Armageddon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Destroy all lands.
Complete guide
Armageddon is one of the most iconic and feared white sorceries in Magic: The Gathering history. For just four mana, it resets the resource landscape of the game entirely by removing every land on the battlefield. This card is often used to lock in a lead once you have established a superior board presence.
What it Does
Armageddon is a straightforward sorcery that destroys all lands. This includes basic lands, nonbasic lands, and even land creatures or artifact lands. Because it says 'destroy,' lands with Indestructible will remain on the battlefield, but everything else is sent to the graveyard.
Resolution Step-by-Step
First, the spell is cast and placed on the stack; at this point, players may respond with spells or abilities. Once it resolves, every land currently on the battlefield is destroyed simultaneously. Any 'leaves the battlefield' or 'is put into a graveyard' triggers occur immediately after the lands are moved to the graveyard.
Common Mistakes
A frequent error is assuming Armageddon prevents players from playing more lands later; it only destroys what is currently in play. Additionally, remember that it does not target, so 'Hexproof' or 'Shroud' on a land will not protect it from this global effect. Only 'Indestructible' prevents the destruction.
When to Play It
Timing is critical. You typically want to cast Armageddon when you have a significant creature advantage, ensuring your opponents cannot cast spells to stop your attackers. Alternatively, use it when you have non-land mana sources, such as artifacts or creatures, to maintain your ability to play spells while others are stuck.
Interaction examples
If you are facing a massive army and your opponent has plenty of lands, you might cast Wrath of God first to destroy all creatures. Following up with Armageddon on the same or next turn ensures that the opponent cannot easily rebuild their board, as they will have no mana to cast new threats.
After you cast Armageddon and all lands are in the graveyard, you can use Sevinne's Reclamation to target a land card in your graveyard (since most lands have a mana value of 0). This allows you to jump ahead in the resource race by bringing a land back to the battlefield immediately after destroying them all.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Armageddon
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Armageddon
No archived Top 8 deck with this card yet.



Wrath of God
Sevinne's Reclamation