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Rules guide · Enchantment

Blessed SanctuaryHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Jumpstart· July 17, 2020
Carte Magic Blessed Sanctuary

Blessed Sanctuary is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.

Complete guide

Blessed Sanctuary is a powerful white enchantment that offers both absolute protection and a steady stream of reinforcements. It serves as a dual-purpose tool that shields your life total and board state from indirect damage while rewarding you for deploying new creatures. Whether you are facing a burn deck or building a wide board, this card ensures your presence remains felt.

A Shield Against the Arcane

The first ability of Blessed Sanctuary creates a continuous prevention effect. It stops all noncombat damage that would be dealt to you or any creatures you control. This includes damage from spells, activated abilities, and triggered abilities. However, it is important to distinguish this from life loss; if an effect says a player 'loses life' rather than 'is dealt damage,' Blessed Sanctuary will not prevent it.

Unicorn Reinforcements

The second ability is a triggered ability that triggers whenever a nontoken creature enters the battlefield under your control. When the creature enters, you create a 2/2 white Unicorn creature token. Note that this only applies to 'nontoken' creatures; the Unicorns themselves won't trigger the ability to create more Unicorns, preventing an infinite loop from just this card alone.

Understanding Combat vs. Noncombat

Combat damage is specifically the damage dealt by attacking and blocking creatures during the combat damage step as a result of the combat rules. Any other damage, even if it happens during the combat phase—such as an ability that triggers 'whenever this creature attacks'—is considered noncombat damage and will be prevented by Blessed Sanctuary.

Strategic Timing

Blessed Sanctuary is best played in decks featuring high creature counts to maximize the Unicorn production. Because it costs five mana, it usually acts as a 'finisher' or a stabilizer that prevents opponents from finishing you off with direct damage spells after you have established your board.

Interaction examples

Doubling the Herd

If you control both Blessed Sanctuary and Anointed Procession, casting a nontoken creature will trigger the Sanctuary. When the triggered ability resolves, Anointed Procession's replacement effect doubles the output, resulting in two 2/2 white Unicorn creature tokens instead of one.

Protection from Spells

If an opponent casts a spell like Fireball targeting you for 5 damage while Blessed Sanctuary is on the battlefield, the damage is identified as noncombat damage. The static ability of the Sanctuary prevents all 5 damage entirely, and your life total remains unchanged.

Treasure and Tokens

If you have Smothering Tithe and Blessed Sanctuary in play, and you cast a nontoken creature, you get a Unicorn. If an opponent then draws a card and doesn't pay the mana for Smothering Tithe, you create a Treasure token. Note that creating the Treasure token does not trigger Blessed Sanctuary, because the Sanctuary only triggers when a nontoken *creature* enters, not just any permanent.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Blessed Sanctuary

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Combat damage is the damage that’s dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it’s dealt during a combat phase by an attacking or blocking creature.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Effects that cause you to lose life aren’t prevented.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Blessed Sanctuary
+Cloudstone Curio
+Ornithopter
#1

Blessed Sanctuary + Cloudstone Curio + Ornithopter

Infinite artifact ETBInfinite artifact LTBInfinite creature tokensInfinite creature ETB
  1. 1Cast Ornithopter by paying {0}.
  2. 2Ornithopter enters the battlefield, triggering Blessed Sanctuary, creating a 2/2 Unicron creature token.
  3. 3The Unicorn enters the battlefield, triggering Cloudstone Curio, returning Ornithopter from the battlefield to your hand.
  4. 4Repeat.
Nim Deathmantle
+Ashnod's Altar
+Blessed Sanctuary
#2

Nim Deathmantle + Ashnod's Altar + Blessed Sanctuary

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Ashnod's Altar by sacrificing any nontoken creature, adding {C}{C}.
  2. 2The creature dies, triggering Nim Deathmantle, causing you to pay {4} to return the creature from your graveyard to the battlefield, and attach Nim Deathmantle to it.
  3. 3The creature enters the battlefield, triggering Blessed Sanctuary, creating a 2/2 Unicorn artifact creature token.
  4. 4Activate Ashnod's Altar by sacrificing the Unicorn, adding {C}{C}.
  5. 5Repeat.
Mondrak, Glory Dominus
+Eldrazi Displacer
+Blessed Sanctuary
+Ashnod's Altar
#3

Mondrak, Glory Dominus + Eldrazi Displacer + Blessed Sanctuary + Ashnod's Altar

Infinite blinkingInfinite colorless manaInfinite creature tokensInfinite death triggers
  1. 1Activate Eldrazi Displacer by paying {2}{C}, blinking any other nontoken creature you control.
  2. 2When the creature enters the battlefield, Blessed Sanctuary triggers, creating two 2/2 Unicorn creature tokens.
  3. 3Activate Ashnod's Altar twice by sacrificing the Unicorns, adding {C}{C}{C}{C}.
  4. 4Repeat.
Eldrazi Displacer
+Blessed Sanctuary
+Ashnod's Altar
+Anointed Procession
#4

Eldrazi Displacer + Blessed Sanctuary + Ashnod's Altar + Anointed Procession

Infinite blinkingInfinite colorless manaInfinite creature tokensInfinite creature ETB
  1. 1Activate Eldrazi Displacer by paying {2}{C}, blinking any other nontoken creature you control.
  2. 2When the creature enters the battlefield, Blessed Sanctuary triggers, creating two 2/2 Unicorn creature tokens.
  3. 3Activate Ashnod's Altar twice by sacrificing the Unicorns, adding {C}{C}{C}{C}.
  4. 4Repeat.
Emiel the Blessed
+Blessed Sanctuary
+Ashnod's Altar
+Doubling Season
#5

Emiel the Blessed + Blessed Sanctuary + Ashnod's Altar + Doubling Season

Infinite blinkingInfinite colorless manaInfinite creature tokensInfinite creature ETB
  1. 1Activate Emiel by paying {3}, blinking any other nontoken creature you control.
  2. 2The nontoken creature enters the battlefield, triggering Blessed Sanctuary, creating two 2/2 Unicorn creature tokens.
  3. 3Activate Ashnod's Altar twice by sacrificing both Unicorn tokens, adding {C}{C}{C}{C}.
  4. 4Repeat.
Blessed Sanctuary
+Cloudstone Curio
+Memnite
#6

Blessed Sanctuary + Cloudstone Curio + Memnite

Infinite artifact ETBInfinite artifact LTBInfinite creature tokensInfinite creature ETB
  1. 1Cast Memnite by paying {0}.
  2. 2Memnite enters the battlefield, triggering Blessed Sanctuary, creating a 2/2 Unicron creature token.
  3. 3The Unicorn enters the battlefield, triggering Cloudstone Curio, returning Memnite from the battlefield to your hand.
  4. 4Repeat.
Aethergeode Miner
+Aetherstorm Roc
+Blessed Sanctuary
#7

Aethergeode Miner + Aetherstorm Roc + Blessed Sanctuary

Infinite creature tokensInfinite creature ETBInfinite creature LTB
  1. 1Activate Aethergeode Miner by paying {E}{E}, blinking it.
  2. 2Aethergeode Miner enters the battlefield, triggering Aetherstorm Roc and Blessed Sanctuary.
  3. 3Resolve the Blessed Sanctuary trigger, creating a 2/2 Unicorn creature token.
  4. 4The Unicorn enters the battlefield, triggering Aetherstorm Roc.
  5. 5Resolve both Aetherstorm Roc triggers, causing you to get {E}{E}.
  6. 6Repeat.
Emiel the Blessed
+Blessed Sanctuary
+Ashnod's Altar
+Anointed Procession
#8

Emiel the Blessed + Blessed Sanctuary + Ashnod's Altar + Anointed Procession

Infinite blinkingInfinite colorless manaInfinite creature tokensInfinite death triggers
  1. 1Activate Emiel by paying {3}, blinking any other nontoken creature you control.
  2. 2The nontoken creature enters the battlefield, triggering Blessed Sanctuary, creating two 2/2 Unicorn creature tokens.
  3. 3Activate Ashnod's Altar twice by sacrificing both Unicorn tokens, adding {C}{C}{C}{C}.
  4. 4Repeat.
03

Legal formats

historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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