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Rules guide · Enchantment

Ballad of the Black FlagHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Assassin's Creed· July 5, 2024
Carte Magic Ballad of the Black Flag

Ballad of the Black Flag is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.) IV — Historic spells you cast this turn cost {2} less to cast.

Complete guide

Set sail for value with Ballad of the Black Flag, a powerful Saga that fuels your graveyard and refills your hand with legendary treasures. This enchantment is a cornerstone for historic-themed decks, providing consistent card selection before culminating in a massive discount for your spells.

Digging for History

The first three chapters of Ballad of the Black Flag function identically. When a lore counter is added during chapters I, II, or III, you mill three cards from the top of your library. You then have the option to pick one historic card—an artifact, a legendary card, or another Saga—from those three specific cards and put it into your hand. If none of the milled cards are historic, or if you simply don't want them, they all stay in the graveyard.

The Grand Finale

When the fourth lore counter is added, the final chapter triggers. For the remainder of that turn, every historic spell you cast costs {2} less. This reduction applies to the generic mana portion of the spell's cost. Because the Saga is sacrificed only after the chapter IV ability has left the stack, you can enjoy this discount immediately during your main phase.

Common Misconceptions

It is important to remember that 'historic' is a binary status. A card that is both an artifact and legendary, like many powerful equipment or creatures, does not receive a double discount; it is simply historic. Additionally, playing a legendary land does not count as 'casting a spell,' so lands will never trigger or benefit from the chapter IV cost reduction.

Strategic Timing

Since the lore counters are added after your draw step, you will usually mill and find a card before you take any actions in your pre-combat main phase. To maximize the value of Chapter IV, save your high-cost artifacts or legendary creatures in your hand until the turn the fourth counter is placed.

Interaction examples

Navigating Taxing Effects

If an opponent controls Rhystic Study while your Ballad of the Black Flag is on Chapter IV, the cost reduction helps manage your mana. While the Saga reduces the casting cost of a legendary spell by {2}, your opponent's Rhystic Study still triggers whenever you cast that spell. You can use the mana you saved from the discount to pay the {1} required by the Study to prevent your opponent from drawing a card.

Developing Your Board

During Chapters I, II, or III, you mill three cards. If one of those cards is a legendary creature or an artifact creature, you may put it into your hand. While Propaganda protects you from attacks, Ballad of the Black Flag ensures you find the historic blockers or utility pieces needed to stabilize your board state until the big discount turn arrives.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Ballad of the Black Flag

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Sensei's Divining Top
+Crystal Skull, Isu Spyglass
+Ballad of the Black Flag
#1

Sensei's Divining Top + Crystal Skull, Isu Spyglass + Ballad of the Black Flag

Infinite card drawNear-infinite storm countInfinite draw triggers
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
Sensei's Divining Top
+The Reality Chip
+Ballad of the Black Flag
#2

Sensei's Divining Top + The Reality Chip + Ballad of the Black Flag

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
Sensei's Divining Top
+Mystic Forge
+Ballad of the Black Flag
#3

Sensei's Divining Top + Mystic Forge + Ballad of the Black Flag

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
Sensei's Divining Top
+Ballad of the Black Flag
+Mm'menon, the Right Hand
#4

Sensei's Divining Top + Ballad of the Black Flag + Mm'menon, the Right Hand

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
Urza, Lord High Artificer
+Forensic Gadgeteer
+Sensei's Divining Top
+Ballad of the Black Flag
#5

Urza, Lord High Artificer + Forensic Gadgeteer + Sensei's Divining Top + Ballad of the Black Flag

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Cast Sensei's Divining Top by paying {0}.
  2. 2Forensic Gadgeteer triggers, creating a Clue token.
  3. 3Activate Urza's first ability by tapping the Clue, adding {U}.
  4. 4Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield on top of your library.
  5. 5Activate the Clue by paying {1} and sacrificing it, causing you to draw Sensei's Divining Top from the top of your library.
  6. 6Repeat.
Scrap Trawler
+Myr Retriever
+Krark-Clan Ironworks
+Ballad of the Black Flag
#6

Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Ballad of the Black Flag

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETB
  1. 1Activate Krark-Clan Ironworks by sacrificing Myr Retriever, adding {C}{C}.
  2. 2When Myr Retriever dies, it triggers, returning Scrap Trawler from your graveyard to your hand.
  3. 3Cast Scrap Trawler by paying its mana cost, which is reduced by Ballad of the Black Flag.
  4. 4Activate Krark-Clan Ironworks by sacrificing Scrap Trawler, adding {C}{C}.
  5. 5When Scrap Trawler dies, it triggers, returning Myr Retriever from your graveyard to your hand.
  6. 6Cast Myr Retriever by paying its mana cost, which is reduced by Ballad of the Black Flag.
  7. 7Repeat.
Appa, Steadfast Guardian
+Ballad of the Black Flag
+Aang, Swift Savior // Aang and La, Ocean's Fury
#7

Appa, Steadfast Guardian + Ballad of the Black Flag + Aang, Swift Savior // Aang and La, Ocean's Fury

Infinite creature LTBInfinite creature ETBInfinite storm countInfinite creature tokens
  1. 1Cast Appa by paying {W}{W}.
  2. 2When Appa enters, it triggers, airbending Aang
  3. 3Cast Aang from exile by paying {0}.
  4. 4Appa triggers, creating a 1/1 Ally creature token.
  5. 5When Aang enters, it triggers, airbending Appa.
  6. 6Cast Appa from exile by paying {0}.
  7. 7Repeat from step 2.
Emry, Lurker of the Loch
+Urza, Lord High Artificer
+Mirran Spy
+Aether Spellbomb
#8

Emry, Lurker of the Loch + Urza, Lord High Artificer + Mirran Spy + Aether Spellbomb

Near-infinite artifact ETBNear-infinite artifact LTBNear-infinite artifact sacrifice triggersInfinite card draw
  1. 1If Aether Spellbomb is in your graveyard, activate Emry by tapping it, targeting Aether Spellbomb.
  2. 2Cast Aether Spellbomb either from your hand or from your graveyard by paying {0} due to Ballad of the Black Flag.
  3. 3Mirran Spy triggers, untapping Emry.
  4. 4Activate Urza's first ability by tapping Aether Spellbomb, adding {U}.
  5. 5Activate Aether Spellbomb's second ability by paying {1} and sacrificing it, causing you to draw a card.
  6. 6Repeat.
03

Legal formats

modernlegacyvintagecommanderoathbreakerdueltlr
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