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Rules guide · Sorcery // Land

Bridgeworks Battle // Tanglespan BridgeworksHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Modern Horizons 3· June 14, 2024
Carte Magic Bridgeworks Battle // Tanglespan Bridgeworks

Bridgeworks Battle // Tanglespan Bridgeworks is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.

Complete guide

Bridgeworks Battle represents the versatility of Modern Horizons 3, offering both a powerful removal spell and a land drop in one card. This modal double-faced card allows players to balance their deck's land count without sacrificing interaction. Whether you need to push through damage or secure your mana base, Tanglespan Bridgeworks has you covered.

Dual Nature of Double-Faced Cards

While in your hand, graveyard, or library, Bridgeworks Battle is considered only a green sorcery. You can only play the back face, Tanglespan Bridgeworks, if you are playing it as your land for the turn or through an effect that specifically allows you to 'play' a land. If an effect asks you to search for a land card, you cannot find this card because its front face is a sorcery. However, if an effect allows you to cast a sorcery, you can cast the front face normally.

Resolving the Battle

When you cast Bridgeworks Battle, you first target a creature you control. You may also target 'up to one' creature you don't control. As the spell resolves, your creature first gains +2/+2. Then, if you chose a second target and both creatures are still legal targets on the battlefield, they fight each other, dealing damage to one another simultaneously based on their current power.

Targeting and Timing

One common mistake is assuming the fight happens even if a creature leaves the battlefield. If your creature is removed in response, no +2/+2 is granted and no fight occurs. If your target is legal but the opponent's creature is removed, your creature still gets the +2/+2 bonus. Note that because the fight is 'up to one,' you can cast this just to buff your creature's stats even if the opponent has no creatures.

Entering the Battlefield

Tanglespan Bridgeworks is a non-basic land that taps for Green mana. Unlike many utility lands, it can enter the battlefield untapped if you choose to pay 3 life. This decision is made exactly as the land enters the battlefield. If you choose not to pay, or cannot pay, it enters the battlefield tapped and cannot be used for mana until your next untap step.

Interaction examples

The Land Search Restriction

If you cast Cultivate or Farseek, you cannot search your library for Bridgeworks Battle // Tanglespan Bridgeworks. Cultivate searches for 'basic land cards' and Farseek searches for specific land subtypes; since the front face of this card is a Sorcery and the back face is a non-basic land with no subtypes, it is not a valid target for either spell.

Playing the Land Side

During your main phase, if you haven't played a land yet, you may choose to play Tanglespan Bridgeworks. You decide whether to pay 3 life as it enters. If you pay, you can immediately tap it to produce one Green mana. If you choose not to pay, it enters tapped and is unavailable for immediate use.

Buffing without Fighting

If you have a creature that can attack directly but is slightly too small to finish the game, you can cast Bridgeworks Battle targeting only your creature. You choose zero targets for the 'up to one' portion. Your creature gains +2/+2, and the spell finishes resolving, allowing you to attack for extra damage without risking your creature in a fight.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Bridgeworks Battle // Tanglespan Bridgeworks

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You can cast Bridgeworks Battle targeting only the creature you control.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you choose two target creatures and either target is an illegal target as Bridgeworks Battle tries to resolve, neither creature will deal or be dealt damage.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the creature you control is an illegal target as Bridgeworks Battle tries to resolve, no creature gets +2/+2. If that creature is a legal target but the creature you don't control isn't, the creature you control still gets +2/+2.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. For example, if an effect stops you from casting creature spells, you can't cast Disciple of Freyalise, but you can still play Garden of Freyalise.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. For example, if an effect allows you to play lands from your graveyard, you can play Garden of Freyalise, but you can't cast Disciple of Freyalise.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up. For example, if an effect allows you to put a creature card from your graveyard onto the battlefield, you can put Disciple of Freyalise onto the battlefield. However, an effect that lets you return a land card from your graveyard to your hand won't let you return Garden of Freyalise to your hand, as that card has only its front face's characteristics while in the graveyard.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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