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Rules guide · Sorcery

Better Than OneHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Unstable· December 8, 2017
Carte Magic Better Than One

Better Than One is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)

How it works : Better Than One

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You and your new teammate become a Two-Headed Giant team and play under Two-Headed Giant rules from that point forward. Similarly, if you pick up a second teammate, you and your two teammates becomes a Three-Headed Giant team, and so on.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Your new teammate must agree to play with you, although they don’t necessarily need to know how to play.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Your new teammate must be someone not already in your game, although it can be someone who was once in your game but left.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    For game purposes, your new teammate becomes the owner of the cards you give them for their library, hand, and permanents. Remember to get your cards back after the game.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You can give your new teammate Contraptions you control. You can also give them face down cards from your Contraption deck so they can form their own Contraption deck.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    You can choose any player not currently in your game. This includes people who used to be in your game but left it.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    It doesn’t have to be someone who plays Magic. This may be fun.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If there’s no one around to make a decision, you can call or text someone if you need to. If there’s a physical action required, such as high-fiving, you’ll need someone there.

    No other card is named in this ruling.

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Meta decks with Better Than One

No archived Top 8 deck with this card yet.

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