Chulane, Teller of Tales is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.,
: Return target creature you control to its owner's hand.
Complete guide
Chulane, Teller of Tales is a powerhouse commander that turns every creature spell into a massive advantage. By combining card draw and mana acceleration into a single triggered ability, it ensures you stay ahead of your opponents in resources. Whether you are building a dedicated landfall deck or a creature-heavy toolbox, Chulane is the ultimate engine.
Understanding the Trigger
Chulane's primary ability triggers whenever you cast a creature spell. This is a cast trigger, meaning it goes on the stack on top of the creature spell you just played. It will resolve before the creature actually enters the battlefield. This is especially useful because it provides you with a card—and potentially a land—even if your opponent counters your creature spell.
Breaking the Land Limit
The land you put onto the battlefield via Chulane's ability is a special instruction, not your one 'land play' for the turn. This means you can use this ability to put a land into play even if you have already played a land from your hand normally. Furthermore, because it triggers on casting a creature, if you cast a creature with Flash on an opponent's turn, you can put a land into play during their turn as well.
Bouncing for Value
Chulane's activated ability allows you to pay three mana and tap him to return a creature you control to your hand. This serves two purposes: protecting your vital creatures from removal and resetting 'enters-the-battlefield' effects. By returning a creature to your hand, you prepare yourself to cast it again, which will re-trigger Chulane's draw-and-ramp ability.
Common Mistakes
A common error is thinking Chulane's ability triggers when a creature enters the battlefield; it does not. It only triggers when the spell is cast. If a creature is put directly onto the battlefield from your library or graveyard without being cast, Chulane remains silent. Additionally, remember that you draw the card first, and then you may put a land from your hand onto the field—this means you can play the land you just drew!
Interaction examples
When you cast Solemn Simulacrum, Chulane's ability triggers. First, you draw a card and may put a land from your hand onto the battlefield. After that resolves, the Solemn Simulacrum spell resolves and enters the battlefield. Only then does the Simulacrum's own ability trigger, allowing you to search for a basic land. By the time you are done, you have potentially put two extra lands into play and drawn a card.
If you play Roaming Throne and choose 'Human' or 'Druid' as it enters, it becomes that type. However, for future creature casts, the Throne will see Chulane (another creature of the chosen type) trigger. When you cast your next creature, Chulane's ability will trigger twice thanks to Roaming Throne. You will draw a card and put a land down, then draw another card and put another land down, all before the creature spell you cast even finishes resolving.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Chulane, Teller of Tales
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Chulane's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
No other card is named in this ruling.
- #2· Wizards of the Coast
Chulane's triggered ability doesn't count as playing a land. It can put a land card onto the battlefield even if you've already played your land for the turn, and even if it's not your turn.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Chulane, Teller of Tales + Intruder Alarm
- 1Activate all mana-producing creatures you control by tapping them, adding at least
.
- 2Cast the creature card by paying its mana cost.
- 3Chulane triggers, causing you to draw a card and allowing you to put a land card onto the battlefield from your hand.
- 4When the creature enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- 5Activate Chulane by paying
and tapping it, returning the creature to your hand from the battlefield.
- 6Repeat.
Chulane, Teller of Tales + Mana Breach + Shrieking Drake
- 1Activate a land by tapping it, adding
.
- 2Cast Shrieking Drake by paying
.
- 3Mana Breach and Chulane triggers.
- 4Resolve the Mana Breach trigger, returning a land to your hand.
- 5Resolve the Chulane triggers, causing you to draw a card and put land from your hand onto the battlefield.
- 6Shrieking Drake enters the battlefield triggers, returning itself from the battlefield to your hand.
- 7Repeat.
Chulane, Teller of Tales + Shrieking Drake + Lotus Cobra + Simic Growth Chamber
- 1Cast Shrieking Drake by paying
.
- 2Chulane triggers, causing you to draw a card and put Simic Growth Chamber from your hand onto the battlefield.
- 3Simic Growth Chamber enters the battlefield, triggering itself and Lotus Cobra.
- 4Resolve the Lotus Cobra trigger, adding
.
- 5Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
- 6Shrieking Drake enters the battlefield, returning itself from the battlefield to your hand.
- 7Repeat.
Chulane, Teller of Tales + Shrieking Drake + Lotus Cobra + Selesnya Sanctuary
- 1Cast Shrieking Drake by paying
.
- 2Chulane triggers, causing you to draw a card and put Selesnya Sanctuary from your hand onto the battlefield.
- 3Selesnya Sanctuary enters the battlefield, triggering itself and Lotus Cobra.
- 4Resolve the Lotus Cobra trigger, adding
.
- 5Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
- 6Shrieking Drake enters the battlefield, returning itself from the battlefield to your hand.
- 7Repeat.
Chulane, Teller of Tales + Shrieking Drake + Tireless Provisioner + Simic Growth Chamber
- 1Cast Shrieking Drake by paying
.
- 2Chulane triggers, causing you to draw a card and put Simic Growth Chamber from your hand onto the battlefield.
- 3Simic Growth Chamber enters the battlefield, triggering itself and Tireless Provisioner.
- 4Resolve the Tireless Provisioner trigger, creating a Treasure token.
- 5Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
- 6Shrieking Drake enters the battlefield, returning itself from the battlefield to your hand.
- 7Activate the Treasure token by tapping and sacrificing it, adding
.
- 8Repeat.
Chulane, Teller of Tales + Shrieking Drake + Lotus Cobra + Azorius Chancery
- 1Cast Shrieking Drake by paying
.
- 2Chulane triggers, causing you to draw a card and put Azorius Chancery from your hand onto the battlefield.
- 3Azorius Chancery enters the battlefield, triggering itself and Lotus Cobra.
- 4Resolve the Lotus Cobra trigger, adding
.
- 5Resolve the Azorius Chancery trigger, returning it from the battlefield to your hand.
- 6Shrieking Drake enters the battlefield, returning itself from the battlefield to your hand.
- 7Repeat.
Chulane, Teller of Tales + Shrieking Drake + Tireless Provisioner + Selesnya Sanctuary
- 1Cast Shrieking Drake by paying
.
- 2Chulane triggers, causing you to draw a card and put Selesnya Sanctuary from your hand onto the battlefield.
- 3Selesnya Sanctuary enters the battlefield, triggering itself and Tireless Provisioner.
- 4Resolve the Tireless Provisioner trigger, creating a Treasure token.
- 5Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
- 6Shrieking Drake enters the battlefield, returning itself from the battlefield to your hand.
- 7Activate the Treasure token by tapping and sacrificing it, adding
.
- 8Repeat.
Chulane, Teller of Tales + Shrieking Drake + Tireless Provisioner + Azorius Chancery
- 1Cast Shrieking Drake by paying
.
- 2Chulane triggers, causing you to draw a card and put Azorius Chancery from your hand onto the battlefield.
- 3Azorius Chancery enters the battlefield, triggering itself and Tireless Provisioner.
- 4Resolve the Tireless Provisioner trigger, creating a Treasure token.
- 5Resolve the Azorius Chancery trigger, returning it from the battlefield to your hand.
- 6Shrieking Drake enters the battlefield, returning itself from the battlefield to your hand.
- 7Activate the Treasure token by tapping and sacrificing it, adding
.
- 8Repeat.
Legal formats
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