Taii Wakeen, Perfect Shot is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.,
: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
Complete guide
Taii Wakeen, Perfect Shot is a legendary Human Mercenary that rewards precision and calculated damage. By modifying the damage output of your spells and abilities, she allows you to draw cards whenever you land a lethal blow that exactly matches a creature's toughness.
Understanding Precise Damage
The first ability of Taii Wakeen triggers whenever a source you control deals noncombat damage to a creature that is exactly equal to its toughness. This check ignores any damage already marked on the creature; it only looks at the specific amount dealt by that one instance of damage. If the damage is higher or lower than the toughness, the ability will not trigger.
Applying the Damage Buff
When you activate Taii Wakeen's second ability for {X}, you create a replacement effect that lasts for the rest of the turn. Every time a source you control would deal noncombat damage to a permanent or player, it deals that much damage plus X instead. This extra damage comes from the original source, not from Taii Wakeen herself unless she is the one dealing the damage.
Timing and Interaction Order
If multiple effects are trying to modify the damage dealt, the player being dealt damage or the controller of the permanent being damaged chooses the order in which to apply them. If a prevention effect reduces the damage to zero before Taii Wakeen's effect is applied, the bonus X damage cannot be added because there is no longer a damage event to modify.
Interaction examples
You control Taii Wakeen and an opponent controls Esper Sentinel, which has 1 toughness. You activate Taii Wakeen's second ability where X=0. You then use an effect to deal 1 damage to Esper Sentinel. Since 1 damage is exactly equal to its 1 toughness, Taii Wakeen's first ability triggers, and you draw a card.
Your opponent controls Professional Face-Breaker (3 toughness). You activate Taii Wakeen's ability for X=2. You then use a spell that normally deals 1 damage to a creature. Because of Taii Wakeen's replacement effect, that source deals 1 + 2 = 3 damage. Since 3 damage is exactly equal to the Face-Breaker's toughness, you draw a card.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Taii Wakeen, Perfect Shot
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Taii Wakeen’s first ability doesn’t care about any damage already marked on a creature. It just cares about whether the noncombat damage dealt to a creature by a source you control was equal to that creature’s toughness.
No other card is named in this ruling.
- #2· Wizards of the Coast
The additional X damage is dealt by the same source as the original source of damage. The damage isn’t dealt by Taii Wakeen unless Taii Wakeen is the original source of damage.
No other card is named in this ruling.
- #3· Wizards of the Coast
If another effect modifies how much damage a source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Taii Wakeen’s effect no longer applies.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Taii Wakeen, Perfect Shot + Boros Reckoner + Chain of Plasma
- 1Give Boros Reckoner indestructible, if needed.
- 2Cast Chain of Plasma by paying
, dealing 3 damage to Boros Reckoner and causing you to discard a card and copy Chain of Plasma targeting Boros Reckoner.
- 3Taii Wakeen and Boros Reckoner trigger.
- 4Resolve the Taii Wakeen trigger, causing you to draw a card.
- 5Resolve the Boros Reckoner trigger, dealing 3 damage to any target.
- 6Resolve the Chain of Plasma copy, dealing 3 damage to Boros Reckoner and causing you to discard a card and copy Chain of Plasma targeting Boros Reckoner.
- 7Repeat from step 3.
Taii Wakeen, Perfect Shot + Spitemare + Chain of Plasma
- 1Give Spitemare indestructible, if needed.
- 2Cast Chain of Plasma by paying
, dealing 3 damage to Spitemare and causing you to discard a card and copy Chain of Plasma targeting Spitemare.
- 3Taii Wakeen and Spitemare trigger.
- 4Resolve the Taii Wakeen trigger, causing you to draw a card.
- 5Resolve the Spitemare trigger, dealing 3 damage to any target.
- 6Resolve the Chain of Plasma copy, dealing 3 damage to Spitemare and causing you to discard a card and copy Chain of Plasma targeting Spitemare.
- 7Repeat from step 3.
Taii Wakeen, Perfect Shot + Screaming Nemesis + Chain of Plasma
- 1Give Screaming Nemesis indestructible, if needed.
- 2Cast Chain of Plasma by paying
, dealing 3 damage to Screaming Nemesis and causing you to discard a card and copy Chain of Plasma targeting Screaming Nemesis
- 3Taii Wakeen and Screaming Nemesis trigger.
- 4Resolve the Taii Wakeen trigger, causing you to draw a card.
- 5Resolve the Screaming Nemesis trigger, dealing 3 damage to any target.
- 6Resolve the Chain of Plasma copy, dealing 3 damage to Screaming Nemesis and causing you to discard a card and copy Chain of Plasma targeting Screaming Nemesis.
- 7Repeat from step 3.
Taii Wakeen, Perfect Shot + Ill-Tempered Loner // Howlpack Avenger + Chain of Plasma
- 1Give Ill-Tempered Loner indestructible, if needed.
- 2Cast Chain of Plasma by paying
, dealing 3 damage to Ill-Tempered Loner and causing you to discard a card and copy Chain of Plasma targeting Ill-Tempered Loner.
- 3Taii Wakeen and Ill-Tempered Loner trigger.
- 4Resolve the Taii Wakeen trigger, causing you to draw a card.
- 5Resolve the Ill-Tempered Loner trigger, dealing 3 damage to any target.
- 6Resolve the Chain of Plasma copy, dealing 3 damage to Ill-Tempered Loner and causing you to discard a card and copy Chain of Plasma targeting Ill-Tempered Loner.
- 7Repeat from step 3.
Taii Wakeen, Perfect Shot + Truefire Captain + Chain of Plasma
- 1Give Truefire Captain indestructible, if needed.
- 2Cast Chain of Plasma by paying
, dealing 3 damage to Truefire Captain and causing you to discard a card and copy Chain of Plasma targeting Truefire Captain.
- 3Taii Wakeen and Truefire Captain trigger.
- 4Resolve the Taii Wakeen trigger, causing you to draw a card.
- 5Resolve the Truefire Captain trigger, dealing 3 damage to any target.
- 6Resolve the Chain of Plasma copy, dealing 3 damage to Truefire Captain and causing you to discard a card and copy Chain of Plasma targeting Truefire Captain.
- 7Repeat from step 3.
Vigor + Walking Ballista + Taii Wakeen, Perfect Shot
- 1Activate Taii Wakeen by paying
and tapping it, increasing the amount of damage sources you control deal this turn by 1.
- 2Activate Walking Ballista's second ability by removing a +1/+1 counter from it, putting two +1/+1 counters on it due to Vigor.
- 3Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 2 damage to any target.
- 4Repeat from step 2 as desired.
Toralf, God of Fury // Toralf's Hammer + Deathless Angel + Taii Wakeen, Perfect Shot
- 1Activate Deathless Angel twice by paying
, giving two creatures an opponent controls indestructible until end of turn.
- 2Deal noncombat damage to one of the indestructible creatures, dealing an increased amount of damage instead due to Taii Wakeen.
- 3Toralf triggers, dealing an amount of damage over the excess damage to the second indestructible creature due to Taii Wakeen.
- 4Toralf triggers, dealing an amount of damage over the excess damage to the first indestructible creature due to Taii Wakeen.
- 5Repeat from step 3 an arbitrarily large number of times.
- 6Resolve a Toralf trigger, dealing infinite damage to any target.
Vigor + Triskelion + Taii Wakeen, Perfect Shot
- 1Activate Taii Wakeen by paying
and tapping it, increasing the amount of damage sources you control deal this turn by 1.
- 2Activate Triskelion by removing a +1/+1 counter from it, putting two +1/+1 counters on it due to Vigor.
- 3Activate Triskelion by removing a +1/+1 counter from it, dealing 2 damage to any target.
- 4Repeat from step 2 as desired.
Legal formats
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Esper Sentinel
Professional Face-Breaker







