Argothian Wurm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Trample When this creature enters, any player may sacrifice a land of their choice. If a player does, put this creature on top of its owner's library.
Complete guide
Argothian Wurm is a powerhouse creature that offers incredible stats for just four mana, but it comes with a catch that involves every player at the table. This green beast tests your opponents' willingness to sacrifice their resources just to keep it off the battlefield. Understanding the timing of its triggered ability is crucial for both the caster and the opponents trying to survive its Trample damage.
A Massive Threat with a Choice
Argothian Wurm is a 6/6 creature with Trample for {3}{G}. Its low cost is balanced by its enters-the-battlefield ability, which allows any player to sacrifice a land. If anyone chooses to do so, the Wurm is removed from the battlefield and placed back on top of its owner's library. This means the creature essentially becomes a recurring threat that drains your opponents' mana base if they want to avoid facing it.
Step-by-Step Resolution
When Argothian Wurm enters, its ability triggers and goes on the stack. Upon resolution, the active player (usually the person whose turn it is) is given the first option to sacrifice a land. If they choose not to, the option passes to the next player in turn order. If a player decides to sacrifice a land, Argothian Wurm is immediately moved to the top of its owner's library. Even after the Wurm has been moved, the remaining players in the turn order are still offered the choice to sacrifice a land, though doing so usually provides no additional benefit once the Wurm is already gone.
Common Mistakes
A frequent error is thinking the Wurm is countered or destroyed. Because the ability says 'put this creature on top of its owner's library,' it bypasses effects that care about dying or being destroyed. Additionally, players often forget that the owner of the Wurm can also choose to sacrifice a land to put it back on top of their own library—perhaps to protect it from a board wipe or to trigger a shuffle effect later.
When to Play Argothian Wurm
This card is most effective when your opponents are low on lands or are playing decks that cannot afford to lose their mana sources. It forces a 'punisher' mechanic where the opponent must decide if the 6/6 Trampler is more dangerous than losing their own land. It also pairs well with cards that benefit from having a high-power creature enter the battlefield multiple times.
Interaction examples
If your opponent sacrifices a land to put Argothian Wurm back on your library, you will draw it again next turn. If you later play Eternal Witness, you can return a card you previously used to ramp into the Wurm, ensuring you maintain the resource advantage while your opponent continues to lose lands to keep the Wurm away.
By playing Solemn Simulacrum before the Wurm, you ensure you have extra lands on the battlefield. If an opponent sacrifices a land to stop your Argothian Wurm, they are falling behind in mana while you remain stable. If they allow the Wurm to stay, you have a 6/6 Trampler alongside your utility creature, putting them in a lose-lose situation.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Argothian Wurm
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
When Argothian Wurm enters, first the active player gets the option to sacrifice a land. If they decline, the next player in turn order gets the option. If a player elects to sacrifice a land, Argothian Wurm is put on top of its owner's library, but then all remaining players still get the option. If all players decline, then nothing happens and Argothian Wurm stays on the battlefield.
No other card is named in this ruling.
Legal formats
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Meta decks with Argothian Wurm
No archived Top 8 deck with this card yet.



Eternal Witness
Solemn Simulacrum