Atraxa, Grand Unifier is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying, vigilance, deathtouch, lifelink When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
Complete guide
Atraxa, Grand Unifier is a powerhouse commander and finisher that dominates the board with four keywords and massive card advantage. When she enters the battlefield, she searches the top ten cards of your library to replenish your hand with diverse threats. Understanding her triggered ability is key to maximizing your selection from the library.
A Multitude of Types
When Atraxa enters, her ability triggers, allowing you to reveal the top ten cards of your library. You can choose one card of each card type found among them: artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery. This means you could potentially draw up to eight cards if your top ten cards are perfectly varied.
Handling Dual Types
If you reveal a card with multiple types, such as an artifact creature, you can count it as either your artifact choice or your creature choice. Choosing it as your artifact still leaves your creature 'slot' open for a different creature card among the revealed cards. You simply cannot pick the exact same physical card twice for two different types.
Resolution and Randomization
The selection process happens all at once during the resolution of the ability. Once you have chosen which cards to put into your hand, the remaining cards are placed on the bottom of your library in a random order. You do not get to choose the order of the cards returned to the library.
When to Cast Atraxa
Because Atraxa costs seven mana and four different colors, she is best played when you need to stabilize the board and refill your hand simultaneously. Her vigilance and lifelink make her an incredible blocker, while her entry trigger ensures that even if she is removed, you have already gained significant card advantage.
Interaction examples
You cast Atraxa, Grand Unifier and reveal your top ten cards. Among them are Hullbreaker Horror and several other types. Since Hullbreaker Horror is a creature, you select it as your creature type card to ensure you have a flash threat ready for your opponent's next turn.
After Atraxa, Grand Unifier enters the battlefield, you reveal ten cards and find a Craterhoof Behemoth. You put the Behemoth into your hand as your creature card. Even though Atraxa herself provides a massive body, you now have a game-ending creature ready to cast on the following turn to buff your entire board.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Atraxa, Grand Unifier
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a revealed card has more than one card type, you may choose to put it into your hand for any of its types. For example, an artifact creature card could be put into your hand as the artifact card you choose or as the creature card you choose. If you choose it as the artifact card, you could also put into your hand a creature card, and vice versa.
No other card is named in this ruling.
- #2· Wizards of the Coast
At the time of this document's publication, it is exceedingly unlikely you will reveal a battle this way. This likelihood will change over time.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Atraxa, Grand Unifier + Mind Over Matter + Deadeye Navigator
- 1Activate a mana-producing permanent by tapping it, adding at least
.
- 2Activate Atraxa by paying
, blinking it.
- 3When Atraxa enters the battlefield, it and Deadeye Navigator's soulbond ability trigger.
- 4Resolve the Deadeye Navigator trigger, repairing it and Atraxa.
- 5Resolve the Atraxa trigger, revealing the top ten cards of your library and putting as many cards as possible from among them into your hand.
- 6Activate Mind over Matter by discarding a card, untapping the mana-producing permanent.
- 7Activate a mana-producing permanent by tapping it, adding at least
.
- 8Activate Mind over Matter by discarding a card, untapping the mana-producing permanent.
Legal formats
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Read next
Meta decks with Atraxa, Grand Unifier




Hullbreaker Horror
Craterhoof Behemoth
