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Rules guide · Enchantment

Animate ArtifactHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Masters Edition IV· January 10, 2011
Carte Magic Animate Artifact

Animate Artifact is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.

How it works : Animate Artifact

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    This card has been returned to its original functionality. If it is enchanting an artifact that's already a creature, it won't change its power and toughness.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Aetherflux Reservoir
+Animate Artifact
#1

Aetherflux Reservoir + Animate Artifact

Infinite damageInfinite lifegain triggers
  1. 1Give Aetherflux Reservoir lifelink, if needed.
  2. 2Activate Aetherflux Reservoir by paying 50 life, dealing 50 damage to any target and causing you to gain 50 life.
  3. 3Repeat step 2.
Unctus, Grand Metatect
+Basalt Monolith
+Animate Artifact
#2

Unctus, Grand Metatect + Basalt Monolith + Animate Artifact

Infinite draw triggersInfinite lootingInfinite self-discard triggers
  1. 1Activate Unctus by paying {U/P}, causing Basalt Monolith to become a blue artifact in addition to its other types until end of turn.
  2. 2Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}.
  3. 3Basalt Monolith triggers, causing you to loot.
  4. 4Activate Basalt Monolith's second ability by paying {C}{C}{C}, untapping it.
  5. 5Repeat from step 2.
Chromatic Orrery
+Umbral Mantle
+Animate Artifact
#3

Chromatic Orrery + Umbral Mantle + Animate Artifact

Infinite card drawInfinite colored manaInfinite colorless manaInfinite draw triggers
  1. 1Activate Chromatic Orrery's first ability by tapping it, adding {5}.
  2. 2Activate Chromatic Orrery by paying {3} and untapping it, giving it +2/+2 until end of turn.
  3. 3Repeat.
  4. 4Once you have infinite mana, you may instead use Chromatic Orrery's second ability.
Cauldron Familiar
+Witch's Oven
+Intruder Alarm
+Animate Artifact
#4

Cauldron Familiar + Witch's Oven + Intruder Alarm + Animate Artifact

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produce
  1. 1Activate Witch's Oven by tapping it and sacrificing Cauldron Familiar, creating a Food token.
  2. 2Activate Cauldron Familiar by sacrificing a Food token, returning it from your graveyard to the battlefield.
  3. 3Cauldron Familar enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  4. 4Repeat.
Ashaya, Soul of the Wild
+Caged Sun
+Animate Artifact
#5

Ashaya, Soul of the Wild + Caged Sun + Animate Artifact

Draw the game
  1. 1Activate Caged Sun by tapping it, adding {G}.
  2. 2Caged Sun triggers, adding {G}.
  3. 3Repeat step 2.
  4. 4As Caged Sun's triggered ability is a mana ability, this combo creates a mandatory infinite loop that cannot be interacted with, thus ending the game in a draw.
Mikaeus, the Unhallowed
+Cauldron of Souls
+Intruder Alarm
+Animate Artifact
#6

Mikaeus, the Unhallowed + Cauldron of Souls + Intruder Alarm + Animate Artifact

Infinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggers
  1. 1Activate Viscera Seer by sacrificing itself.
  2. 2When Viscera Seer dies, its undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  3. 3When Viscera Seer enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  4. 4Resolve the Viscera Seer ability, causing you to scry 1.
  5. 5Activate Cauldron of Souls by tapping it, giving the creature persist until end of turn.
  6. 6Activate Viscera Seer by sacrificing itself.
  7. 7When Viscera Seer dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
  8. 8When Viscera Seer enters the battlefield, Intruder Alarm triggers, untapping all creatures.
Agatha of the Vile Cauldron
+Staff of Domination
+Candelabra of Tawnos
+Animate Artifact
#7

Agatha of the Vile Cauldron + Staff of Domination + Candelabra of Tawnos + Animate Artifact

Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggers
  1. 1Activate up to six lands by tapping them, adding at least {6}.
  2. 2Activate Candelabra of Tawnos by tapping it and paying {1} due to Agatha of the Vile Cauldron, untapping the up to six lands.
  3. 3Activate Staff of Domination's third ability by paying {3}, untapping Candelabra of Tawnos.
  4. 4Activate Staff of Domination's first ability by paying {1}, untapping it.
  5. 5Repeat.
  6. 6Once you have infinite mana, you may use it to activate Staff of Domination's other abilities.
Mikaeus, the Unhallowed
+Cauldron of Souls
+Intruder Alarm
+Animate Artifact
#8

Mikaeus, the Unhallowed + Cauldron of Souls + Intruder Alarm + Animate Artifact

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produce
  1. 1Activate Altar of Dementia by sacrificing the additional nontoken non-Human creature.
  2. 2When the creature dies, its undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  3. 3When the creature enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  4. 4Resolve the Altar of Dementia ability, causing target player to mill cards equal to the sacrificed creature's power.
  5. 5Activate Cauldron of Souls by tapping it, giving the creature persist until end of turn.
  6. 6Activate Altar of Dementia by sacrificing the creature.
  7. 7When the creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
  8. 8When the creature enters the battlefield, Intruder Alarm triggers, untapping all creatures.
03

Legal formats

legacyvintagepennycommanderoathbreakerduelpremodernpredh
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