Behold the Power of Destruction is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
Complete guide
In the chaotic world of Archenemy, few things are as satisfying as unleashing a devastating scheme upon your foes. Behold the Power of Destruction is a high-impact scheme designed to cripple a single opponent's board state in one fell swoop. By targeting the most threatening player, you can instantly turn the tide of the game back in your favor.
What it Does
Behold the Power of Destruction is a scheme card with a powerful enter-the-battlefield trigger that occurs when you 'set it in motion.' It forces a target opponent to destroy all nonland permanents they control. This includes creatures, artifacts, enchantments, and planeswalkers, but leaves their lands untouched.
Resolution Step-by-Step
First, at the beginning of your precombat main phase, you set the top card of your scheme deck in motion. If it is Behold the Power of Destruction, the ability triggers and you choose a target opponent. When the ability resolves, that opponent must identify every permanent they control that does not have the 'Land' type. All of those identified permanents are then put into their owner's graveyard simultaneously.
Common Mistakes
The most common error is trying to destroy lands with this effect; because the text explicitly says 'nonland,' cards like Command Tower are safe. Additionally, remember that this is a targeted ability. If an opponent has hexproof or shroud, you cannot choose them as the target for this scheme's destruction.
When to Play It
Since schemes are set in motion automatically at the start of your turn, you don't choose when to cast it like a traditional spell. However, its impact is greatest when one opponent has spent several turns building a complex engine of artifacts and creatures, allowing you to wipe their progress while leaving the other heroes relatively unscathed.
Interaction examples
If your target opponent has a Sol Ring on the battlefield, it is a nonland permanent. When Behold the Power of Destruction resolves, the Sol Ring is destroyed and sent to the graveyard.
If the targeted opponent controls a Command Tower, it remains on the battlefield. Because Command Tower is a land, it is immune to the destruction effect of this scheme.
If an opponent controls both Sol Ring and Command Tower, you only destroy the Sol Ring. The Command Tower stays in play, ensuring they still have mana available for their next turn, even if their utility artifacts are gone.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Behold the Power of Destruction
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Behold the Power of Destruction
No archived Top 8 deck with this card yet.



Sol Ring
Command Tower