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Angel of SalvationHow it works & interactions with other cards

By the ManaCount desk· 3 min read· March of the Machine Commander· April 21, 2023
Carte Magic Angel of Salvation

Angel of Salvation is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When this creature enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

Complete guide

Angel of Salvation is a powerful defensive tool that can swing the tide of battle in an instant. With flash and convoke, this celestial guardian can appear unexpectedly, using your existing army to mitigate its high mana cost and shield your permanents from harm.

How Convoke and Flash Work Together

Because Angel of Salvation has Flash, you can cast it at any time you could cast an instant. Convoke allows you to tap untapped creatures you control to pay for its cost. Each creature tapped pays for {1} or one mana of that creature's color. This is particularly useful for responding to an opponent's damage spells or a heavy combat phase, as you can tap your blockers to summon the Angel and then use its enters-the-battlefield ability to keep them alive.

Dividing the Prevention Shields

When Angel of Salvation enters the battlefield, its triggered ability goes on the stack. You must choose the targets and divide the 5 prevention 'shields' at this time. Each target must be assigned at least 1 prevention shield. You cannot choose a target and then assign it 0 prevention. If a target becomes illegal before the ability resolves (for example, if it leaves the battlefield), the damage prevention assigned to the remaining legal targets stays the same; the shields intended for the illegal target simply vanish.

Common Mistakes to Avoid

A common error involves mana abilities. If you sacrifice a creature or tap a creature for a mana ability (like a Mana Elf) while casting the spell, you cannot also tap that same creature for Convoke. Additionally, remember that Convoke does not change the mana value of the spell; it remains 8 even if you tap eight creatures to pay for it. Lastly, the prevention effect only applies to the next instance of damage this turn; it is not a permanent shield like Indestructible.

When to Play Angel of Salvation

The best time to cast this spell is during the declare blockers step or in response to a mass damage spell. Since you can tap attacking or blocking creatures for Convoke without removing them from combat, you can utilize your board presence to protect your most valuable assets exactly when they are most vulnerable.

Interaction examples

Protecting a Fragile Board

Your opponent casts a spell that deals 5 damage to your Meteor Golem. You cast Angel of Salvation using Flash and Convoke. When it enters, you target Meteor Golem and assign all 5 prevention shields to it. The next 5 damage dealt to the Golem this turn is prevented, saving your creature from destruction.

Convoking with Powerhouses

You have Avacyn, Angel of Hope on the battlefield. Even though she has Vigilance, you can still choose to tap her for Convoke to pay {W} or {1} toward the cost of Angel of Salvation. This allows you to cast the Angel for a lower mana cost while Avacyn's Indestructible ability protects your permanents from most other threats simultaneously.

Managing Multiple Targets

If your opponent attacks with five 1/1 creatures, you can cast Angel of Salvation and divide the 5 shields among 5 different targets (including yourself). Each target will have the next 1 damage dealt to it this turn prevented. Note that if you chose only one target, it would prevent the next 5 damage dealt to that single target.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Angel of Salvation

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If some of the targets become illegal for Angel of Salvation's ability, the original division of prevention effects still applies, but the effects that would have been created for illegal targets aren't created at all.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If multiple sources would deal damage to an affected target at once, that target or that target's controller chooses which source's damage to prevent for each "shield."

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If multiple replacement effects apply to a player or permanent being dealt damage, that player or the controller of that permanent chooses the order to apply them, not the controller of the source of damage.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    You divide the prevention effects as Angel of Salvation's triggered ability is put onto the stack, not as it resolves. Each target must be assigned at least 1 prevention "shield." You can't choose more than five targets and assign none to a target.

    No other card is named in this ruling.

02

Legal formats

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