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Rules guide · Instant

Auspicious ArrivalHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Murders at Karlov Manor· February 9, 2024
Carte Magic Auspicious Arrival

Auspicious Arrival is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Complete guide

Auspicious Arrival is a versatile white instant that combines a combat trick with card advantage. By boosting a creature and providing a Clue token, it ensures your resources keep flowing even after the dust of battle settles.

What It Does

Auspicious Arrival has two primary effects: it grants a target creature +2/+2 until the end of the turn and instructs you to investigate. To investigate means to create a Clue token, which is a colorless artifact that can be sacrificed for two mana to draw a card.

How It Resolves Step by Step

First, you cast the spell and choose a target creature. Upon resolution, the creature receives the +2/+2 bonus immediately. After the stat boost is applied, you create one Clue token on the battlefield under your control. Note that if the target creature becomes illegal (for example, if it is destroyed in response), the entire spell fails to resolve and you will not get the Clue.

Common Mistakes

Players often forget that the Clue is a permanent and not just an immediate card draw. You must pay two mana later to sacrifice the Clue and draw. Additionally, remember that while 'Clue' is an artifact type, it is never a creature type, so it won't interact with effects that care about creature subtypes like Soldiers or Knights.

When to Play It

This card is best used during the declare blockers step to save a creature or push through extra damage. Because it provides a Clue, it is also highly effective in decks that benefit from artifacts entering the battlefield or being sacrificed.

Interaction examples

Boosting for Survival

If your opponent blocks your creature with a larger one, you cast Auspicious Arrival targeting your creature. It gains +2/+2, allowing it to survive the combat and destroy the blocker, while you also gain a Clue token for later use.

Interactions with Removal

You target your creature with Auspicious Arrival. In response, your opponent casts Swords to Plowshares on that same creature. Because the creature is exiled before Auspicious Arrival resolves, the spell has no legal targets and is removed from the stack. You do not get the +2/+2 bonus and you do not investigate.

Strategic Pathing

You cast Path to Exile on an opponent's creature, and then cast Auspicious Arrival on your own creature. The Path to Exile removes their threat, while Auspicious Arrival ensures your creature hits harder and provides a Clue token to help you find your next land or spell.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Auspicious Arrival

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.

    Card named in this ruling

  2. #2· Wizards of the Coast

    If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

    Card named in this ruling

  3. #3· Wizards of the Coast

    You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

    Card named in this ruling

  4. #4· Wizards of the Coast

    Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.

    Card named in this ruling

  5. #5· Wizards of the Coast

    Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

    Card named in this ruling

Related cards and tokens

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlpaupercommanderdueltlr
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