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Rules guide · Enchantment

Aria of FlameHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Modern Horizons· June 14, 2019
Carte Magic Aria of Flame

Aria of Flame is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this enchantment enters, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

Complete guide

Aria of Flame is a powerful enchantment that rewards spellcasters with scaling damage every time they cast an instant or sorcery. While it grants your opponents a significant life boost initially, the verse counters quickly turn this red enchantment into a lethal win condition. It is a favorite in decks that can chain many low-cost spells together in a single turn.

What It Does

When Aria of Flame enters the battlefield, each opponent gains 10 life. This is a steep cost, but the payoff is a triggered ability that occurs whenever you cast an instant or sorcery. Each time you cast such a spell, you add a verse counter to the enchantment, and it deals damage equal to the total number of verse counters currently on it to a target player or planeswalker.

Resolving the Ability Step by Step

When you cast an instant or sorcery, the Aria of Flame trigger is put on the stack above your spell. First, the trigger checks for a legal target (a player or planeswalker). As the trigger resolves, you put a verse counter on Aria of Flame. Then, the enchantment deals damage equal to the new total of counters. Note that this damage happens before your original spell actually resolves.

Common Mistakes

A common error involves timing and targeting. If the target player or planeswalker becomes illegal before the ability resolves (for example, by gaining Hexproof), the entire ability fails. In this case, you do not even get to add the verse counter. Additionally, remember that in multiplayer formats like Two-Headed Giant, the entry trigger affects the team total by 20 life, not just 10.

When to Play It

This card is best played when you have a hand full of cheap spells or a way to recur them from the graveyard. Because the damage is cumulative (1, then 2, then 3, and so on), you need to cast at least five spells to offset the 10 life you gave your opponent. Once you reach the sixth or seventh spell, the damage output becomes extremely difficult for opponents to survive.

Interaction examples

The Conjured Performance

When Searing Soloist enters the battlefield, it conjures Aria of Flame directly onto the battlefield. Because Aria of Flame is a red source, the passive ability of Searing Soloist will apply to the verse counter damage. Your first spell cast will add one counter and deal 1 plus 1 damage (total 2). The second spell will deal 2 plus 1 damage (total 3), accelerating your clock significantly.

Escaping the End

With Underworld Breach on the battlefield, you can cast instant and sorcery cards from your graveyard using their escape cost. Each of these counts as casting a spell, which triggers Aria of Flame. This allows you to rapidly build verse counters using the same cheap spells over and over until you reach lethal damage.

Triggering Simultaneously

If you cast a spell that creates a creature token while both Aria of Flame and Impact Tremors are out, the order matters. Aria of Flame triggers when you cast the spell, dealing damage immediately. Impact Tremors only triggers later when the creature actually enters the battlefield. This sequence allows you to chip away at life totals at every stage of your turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Aria of Flame

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Aria of Flame’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the target player or planeswalker is an illegal target by the time Aria of Flame’s last ability tries to resolve, the ability doesn’t resolve. You don’t put a verse counter on Aria of Flame.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If Aria of Flame leaves the battlefield while its last ability is on the stack, use the number of verse counters it had on it immediately before it left the battlefield to determine how much damage it deals.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    In a Two-Headed Giant game, Aria of Flame’s first ability causes the opposing team to gain 20 life.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Magister Sphinx
+Aria of Flame
+Tainted Remedy
#1

Magister Sphinx + Aria of Flame + Tainted Remedy

Target opponent loses the game
  1. 1Cast Magister Sphinx by paying {4}{W}{U}{B}.
  2. 2Magister Sphinx enters the battlefield, causing target opponent's life total to become ten.
  3. 3Cast Aria of Flame by paying {2}{R}.
  4. 4Aria of Flame enters the battlefield, causing each opponent to lose ten life.
  5. 5The opponent whose life total was set in step 2 loses the game due to having zero or less life.
Magister Sphinx
+Aria of Flame
+Plague Drone
#2

Magister Sphinx + Aria of Flame + Plague Drone

Infinite lifeloss for target opponentTarget opponent loses the game
  1. 1Cast Magister Sphinx by paying {4}{W}{U}{B}.
  2. 2Magister Sphinx enters the battlefield, causing target opponent's life total to become 10.
  3. 3Cast Aria of Flame by paying {2}{R}.
  4. 4Aria of Flame enters the battlefield, causing each opponent to lose 10 life due to Plague Drone.
  5. 5The opponent who was targeted in step 2 loses the game due to having zero life.
03

Interactions with other cards

These cards' text mentions Aria of Flame.

Related cards and tokens

04

Legal formats

modernlegacyvintagepennycommanderoathbreakerdueltlr
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