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Rules guide · Creature

Bloodboil SorcererHow it works & interactions with other cards

By the ManaCount desk· 8 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Bloodboil Sorcerer

Bloodboil Sorcerer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this creature enters, you take the initiative. Crown of Madness — {1}{R}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

How it works : Bloodboil Sorcerer

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Radiant Solar
+Sefris of the Hidden Ways
+Bloodboil Sorcerer
+Mardu Siegebreaker
#1

Radiant Solar + Sefris of the Hidden Ways + Bloodboil Sorcerer + Mardu Siegebreaker

Near-infinite creature ETBNear-infinite creature LTBNear-infinite death triggersNear-infinite lifeloss for all players
  1. 1Cast Mardu Siegebreaker by paying its mana cost.
  2. 2When Mardu Siegebreaker enters, it and Radiant Solar trigger.
  3. 3Resolve the Mardu Siegebreaker trigger, exiling Bloodboil Sorcerer until Mardu Siegebreaker leaves the battlefield.
  4. 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Mardu Siegebreaker.
  5. 5Mardu Siegebreaker leaves the battlefield, causing Bloodboil Sorcerer to be returned to the battlefield from exile.
  6. 6When Bloodboil Sorcerer enters, it and Radiant Solar trigger.
  7. 7Resolve the Bloodboil Sorcerer trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
  8. 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Preston, the Vanisher
+Delney, Streetwise Lookout
+Sefris of the Hidden Ways
+Shilgengar, Sire of Famine
#2

Preston, the Vanisher + Delney, Streetwise Lookout + Sefris of the Hidden Ways + Shilgengar, Sire of Famine

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Complete a dungeon.
  2. 2Sefris' second ability triggers twice due to Delney.
  3. 3Resolve the first trigger, returning up to one other creature from your graveyard to the battlefield.
  4. 4Resolve the second trigger, returning Bloodboil Sorcerer from your graveyard onto the battlefield.
  5. 5When Bloodboil Sorcerer enters, it triggers once and Preston triggers twice due to Delney.
  6. 6Holding priority, activate Shilgengar by sacrificing Bloodboil Sorcerer.
  7. 7Resolve a Preston trigger, creating a token copy of Bloodboil Sorcerer that is a 0/1 Illusion.
  8. 8When the Bloodboil Sorcerer token enters, it triggers twice due to Delney.
Preston, the Vanisher
+Delney, Streetwise Lookout
+Sefris of the Hidden Ways
+Carrion Feeder
#3

Preston, the Vanisher + Delney, Streetwise Lookout + Sefris of the Hidden Ways + Carrion Feeder

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Complete a dungeon.
  2. 2Sefris' second ability triggers twice due to Delney.
  3. 3Resolve the first trigger, returning up to one other creature from your graveyard to the battlefield.
  4. 4Resolve the second trigger, returning Bloodboil Sorcerer from your graveyard onto the battlefield.
  5. 5When Bloodboil Sorcerer enters, it triggers once and Preston triggers twice due to Delney.
  6. 6Holding priority, activate Carrion Feeder by sacrificing Bloodboil Sorcerer.
  7. 7Resolve a Preston trigger, creating a token copy of Bloodboil Sorcerer that is a 0/1 Illusion.
  8. 8When the Bloodboil Sorcerer token enters, it triggers twice due to Delney.
Preston, the Vanisher
+Delney, Streetwise Lookout
+Sefris of the Hidden Ways
+Yahenni, Undying Partisan
#4

Preston, the Vanisher + Delney, Streetwise Lookout + Sefris of the Hidden Ways + Yahenni, Undying Partisan

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Complete a dungeon.
  2. 2Sefris' second ability triggers twice due to Delney.
  3. 3Resolve the first trigger, returning up to one other creature from your graveyard to the battlefield.
  4. 4Resolve the second trigger, returning Bloodboil Sorcerer from your graveyard onto the battlefield.
  5. 5When Bloodboil Sorcerer enters, it triggers once and Preston triggers twice due to Delney.
  6. 6Holding priority, activate Yahenni by sacrificing Bloodboil Sorcerer.
  7. 7Resolve a Preston trigger, creating a token copy of Bloodboil Sorcerer that is a 0/1 Illusion.
  8. 8When the Bloodboil Sorcerer token enters, it triggers twice due to Delney.
Preston, the Vanisher
+Delney, Streetwise Lookout
+Sefris of the Hidden Ways
+Thermopod
#5

Preston, the Vanisher + Delney, Streetwise Lookout + Sefris of the Hidden Ways + Thermopod

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Complete a dungeon.
  2. 2Sefris' second ability triggers twice due to Delney.
  3. 3Resolve the first trigger, returning up to one other creature from your graveyard to the battlefield.
  4. 4Resolve the second trigger, returning Bloodboil Sorcerer from your graveyard onto the battlefield.
  5. 5When Bloodboil Sorcerer enters, it triggers once and Preston triggers twice due to Delney.
  6. 6Holding priority, activate Thermopod by sacrificing Bloodboil Sorcerer.
  7. 7Resolve a Preston trigger, creating a token copy of Bloodboil Sorcerer that is a 0/1 Illusion.
  8. 8When the Bloodboil Sorcerer token enters, it triggers twice due to Delney.
Preston, the Vanisher
+Delney, Streetwise Lookout
+Sefris of the Hidden Ways
+Woe Strider
#6

Preston, the Vanisher + Delney, Streetwise Lookout + Sefris of the Hidden Ways + Woe Strider

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Complete a dungeon.
  2. 2Sefris' second ability triggers twice due to Delney.
  3. 3Resolve the first trigger, returning up to one other creature from your graveyard to the battlefield.
  4. 4Resolve the second trigger, returning Bloodboil Sorcerer from your graveyard onto the battlefield.
  5. 5When Bloodboil Sorcerer enters, it triggers once and Preston triggers twice due to Delney.
  6. 6Holding priority, activate Woe Strider by sacrificing Bloodboil Sorcerer.
  7. 7Resolve a Preston trigger, creating a token copy of Bloodboil Sorcerer that is a 0/1 Illusion.
  8. 8When the Bloodboil Sorcerer token enters, it triggers twice due to Delney.
Radiant Solar
+Sefris of the Hidden Ways
+Phantom Steed
+Bloodboil Sorcerer
#7

Radiant Solar + Sefris of the Hidden Ways + Phantom Steed + Bloodboil Sorcerer

Near-infinite creature LTBNear-infinite death triggersNear-infinite lifeloss for all playersNear-infinite creature sacrifice triggers
  1. 1Cast Phantom Steed by paying its mana cost.
  2. 2When Phantom Steed enters, it and Radiant Solar trigger.
  3. 3Resolve the Phantom Steed trigger, exiling Bloodboil Sorcerer until Phantom Steed leaves the battlefield.
  4. 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Phantom Steed.
  5. 5Phantom Steed leaves the battlefield, causing Bloodboil Sorcerer to be returned to the battlefield from exile.
  6. 6When Bloodboil Sorcerer enters, it and Radiant Solar trigger.
  7. 7Resolve the Bloodboil Sorcerer trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
  8. 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Radiant Solar
+Sefris of the Hidden Ways
+Bloodboil Sorcerer
+All-Fates Stalker
#8

Radiant Solar + Sefris of the Hidden Ways + Bloodboil Sorcerer + All-Fates Stalker

Near-infinite creature sacrifice triggersNear-infinite creature ETBNear-infinite creature LTBNear-infinite death triggers
  1. 1Cast All-Fates Stalker by paying its mana cost.
  2. 2When All-Fates Stalker enters, it and Radiant Solar trigger.
  3. 3Resolve the All-Fates Stalker trigger, exiling Bloodboil Sorcerer until All-Fates Stalker leaves the battlefield.
  4. 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice All-Fates Stalker.
  5. 5All-Fates Stalker leaves the battlefield, causing Bloodboil Sorcerer to be returned to the battlefield from exile.
  6. 6When Bloodboil Sorcerer enters, it and Radiant Solar trigger.
  7. 7Resolve the Bloodboil Sorcerer trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
  8. 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerduel
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