Behold the Multiverse is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Scry 2, then draw two cards. Foretell(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Complete guide
Behold the Multiverse is a powerful blue instant that allows you to filter your deck and refill your hand. Thanks to the Foretell mechanic, you can spread the mana cost across two turns, making it a flexible inclusion for control and combo decks.
What It Does
This spell combines deck manipulation with card advantage. First, you Scry 2, looking at the top two cards of your library and putting any number of them on the bottom and the rest on top in any order. Immediately afterward, you draw two cards. Additionally, it features Foretell, allowing you to exile it face down for two mana and cast it later for a reduced cost.
Step-by-Step Resolution
When you cast Behold the Multiverse, the spell is placed on the stack. Upon resolution, you first perform the Scry 2. This is crucial as it lets you discard unwanted cards before the draw. Once you have finished scrying, you then draw the top two cards of your library. If you chose to Foretell the card, exiling it is a special action that does not use the stack and cannot be responded to, though you must wait until a later turn to cast it from exile.
Common Mistakes
A frequent error is trying to cast a Foretold card on the same turn it was exiled; the rules state you must wait until a later turn. Another mistake involves alternative costs. If you cast this for its Foretell cost, you cannot use other alternative costs, though mandatory additional costs must still be paid. Lastly, remember that while exiling the card for Foretell is a special action that can be done at any time you have priority on your turn, casting it from exile still follows normal timing rules.
When to Play It
Behold the Multiverse is best played at the end of your opponent's turn to keep your mana open for counters or removal. In the early game, use the Foretell ability on turn two if you don't have a proactive play, setting yourself up for a cheaper draw spell on turn three or four while keeping mana available for protection.
Interaction examples
If you have both cards, you can cast Frantic Search first to dig for specific answers and untap your lands. Then, using those untapped lands, you can cast Behold the Multiverse to Scry 2—clearing away the cards you don't need—and draw two fresh cards, effectively sculpting a perfect hand.
On your turn, you pay two mana to exile Behold the Multiverse face down. Because it is an instant, you do not have to wait for your next own turn; you can cast it for its Foretell cost of {1}{U} as soon as your opponent's upkeep begins, providing you with cards and information early in their turn.
If you have Foretold Behold the Multiverse and your opponent tries to counter it, you can cast Fierce Guardianship for free if you control your commander. However, you cannot use an alternative cost to cast Behold the Multiverse itself; you must pay either its full mana cost from your hand or its Foretell cost from exile.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Behold the Multiverse
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.
Card named in this ruling
- #2· Wizards of the Coast
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant (or doesn't have flash), you'll have to wait until your next turn to cast it.
Card named in this ruling
- #3· Wizards of the Coast
If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
Card named in this ruling
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Meta decks with Behold the Multiverse
No archived Top 8 deck with this card yet.



Frantic Search
Fierce Guardianship