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Rules guide · Enchantment

Caretaker's TalentHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Bloomburrow· August 2, 2024
Carte Magic Caretaker's Talent

Caretaker's Talent is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(Gain the next level as a sorcery to add its ability.) Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn. {W}: Level 2 When this Class becomes level 2, create a token that's a copy of target token you control. {3}{W}: Level 3 Creature tokens you control get +2/+2.

How it works : Caretaker's Talent

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The new token created by the second class ability copies the characteristics of the original token as stated by the effect that created the original token.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, color, and so on.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the new token will work.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Gaining a level won't remove abilities that a Class had at a previous level.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Doppelgang
+Caretaker's Talent
+Mirror Room // Fractured Realm
#1

Doppelgang + Caretaker's Talent + Mirror Room // Fractured Realm

Infinite card drawInfinite draw triggersNear-infinite landfall triggersNear-infinite Caretaker's Talent tokens
  1. 1Cast Doppelgang by paying {6}{G}{U}, creating two token copies of Caretaker's Talent and a land that enters the battlefield untapped and can tap to produce at least {W}.
  2. 2When the Caretaker's Talent tokens enter the battlefield, they each trigger, causing you to draw two cards.
  3. 3Activate a land token by tapping it, adding at least {W}.
  4. 4Activate a Caretaker's Talent token by paying {W}, causing it to become level 2. The token's second ability triggers twice.
  5. 5Resolve the first trigger, creating a copy of a land token.
  6. 6Resolve the second trigger, creating a copy of a Caretaker's Talent token.
  7. 7When the Caretaker's Talent token enters the battlefield, it triggers, causing you to draw a card.
  8. 8Repeat from step 3.
There and Back Again
+Caretaker's Talent
+Meticulous Excavation
#2

There and Back Again + Caretaker's Talent + Meticulous Excavation

Infinite card drawNear-infinite creature ETBInfinite draw triggersNear-infinite storm count
  1. 1At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it.
  2. 2There and Back Again's third chapter ability triggers, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
  3. 3Caretaker's Talent's first ability triggers, causing you to draw a card.
  4. 4Activate Caretaker's Talent by paying {W}, putting a level counter on it.
  5. 5Caretaker's Talent's second ability triggers, creating a copy of the Smaug token.
  6. 6Put either Smaug token into your graveyard due to the legend rule.
  7. 7The Smaug token that died triggers, and Caretaker's Talent's first ability triggers if it hasn't yet triggered this turn.
  8. 8Resolve the Caretaker's Talent trigger, if applicable, causing you to draw a card.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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