. 1Activate Bartolomé del Presidio by sacrificing Angel of Indemnity.
  2. 2When Angel of Indemnity dies, Kaya's Ghostform triggers, returning Angel of Indemnity from your graveyard to the battlefield.
  3. 3When Angel of Indemnity enters, it triggers, returning Kaya's Ghostform from your graveyard to the battlefield attached to Angel of Indemnity
  4. 4Resolve the Bartolomé del Presidio ability.
  5. 5Repeat.
Phyrexian Altar
+Felidar Guardian
+Angel of Indemnity
#6

Phyrexian Altar + Felidar Guardian + Angel of Indemnity

Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite creature sacrifice triggers
  1. 1Cast Felidar Guardian by paying {3}{W}.
  2. 2When Felidar Guardian enters the battlefield, it triggers, targeting Angel of Indemnity.
  3. 3Holding priority, activate Phyrexian Altar by sacrificing Felidar Guardian, adding one mana of any color.
  4. 4Resolve the Felidar Guardian ability, blinking Angel of Indemnity.
  5. 5When Angel of Indemnity enters the battlefield, it triggers, returning Felidar Guardian from your graveyard to the battlefield.
  6. 6Repeat from step 2.
Ashnod's Altar
+Fiend Hunter
+Angel of Indemnity
#7

Ashnod's Altar + Fiend Hunter + Angel of Indemnity

Infinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggers
  1. 1Cast Fiend Hunter by paying its mana cost.
  2. 2When Fiend Hunter enters, its first ability triggers, exiling Angel of Indemnity.
  3. 3Activate Ashnod's Altar by sacrificing Fiend Hunter.
  4. 4When Fiend Hunter dies, its second ability triggers, returning Angel of Indemnity from exile to the battlefield.
  5. 5When Angel of Indemnity enters, it triggers, returning Fiend Hunter from your graveyard to the battlefield.
  6. 6When Fiend Hunter enters, its first ability triggers, exiling Angel of Indemnity.
  7. 7Repeat from step 3.
Animate Dead
+Angel of Indemnity
+Dance of the Dead
+Altar of Dementia
#8

Animate Dead + Angel of Indemnity + Dance of the Dead + Altar of Dementia

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite mill
  1. 1Cast Animate Dead by paying {1}{B}.
  2. 2When Animate Dead enters, it trigger, returning Angel of Indemnity from your graveyard to the battlefield and attaching Animate Dead to it.
  3. 3When Angel of Indemnity enters, it triggers, targeting Dance of the Dead.
  4. 4Holding priority, activate Altar of Dementia by sacrificing Angel of Indemnity.
  5. 5Resolve the Angel of Indemnity trigger, returning Dance of the Dead from your graveyard to the battlefield.
  6. 6When Dance of the Dead enters, it trigger, returning Angel of Indemnity from your graveyard to the battlefield and attaching Dance of the Dead to it.
  7. 7When Angel of Indemnity enters, it triggers, targeting Animate Dead.
  8. 8Holding priority, activate Altar of Dementia by sacrificing Angel of Indemnity.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerduel
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