Azorius Chancery is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This land enters tapped. When this land enters, return a land you control to its owner's hand.: Add
.
Complete guide
Azorius Chancery is a classic 'bounce land' that provides excellent mana fixing and card advantage by producing two colors of mana from a single slot. While it starts slow, it ensures you hit your land drops in the long run. Mastering its triggered ability is key to getting the most out of your mana base.
What It Does
Azorius Chancery is a non-basic land that enters the battlefield tapped. It features a triggered ability that requires you to return a land you control to its owner's hand when it enters. In exchange for this tempo loss, it taps for two mana—one White and one Blue—effectively acting as two lands in one card.
How It Resolves Step by Step
First, Azorius Chancery enters the battlefield tapped; this does not use the stack. Immediately after it enters, its triggered ability goes on the stack. When the ability resolves, you choose a land you currently control and return it to your hand. Note that you do not choose the target until the ability resolves, and you can even choose Azorius Chancery itself if it is the only land you control.
Common Mistakes
The most common error is playing this as your first land. Because the ability is not optional, if Azorius Chancery is your only land, you must return it to your hand, effectively wasting your land play for the turn. Another mistake is forgetting that the land you return doesn't have to be untapped; you can tap a land for mana first, then play the Chancery and return that same tapped land to your hand.
When to Play It
You should play Azorius Chancery when you have at least one other land on the battlefield that you have already used for mana this turn. This allows you to 'reset' a land, potentially reusing enter-the-battlefield effects or simply ensuring you have a land to play on your next turn. It is particularly strong in decks that care about land counts or have high mana requirements.
Interaction examples
1. Play Command Tower and tap it to add one mana to your pool. 2. Play Azorius Chancery as your land for the turn. 3. When Azorius Chancery enters, its ability triggers. 4. Choose the tapped Command Tower to return to your hand. You now have one mana in your pool, a Chancery on the field for next turn, and a land in hand to play later.
1. On turn one, you play Azorius Chancery as your first and only land. 2. It enters the battlefield tapped. 3. Its triggered ability goes on the stack. 4. Since you control no other lands, you are forced to choose Azorius Chancery as the land to return to your hand. You end the turn with no lands on the battlefield.
1. You have an Exotic Orchard on the battlefield that currently only produces Green mana because of your opponents' lands. 2. You play Azorius Chancery. 3. Its triggered ability resolves, and you return the Exotic Orchard to your hand. 4. Next turn, Azorius Chancery will provide both White and Blue mana, fixing your colors even if your opponents aren't playing those colors.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Azorius Chancery
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Retreat to Coralhelm + Walking Atlas + Azorius Chancery
- 1Activate Walking Atlas by tapping it, putting Azorius Chancery from your hand onto the battlefield.
- 2When Azorius Chancery enters the battlefield, it and Retreat to Coralhelm trigger.
- 3Resolve the Azorius Chancery trigger, returning itself from the battlefield to your hand.
- 4Resolve the Retreat to Coralhelm trigger, untapping Walking Atlas.
- 5Repeat.
Kodama of the East Tree + Scute Swarm + Azorius Chancery
- 1Play Azorius Chancery.
- 2When Azorius Chancery enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Azorius Chancery trigger, returning it from the battlefield to your hand.
- 5Resolve the Scute Swarm trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Azorius Chancery from your hand onto the battlefield.
- 7When Azorius Chancery enters the battlefield, it and Scute Swarm trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Tireless Provisioner + Azorius Chancery
- 1Play Azorius Chancery.
- 2When Azorius Chancery enters the battlefield, it, Tireless Provisioner, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Azorius Chancery trigger, returning it from the battlefield to your hand.
- 5Resolve the Tireless Provisioner trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Azorius Chancery from your hand onto the battlefield.
- 7When Azorius Chancery enters the battlefield, it and Tireless Provisioner trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Felidar Retreat + Azorius Chancery
- 1Play Azorius Chancery.
- 2When Azorius Chancery enters the battlefield, it, Felidar Retreat, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Azorius Chancery trigger, returning it from the battlefield to your hand.
- 5Resolve the Felidar Retreat trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Azorius Chancery from your hand onto the battlefield.
- 7When Azorius Chancery enters the battlefield, it and Felidar Retreat trigger.
- 8Repeat from step 4.
Retreat to Coralhelm + Azorius Chancery + PuPu UFO
- 1Activate PuPu UFO by tapping it, putting Azorius Chancery from your hand onto the battlefield.
- 2When Azorius Chancery enters the battlefield, it and Retreat to Coralhelm trigger.
- 3Resolve the Azorius Chancery trigger, returning itself from the battlefield to your hand.
- 4Resolve the Retreat to Coralhelm trigger, untapping PuPu UFO.
- 5Repeat.
Kodama of the East Tree + Azorius Chancery + Omnath, Locus of Rage
- 1Play Azorius Chancery.
- 2When Azorius Chancery enters the battlefield, it, Omnath, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Azorius Chancery trigger, returning it from the battlefield to your hand.
- 5Resolve the Omnath trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Azorius Chancery from your hand onto the battlefield.
- 7When Azorius Chancery enters the battlefield, it and Omnath trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Azorius Chancery + Rampaging Baloths
- 1Play Azorius Chancery.
- 2When Azorius Chancery enters the battlefield, it, Rampaging Baloths, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Azorius Chancery trigger, returning it from the battlefield to your hand.
- 5Resolve the Rampaging Baloths trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Azorius Chancery from your hand onto the battlefield.
- 7When Azorius Chancery enters the battlefield, it and Rampaging Baloths trigger.
- 8Repeat from step 4.
Chulane, Teller of Tales + Shrieking Drake + Lotus Cobra + Azorius Chancery
- 1Cast Shrieking Drake by paying
.
- 2Chulane triggers, causing you to draw a card and put Azorius Chancery from your hand onto the battlefield.
- 3Azorius Chancery enters the battlefield, triggering itself and Lotus Cobra.
- 4Resolve the Lotus Cobra trigger, adding
.
- 5Resolve the Azorius Chancery trigger, returning it from the battlefield to your hand.
- 6Shrieking Drake enters the battlefield, returning itself from the battlefield to your hand.
- 7Repeat.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Azorius Chancery
No archived Top 8 deck with this card yet.



Command Tower
Exotic Orchard










