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Rules guide · Artifact

Captain's ClawsHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Oath of the Gatewatch· January 22, 2016
Carte Magic Captain's Claws

Captain's Claws is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip {1}

How it works : Captain's Claws

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You choose which opponent or planeswalker controlled by an opponent the token is attacking as it enters the battlefield. It doesn’t have to be the same opponent or planeswalker that the equipped creature is attacking.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The token is never declared as an attacking creature. It simply enters the battlefield attacking. This won’t cause any abilities that trigger “whenever a creature attacks” to trigger.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Mondrak, Glory Dominus
+Auton Soldier
+Captain's Claws
#1

Mondrak, Glory Dominus + Auton Soldier + Captain's Claws

Near-infinite creature tokens that are tapped and attackingNear-infinite creature ETB
  1. 1Declare Auton Soldier and the creature with Captain's Claws as attackers.
  2. 2Auton Soldier's myriad ability and Captain's Claws trigger.
  3. 3Resolve the Auton Soldier trigger, creating four token copies of itself as a nonlegendary copy of Mondrak attacking each other opponent.
  4. 4Resolve the Captain's Claws trigger, creating 2^(the number of Mondraks you control) 1/1 Kor Ally creature tokens tapped and attacking an opponent.
Ojer Taq, Deepest Foundation // Temple of Civilization
+Auton Soldier
+Captain's Claws
#2

Ojer Taq, Deepest Foundation // Temple of Civilization + Auton Soldier + Captain's Claws

Near-infinite creature tokens that are tapped and attackingNear-infinite creature ETB
  1. 1Declare Auton Soldier and the creature with Captain's Claws as attackers.
  2. 2Auton Soldier's myriad ability and Captain's Claws trigger.
  3. 3Resolve the Auton Soldier trigger, creating nine token copies of itself as a nonlegendary copy of Ojer Taq attacking each other opponent.
  4. 4Resolve the Captain's Claws trigger, creating 3^(the number of Ojer Taqs you control) 1/1 Kor Ally creature tokens tapped and attacking an opponent.
Adrix and Nev, Twincasters
+Auton Soldier
+Captain's Claws
#3

Adrix and Nev, Twincasters + Auton Soldier + Captain's Claws

Near-infinite creature tokens that are tapped and attackingNear-infinite creature ETB
  1. 1Declare Auton Soldier and the creature with Captain's Claws as attackers.
  2. 2Auton Soldier's myriad ability and Captain's Claws trigger.
  3. 3Resolve the Auton Soldier trigger, creating four token copies of itself as a nonlegendary copy of Adrix and Nev attacking each other opponent.
  4. 4Resolve the Captain's Claws trigger, creating 2^(the number of Adrix and Nevs you control) 1/1 Kor Ally creature tokens tapped and attacking an opponent.

Related cards and tokens

03

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerdueltlr
0 Image

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Meta decks with Captain's Claws

No archived Top 8 deck with this card yet.

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Official source