Augmenter Pugilist // Echoing Equation is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Trample As long as you control eight or more lands, this creature gets +5/+5. Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
How it works : Augmenter Pugilist // Echoing Equation
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to Augmenter Pugilist may become lethal if the number of lands you control falls below eight.
No other card is named in this ruling.
- #2· Wizards of the Coast
Echoing Equation copies the printed values of the target creature. It won’t copy any counters on that creature or any effects that have changed its power, toughness, types, color, and so on, and a creature becoming a copy doesn’t remove any such counters or effects that are already applying to it. Notably, Echoing Equation won’t copy any type-changing effects that are currently making the target a creature. For example, if you choose a land that’s become a creature, all your other creatures will become noncreature lands until end of turn.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the chosen creature is copying something else, other creatures you control become copies of whatever the chosen creature is copying.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the target creature is a token, other creatures you control will copy the original characteristics of that token as stated by the effect that created the token. Any of those creatures that aren’t tokens won’t become tokens in this case. Similarly, if the target creature is a nontoken creature, creature tokens you control won’t stop being tokens.
No other card is named in this ruling.
- #5· Wizards of the Coast
Echoing Equation affects only creatures you control at the time it resolves. Creatures that come under your control later in the turn won’t be copies of the chosen creature.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Biovisionary + Augmenter Pugilist // Echoing Equation
- 1Cast Echoing Equation by paying
, causing all creatures you control to become copies of Biovisionary until end of turn.
- 2At the beginning of your end step, each Biovisionary you control triggers.
- 3Resolve the first Biovisionary trigger, causing you to win the game.
Etrata, the Silencer + Augmenter Pugilist // Echoing Equation
- 1Cast Echoing Equation by paying
, causing each other creature you control to become a nonlegendary copy of Etrata.
- 2Deal combat damage to an opponent with Etrata and two other creatures you control.
- 3Etrata and the two creatures trigger.
- 4Resolve the first Etrata trigger, exiling a nontoken creature the opponent controls with a hit counter on it, and shuffle Etrata into your library.
- 5Repeat step 4 one additional time.
- 6Resolve the last Etrata trigger, exiling a nontoken creature the opponent controls with a hit counter on it, shuffle Etrata into your library, and cause the opponent to lose the game.
Kiki-Jiki, Mirror Breaker + Augmenter Pugilist // Echoing Equation
- 1Cast Echoing Equation by paying
, causing all creatures you control to become non-legendary copies of Kiki-Jiki.
- 2Activate an untapped non-legendary Kiki-Jiki you control by tapping it, creating a token copy of itself.
- 3Repeat step 2.
Angel of Destiny + Augmenter Pugilist // Echoing Equation
- 1Cast Echoing Equation by paying its mana cost targeting Angel of Destiny, causing each other creature you control to become a nonlegendary copy of the targeted creature until end of turn.
- 2Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent.
- 3When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage.
- 4Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total.
- 5Repeat steps 4-5 for the normal damage step.
- 6At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Legal formats
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Meta decks with Augmenter Pugilist // Echoing Equation
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