Chain of Plasma is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
How it works : Chain of Plasma
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Taii Wakeen, Perfect Shot + Boros Reckoner + Chain of Plasma
Near-infinite damageInfinite self-discard triggersInfinite draw triggersNear-infinite magecraft triggers
- 1Give Boros Reckoner indestructible, if needed.
- 2Cast Chain of Plasma by paying
, dealing 3 damage to Boros Reckoner and causing you to discard a card and copy Chain of Plasma targeting Boros Reckoner.
- 3Taii Wakeen and Boros Reckoner trigger.
- 4Resolve the Taii Wakeen trigger, causing you to draw a card.
- 5Resolve the Boros Reckoner trigger, dealing 3 damage to any target.
- 6Resolve the Chain of Plasma copy, dealing 3 damage to Boros Reckoner and causing you to discard a card and copy Chain of Plasma targeting Boros Reckoner.
- 7Repeat from step 3.
#2
Taii Wakeen, Perfect Shot + Spitemare + Chain of Plasma
Near-infinite damageInfinite self-discard triggersInfinite draw triggersNear-infinite magecraft triggers
- 1Give Spitemare indestructible, if needed.
- 2Cast Chain of Plasma by paying
, dealing 3 damage to Spitemare and causing you to discard a card and copy Chain of Plasma targeting Spitemare.
- 3Taii Wakeen and Spitemare trigger.
- 4Resolve the Taii Wakeen trigger, causing you to draw a card.
- 5Resolve the Spitemare trigger, dealing 3 damage to any target.
- 6Resolve the Chain of Plasma copy, dealing 3 damage to Spitemare and causing you to discard a card and copy Chain of Plasma targeting Spitemare.
- 7Repeat from step 3.
#3
Swans of Bryn Argoll + Chain of Plasma
Infinite card drawNear-infinite lootingInfinite self-mill
- 1Cast Chains of Plasma targeting the Swans.
- 2The damage is prevented, and instead you draw 3 cards.
- 3Discard a card to copy Chains of Plasma.
- 4Repeat
#4
Brash Taunter + Ashling, Flame Dancer + Chain of Plasma
Near-infinite damageInfinite draw triggersNear-infinite self-discard triggersNear-infinite magecraft triggers
- 1Cast Chain of Plasma by paying
, targeting Brash Taunter.
- 2Ashling triggers, causing you to discard a card and draw a card.
- 3Resolve Chain of Plasma, dealing 3 damage to Brash Taunter and choosing to discard a card to copy it.
- 4Brash Taunter triggers, dealing 3 damage to any target.
- 5Repeat from step 2 (getting Ashling's additional results once each).
#5
Taii Wakeen, Perfect Shot + Screaming Nemesis + Chain of Plasma
Near-infinite damageInfinite self-discard triggersInfinite draw triggersNear-infinite magecraft triggers
- 1Give Screaming Nemesis indestructible, if needed.
- 2Cast Chain of Plasma by paying
, dealing 3 damage to Screaming Nemesis and causing you to discard a card and copy Chain of Plasma targeting Screaming Nemesis
- 3Taii Wakeen and Screaming Nemesis trigger.
- 4Resolve the Taii Wakeen trigger, causing you to draw a card.
- 5Resolve the Screaming Nemesis trigger, dealing 3 damage to any target.
- 6Resolve the Chain of Plasma copy, dealing 3 damage to Screaming Nemesis and causing you to discard a card and copy Chain of Plasma targeting Screaming Nemesis.
- 7Repeat from step 3.
#6
Taii Wakeen, Perfect Shot + Ill-Tempered Loner // Howlpack Avenger + Chain of Plasma
Near-infinite damageInfinite self-discard triggersInfinite draw triggersNear-infinite magecraft triggers
- 1Give Ill-Tempered Loner indestructible, if needed.
- 2Cast Chain of Plasma by paying
, dealing 3 damage to Ill-Tempered Loner and causing you to discard a card and copy Chain of Plasma targeting Ill-Tempered Loner.
- 3Taii Wakeen and Ill-Tempered Loner trigger.
- 4Resolve the Taii Wakeen trigger, causing you to draw a card.
- 5Resolve the Ill-Tempered Loner trigger, dealing 3 damage to any target.
- 6Resolve the Chain of Plasma copy, dealing 3 damage to Ill-Tempered Loner and causing you to discard a card and copy Chain of Plasma targeting Ill-Tempered Loner.
- 7Repeat from step 3.
#7
Ashling, Flame Dancer + Chain of Plasma + Stuffy Doll
Near-infinite damageInfinite draw triggersNear-infinite self-discard triggersNear-infinite magecraft triggers
- 1Cast Chain of Plasma by paying
, targeting Stuffy Doll.
- 2Ashling triggers, causing you to discard a card and draw a card.
- 3Resolve Chain of Plasma, dealing 3 damage to Stuffy Doll and choosing to discard a card to copy it.
- 4Stuffy Doll triggers, dealing 3 damage to the chosen player.
- 5Repeat from step 2 (getting Ashling's additional results once each).
#8
Taii Wakeen, Perfect Shot + Truefire Captain + Chain of Plasma
Near-infinite damageInfinite self-discard triggersInfinite draw triggersNear-infinite magecraft triggers
- 1Give Truefire Captain indestructible, if needed.
- 2Cast Chain of Plasma by paying
, dealing 3 damage to Truefire Captain and causing you to discard a card and copy Chain of Plasma targeting Truefire Captain.
- 3Taii Wakeen and Truefire Captain trigger.
- 4Resolve the Taii Wakeen trigger, causing you to draw a card.
- 5Resolve the Truefire Captain trigger, dealing 3 damage to any target.
- 6Resolve the Chain of Plasma copy, dealing 3 damage to Truefire Captain and causing you to discard a card and copy Chain of Plasma targeting Truefire Captain.
- 7Repeat from step 3.
03
Legal formats
legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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Meta decks with Chain of Plasma
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