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Rules guide · Enchantment

Artist's TalentHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Bloomburrow· August 2, 2024
Carte Magic Artist's Talent

Artist's Talent is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(Gain the next level as a sorcery to add its ability.) Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card. {2}{R}: Level 2 Noncreature spells you cast cost {1} less to cast. {2}{R}: Level 3 If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Complete guide

Artist's Talent is a versatile Class enchantment that rewards spellcasters with card filtering, mana efficiency, and explosive damage finishers. As you invest mana into its levels, it transforms from a simple looting engine into a powerful source of cost reduction and amplified damage.

Understanding Class Levels

Artist's Talent starts at Level 1, granting a triggered ability whenever you cast a noncreature spell. You can pay {2}{R} as a sorcery to reach Level 2, and another {2}{R} later to reach Level 3. Gaining a level does not replace previous abilities; instead, the enchantment accumulates them, meaning a Level 3 Artist's Talent possesses all three printed effects simultaneously.

Step-by-Step Resolution

When you cast a noncreature spell, the Level 1 ability triggers and goes on the stack on top of that spell. You choose whether to discard and draw when the trigger resolves. If you are Level 2, the cost reduction is applied during the 'Announce and Cast' process, specifically after adding cost increases and before applying Trinisphere-style effects. At Level 3, the damage bonus is a replacement effect that modifies damage events as they occur, provided the source is a noncombat source you control.

Common Pitfalls

A frequent mistake is forgetting that Level 2 only reduces the generic mana portion of a spell's cost; it cannot reduce colored mana requirements. Additionally, the Level 3 damage bonus only applies to noncombat damage dealt to opponents or their permanents. It will not increase damage dealt to yourself, your own planeswalkers, or during the combat damage step of the turn.

When to Play It

This card shines in 'Spellslinger' decks that utilize high volumes of noncreature spells. Play it early to sculpt your hand with the Level 1 ability. Advance to Level 2 when you have multiple spells to cast in a single turn to maximize the mana saved. Finally, push to Level 3 only when you are ready to end the game with burn spells or noncombat damage triggers.

Interaction examples

Escaping with Efficiency

If you control a Level 2 Artist's Talent and Underworld Breach, every noncreature card you cast from your graveyard via Escape costs {1} less. For example, a spell with an escape cost of {1}{R} would only require {R} and exiling three cards, allowing you to chain spells more easily.

Amplified Tremors

With a Level 3 Artist's Talent on the battlefield, the triggered ability of Impact Tremors is modified. When a creature enters under your control, Impact Tremors normally deals 1 damage to each opponent. Artist's Talent increases this by 2, resulting in 3 damage per creature to every opponent.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Artist's Talent

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The cost reduction applies only to generic mana in the total cost of noncreature spells you cast.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of this ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    The additional 2 damage is dealt by the same source as the original source of damage. The damage isn't dealt by Artist's Talent unless Artist's Talent is somehow the original source of that damage.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If another effect modifies how much damage a source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, the effect of Artist's Talent's last ability no longer applies.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    Gaining a level won't remove abilities that a Class had at a previous level.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Birgi, God of Storytelling // Harnfel, Horn of Bounty
+Sensei's Divining Top
+Artist's Talent
#1

Birgi, God of Storytelling // Harnfel, Horn of Bounty + Sensei's Divining Top + Artist's Talent

Near-infinite storm countNear-infinite self-discard triggersNear-infinite draw triggersNear-infinite looting
  1. 1Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Activate Harnfel by discarding a card, exiling the top two cards of your library and allowing you to cast them this turn.
  3. 3Cast Sensei's Divining Top from exile by paying {0}.
  4. 4Repeat.
Sensei's Divining Top
+Mystic Forge
+Artist's Talent
#2

Sensei's Divining Top + Mystic Forge + Artist's Talent

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Artist's Talent's first ability triggers. Choose not to discard a card.
  4. 4Repeat
Sensei's Divining Top
+Elsha of the Infinite
+Artist's Talent
#3

Sensei's Divining Top + Elsha of the Infinite + Artist's Talent

Infinite card drawInfinite draw triggersNear-infinite storm countNear-infinitely large creature until end of turn
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Elsha's prowess ability and Artist's Talent's first ability trigger.
  4. 4Resolve the Elsha trigger, giving it +1/+1 until end of turn.
  5. 5Resolve the Artist's Talent trigger, choosing not to discard a card.
  6. 6Repeat
Displacer Kitten
+The One Ring
+Sensei's Divining Top
+Artist's Talent
#4

Displacer Kitten + The One Ring + Sensei's Divining Top + Artist's Talent

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Cast Sensei's Divining Top by paying {0}.
  2. 2Displacer Kitten triggers, blinking The One Ring.
  3. 3Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield onto the top of your library.
  4. 4Activate The One Ring by tapping it, putting a burden counter on it and causing you to draw Sensei's Divining Top from your library.
  5. 5Repeat.
Sensei's Divining Top
+The Reality Chip
+Artist's Talent
#5

Sensei's Divining Top + The Reality Chip + Artist's Talent

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Artist's Talent's first ability triggers. Choose not to discard a card.
  4. 4Repeat
Sensei's Divining Top
+Crystal Skull, Isu Spyglass
+Artist's Talent
#6

Sensei's Divining Top + Crystal Skull, Isu Spyglass + Artist's Talent

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Artist's Talent's first ability triggers. Choose not to discard a card.
  4. 4Repeat
Sensei's Divining Top
+Experimental Frenzy
+Artist's Talent
#7

Sensei's Divining Top + Experimental Frenzy + Artist's Talent

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Artist's Talent's first ability triggers. Choose not to discard a card.
  4. 4Repeat
Jhoira, Weatherlight Captain
+Words of Wind
+Sol Ring
+Artist's Talent
#8

Jhoira, Weatherlight Captain + Words of Wind + Sol Ring + Artist's Talent

Infinite storm countReturn all permanents opponents control to their owner's handInfinite creature LTBInfinite creature ETB
  1. 1Activate Sol Ring by tapping it, adding {C}{C}.
  2. 2Activate Words of Wind by paying {1}.
  3. 3Cast an artifact by paying {0}.
  4. 4Jhoira triggers, causing each player to return a permanent they control from the battlefield to their hand due to Words of Wind, with you returning Sol Ring to your hand.
  5. 5Activate Words of Wind by paying {1}.
  6. 6Cast Sol Ring by paying {0}.
  7. 7Jhoira triggers, causing each player to return a permanent they control from the battlefield to their hand due to Words of Wind, with you returning the artifact cast in step 3 to your hand.
  8. 8Repeat.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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Official source