Anoint is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Buyback(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn.
Complete guide
Anoint is a defensive white instant that provides lasting protection for your creatures through the classic Buyback mechanic. While it may seem like a simple damage prevention spell, its ability to return to your hand makes it a recurring nuisance for opponents trying to win through combat or burn.
What Anoint Does
Anoint targets a single creature and sets up a 'shield' that prevents the next 3 damage that would be dealt to it during the current turn. The most important feature is Buyback {3}. If you choose to pay the total cost of {3}{W}, the card returns to your hand instead of going to the graveyard, allowing you to cast it again later in the same turn or on subsequent turns.
Resolving the Spell Step-by-Step
First, you announce the spell and choose a target creature. At this time, you decide whether to pay the Buyback cost. As the spell resolves, it checks if the target is still legal. If it is, a prevention effect is created for that creature. If the Buyback cost was paid, the physical card is placed back into your hand. If the target was illegal (removed or granted hexproof), the spell is fouled and goes to the graveyard regardless of whether you paid for Buyback.
Common Mistakes to Avoid
A frequent error is assuming Anoint protects against all damage for the whole turn. It only prevents the *next* 3 damage. If the creature takes 1 damage, the shield still has 2 'points' left for the next instance of damage. Additionally, remember that damage prevention does not stop 'destroy' effects or exile effects. If a spell doesn't say the word 'damage', Anoint cannot prevent it.
When to Play Anoint
Anoint is best used during the combat phase after blockers are declared but before damage is dealt. In a long game where you have excess mana, paying the Buyback cost allows you to protect your utility creatures or blockers turn after turn, effectively exhausting your opponent's combat options.
Interaction examples
If your 2/2 creature blocks a 3/3 creature, you cast Anoint targeting your 2/2. When combat damage is dealt, the 3 damage from the attacker is prevented. Your creature survives, and if you paid the Buyback cost, Anoint returns to your hand.
Your opponent casts Swords to Plowshares on your creature. You respond with Anoint. While Anoint resolves and creates a damage prevention shield, Swords to Plowshares does not deal damage—it exiles. Therefore, Anoint will not save the creature from being removed.
You cast Anoint with Buyback targeting your creature. In response, your opponent casts Path to Exile on that same creature. Path to Exile resolves first, removing the creature. When Anoint tries to resolve, its target is gone, so the spell is removed from the stack and put into the graveyard. You do not get the card back and you do not get a refund on the mana spent.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Anoint
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Avatar Aang // Aang, Master of Elements + Anoint
- 1Cast Anoint with buyback by paying
due to Aang's cost reduction, returning Anoint to your hand.
- 2Repeat.
Samut, the Driving Force + Storm-Kiln Artist + Anoint
- 1Cast Anoint with buyback by paying
.
- 2Storm-Kiln Artist triggers, creating a Treasure token.
- 3Resolve Anoint.
- 4Activate the Treasure by tapping and sacrificing it, adding
.
- 5Repeat.
Orvar, the All-Form + Peregrine Drake + Anoint
- 1Activate up to five lands you control by tapping them, adding at least
.
- 2Cast Anoint with buyback by paying
, targeting Peregrine Drake.
- 3Orvar's first ability triggers, creating a token copy of Peregrine Drake.
- 4The Peregrine Drake token enters the battlefield, untapping up to five lands.
- 5Resolve Anoint, returning it to your hand.
- 6Repeat.
- 7If you control up to five lands that can tap to produce at least
, this combo nets infinite mana, which you can then target any creatures you control in step 2 to create infinite token copies of them.
Chakram Retriever + Will, Scion of Peace + Anoint
- 1Activate Will by tapping it, causing white and blue spells you cast this turn to cost at least
less.
- 2Activate a creature by tapping it, adding
.
- 3Cast Anoint with buyback by paying
.
- 4Chakram Retriever triggers, untapping the mana-producing creature.
- 5Resolve Anoint.
- 6Repeat from step 2.
Stormsplitter + Phyrexian Altar + Anoint
- 1Cast Anoint with buyback by paying
.
- 2Each Stormsplitter you control triggers, creating that many token copies of Stormsplitter.
- 3Resolve Anoint, returning it to your hand.
- 4If you control at least eight Stormsplitters, activate Phyrexian Altar four times by sacrificing four Stormsplitter tokens, adding
.
- 5Repeat.
Orvar, the All-Form + Palinchron + Anoint
- 1Activate up to seven lands you control by tapping them, adding at least
.
- 2Cast Anoint with buyback by paying
, targeting Palinchron.
- 3Orvar's first ability triggers, creating a token copy of Palinchron.
- 4The Palinchron token enters the battlefield, untapping up to seven lands.
- 5Resolve Anoint, returning it to your hand.
- 6Repeat.
- 7If you control up to seven lands that can tap to produce at least
, this combo nets infinite mana, which you can then target any creatures you control in step 2 to create infinite token copies of them.
Displacer Kitten + Throne of Eldraine + Anoint
- 1If able, activate Throne of Eldraine's first ability by tapping it, adding
that can only be spent to cast white monocolored spells.
- 2Cast Anoint with buyback by paying
, targeting Displacer Kitten.
- 3Displacer Kitten triggers, blinking Throne of Eldraine. Choose "White" as it enters the battlefield.
- 4Resolve Anoint, returning it to your hand.
- 5Repeat.
Shantotto, Tactician Magician + Mind Over Matter + Empowered Autogenerator + Anoint
- 1Activate Empowered Autogenerator by tapping it, putting a charge counter on it and adding
for each charge counter on it.
- 2Cast Anoint with buyback by paying
.
- 3Shantotto triggers, giving it +4/+0 until end of turn and causing you to draw a card.
- 4Resolve Anoint.
- 5Activate Mind Over Matter by discarding a card, untapping Empowered Autogenerator.
- 6Repeat.
Legal formats
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Meta decks with Anoint
No archived Top 8 deck with this card yet.



Swords to Plowshares
Path to Exile












