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Rules guide · Instant

Artificial EvolutionHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Onslaught· October 7, 2002
Carte Magic Artificial Evolution

Artificial Evolution is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)

Complete guide

Artificial Evolution is a unique blue instant that allows you to rewrite the fundamental biology of a spell or permanent. By swapping one creature type for another, you can dismantle tribal synergies or create bizarre new interactions that last indefinitely. It is one of the few cards in Magic that permanently alters the text printed on a card or spell.

How the Text Change Works

When you cast Artificial Evolution, you target a spell on the stack or a permanent on the battlefield. Upon resolution, you choose one creature type currently printed on that card and one new creature type to replace it with. This effect changes every instance of that word in the card's name-independent text box and its type line. Note that you cannot choose 'Wall' as the replacement creature type, and you cannot change proper nouns that happen to contain creature types, such as the names of the cards themselves.

Resolution Step-by-Step

First, you cast the spell and choose your target. Second, players have a chance to respond. Third, as Artificial Evolution resolves, you choose the creature types; this is the moment the text is physically 'overwritten' in the game's memory. If you targeted a spell, that spell will enter the battlefield with the modified text. This change is indefinite, meaning it does not wear off at the end of the turn and persists as long as the permanent remains on the battlefield.

Important Limitations

Artificial Evolution only affects the printed text, including the type line and the text box. It does not change effects already applied to a creature by other spells or abilities. For example, if a creature was turned into a Frog by another spell, changing 'Warrior' to 'Elf' on the card won't make it an Elf; it stays a Frog until that other effect expires. Additionally, changing the text of a spell already on the stack won't let you re-select targets, which can sometimes lead to the spell failing if its original targets are no longer valid under the new text.

Strategic Use

This card is most effective when used to break specific tribal requirements. You can use it to make an opponent's 'Lord' creature buff a type they don't control, or change a protection ability to something useless. Because it targets spells, you can even use it on a creature spell while it is being cast to ensure it enters the battlefield as the 'wrong' type, potentially shutting down enter-the-battlefield triggers or static buffs immediately.

Interaction examples

Modifying a Spell on the Stack

If your opponent casts a spell that relies on creature types, you can cast Artificial Evolution targeting that spell while it is still on the stack. If your opponent then tries to use Counterspell to stop your Evolution, the Counterspell resolves first and your Evolution is removed from the stack. However, if Evolution resolves, the spell's text is changed before it even hits the battlefield, potentially changing how it interacts with the board the moment it arrives.

Removing a Tribal Threat

Imagine your opponent has a creature that gives all Goblins +1/+1. You cast Artificial Evolution targeting that creature, replacing 'Goblin' with 'Brushwagg'. The creature now buffs Brushwaggs instead, effectively neutralizing the tribal bonus for their army. If the opponent attempts to protect their creature with An Offer You Can't Refuse, your Evolution will be countered, and they will receive two Treasure tokens instead of the text change resolving.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Artificial Evolution

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a creature's creature type has been changed by a spell or ability, changing the card's text won't affect or alter the new creature type.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Alters all occurrences of the chosen word in the text box and the type line of the given card.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Can target a card with no appropriate words on it, or even one with no words at all.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    It can't change a word to the same word. It must be a different word.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    It only changes what is printed on the card (or set on a token when it was created or set by a copy effect). It will not change any effects that are on the permanent.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    You choose the words to change on resolution.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    You can't change proper nouns (i.e. card names) such as “Island Fish Jasconius”.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Changing the text of a spell will not allow you to change the targets of the spell because the targets were chosen when the spell was cast. The text change will (probably) cause it to be countered since the targets will be illegal.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If you change the text of a spell which is to become a permanent, the permanent will retain the text change until the effect wears off.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Malcolm, Keen-Eyed Navigator
+Penregon Strongbull
+Artificial Evolution
#1

Malcolm, Keen-Eyed Navigator + Penregon Strongbull + Artificial Evolution

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cast Artificial Evolution by paying {U}, changing all instances of "Pirate" on Malcolm to "Minotaur" until end of turn.
  2. 2Activate Penregon Strongbull by paying {1} and sacrificing an artifact, dealing 1 damage to each opponent and giving it +1/+1 until end of turn.
  3. 3Malcolm triggers for each opponent dealt damage this way, creating that many Treasure tokens.
  4. 4Activate a Treasure by tapping and sacrificing it, adding {1}.
  5. 5Repeat from step 2.
Malcolm, Keen-Eyed Navigator
+Havoc Jester
+Artificial Evolution
#2

Malcolm, Keen-Eyed Navigator + Havoc Jester + Artificial Evolution

Infinite colored manaInfinite damage
  1. 1Cast Artificial Evolution by paying {U}, changing all instances of "Pirate" on Malcolm to "Devil" until end of turn.
  2. 2Activate a Treasure token by tapping and sacrificing it, adding one mana of any color.
  3. 3Havoc Jester triggers, dealing 1 damage to any opponent.
  4. 4Malcolm triggers, creating a Treasure token.
  5. 5Repeat from step 2.
Genghis Frog
+Artificial Evolution
+Quina, Qu Gourmet
#3

Genghis Frog + Artificial Evolution + Quina, Qu Gourmet

Infinite artifact ETBInfinite artifact tokensInfinite creature ETBInfinite Mutagen tokens
  1. 1Cast Genghis Frog either from your hand or from the command zone by paying {G}{U} plus commander tax if applicable
  2. 2When Genghis Frog enters, it triggers.
  3. 3Holding priority, cast Artificial Evolution by paying its mana cost, changing all instances of "Mutant" on Genghis Frog to "Frog".
  4. 4Resolve the Genghis Frog ability, creating a Mutagen token and a 1/1 Frog creature token due to Quina.
  5. 5When the Frog enters, Genghis Frog triggers, creating a Mutagen token and a 1/1 Frog creature token due to Quina.
  6. 6Repeat step 5.
Magda, Brazen Outlaw
+Aphetto Alchemist
+Artificial Evolution
#4

Magda, Brazen Outlaw + Aphetto Alchemist + Artificial Evolution

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cast Artificial Evolution by paying {U}, chaging all instances of "Dwarf" on Magda to "Human" or "Wizard".
  2. 2Activate Aphetto Alchemist by tapping it, targeting itself.
  3. 3Magda triggers, creating a Treasure artifact token.
  4. 4Resolve the Aphetto Alchemist ability, untapping itself.
  5. 5Repeat from step 2.
  6. 6Once you have infinite Treasure tokens, you may use them to activate Magda's ability.
Malcolm, Keen-Eyed Navigator
+Pemmin's Aura
+Embraal Gear-Smasher
+Artificial Evolution
#5

Malcolm, Keen-Eyed Navigator + Pemmin's Aura + Embraal Gear-Smasher + Artificial Evolution

Infinite damageNear-infinite colored manaNear-infinite Treasure tokens
  1. 1Cast Artificial Evolution by paying {U}, changing all instances of "Pirate" on Malcolm to "Human" or "Warrior" until end of turn.
  2. 2Activate Embraal Gear-Smasher by tapping it and sacrificing an artifact, dealing 2 damage to each opponent.
  3. 3Malcolm triggers, creating a Treasure artifact token for each opponent dealt damage by Embraal Gear-Smasher.
  4. 4Activate a Treasure by tapping and sacrificing it, adding {U}.
  5. 5Activate Pemmin's Aura's first ability by paying {U}, untapping Embraal Gear-Smasher.
  6. 6Repeat from step 2.
Malcolm, Keen-Eyed Navigator
+Freed from the Real
+Embraal Gear-Smasher
+Artificial Evolution
#6

Malcolm, Keen-Eyed Navigator + Freed from the Real + Embraal Gear-Smasher + Artificial Evolution

Infinite damageNear-infinite colored manaNear-infinite Treasure tokens
  1. 1Cast Artificial Evolution by paying {U}, changing all instances of "Pirate" on Malcolm to "Human" or "Warrior" until end of turn.
  2. 2Activate Embraal Gear-Smasher by tapping it and sacrificing an artifact, dealing 2 damage to each opponent.
  3. 3Malcolm triggers, creating a Treasure artifact token for each opponent dealt damage by Embraal Gear-Smasher.
  4. 4Activate a Treasure by tapping and sacrificing it, adding {U}.
  5. 5Activate Freed from the Real's second ability by paying {U}, untapping Embraal Gear-Smasher.
  6. 6Repeat from step 2.
Magda, Brazen Outlaw
+Seeker of Skybreak
+Artificial Evolution
#7

Magda, Brazen Outlaw + Seeker of Skybreak + Artificial Evolution

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cast Artificial Evolution targeting Magda, changing all instances of "Dwarf" to "Elf".
  2. 2Activate Seeker of Skybreak by tapping itself, targeting itself.
  3. 3Magda triggers, creating a creature token.
  4. 4Resolve Seeker of Skybreak's ability, untapping itself.
  5. 5Repeat from step 2.
Spirit Mirror
+Artificial Evolution
+Kudo, King Among Bears
#8

Spirit Mirror + Artificial Evolution + Kudo, King Among Bears

Destroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
  1. 1Cast Artificial Evolution by paying {U}, changing all instances of "Reflection" on Spirit Mirror to "Bear".
  2. 2Activate Spirit Mirror by paying {0}, destroying target creature as it is a Bear due to Kudo.
  3. 3Repeat step 2 as desired.
  4. 4You may repeat step 2 whenever a creature enters the battlefield under an opponent's control.
03

Legal formats

legacyvintagepennycommanderoathbreakerduelpremodernpredhtlr
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