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Behold the Unspeakable // Vision of the UnspeakableHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Kamigawa: Neon Dynasty· February 18, 2022
Carte Magic Behold the Unspeakable // Vision of the Unspeakable

Behold the Unspeakable // Vision of the Unspeakable is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control. Flying, trample This creature gets +1/+1 for each card in your hand.

How it works : Behold the Unspeakable // Vision of the Unspeakable

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Behold the Unspeakable's first chapter ability affects creatures you don't control at the time it resolves. It does not apply to creatures that come under your opponents' control after it resolves. They will have to wait to behold it another time.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The back face of a transforming double-faced card usually has a color indicator that defines its color.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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