Deathless Angel is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying: Target creature gains indestructible until end of turn.
Complete guide
Deathless Angel is a powerful aerial guardian that turns your mana into absolute protection for your army. As a 5/7 flyer, she dominates the skies while ensuring your most vital assets remain on the battlefield through the heat of combat.
Granting Indestructible
Deathless Angel features an activated ability that costs two white mana. When this ability resolves, the target creature gains the indestructible keyword until the end of the turn. This means that effects specifically using the word 'destroy'—such as many board wipes—or the accumulation of lethal combat damage will not result in that creature being moved to the graveyard.
The Limits of Protection
While indestructible is powerful, it is not total immunity. A creature protected by Deathless Angel can still be exiled, returned to its owner's hand, or sacrificed by its controller. Furthermore, if a creature's toughness is reduced to 0 or less by effects like -1/-1 counters or temporary stat reduction, it is put into the graveyard as a state-based action regardless of being indestructible.
Strategic Timing
Because the ability is an activated ability, you can use it at instant speed. This allows you to wait until your opponent commits to a removal spell or until blockers are declared before spending your mana. You can even target Deathless Angel with her own ability to ensure she survives a difficult encounter.
Interaction examples
You attack with Sun Titan. Your opponent attempts to destroy it with a 'destroy target creature' spell. In response, you pay two white mana to activate Deathless Angel, targeting Sun Titan. The Titan gains indestructible, the opponent's spell fails to destroy it, and Sun Titan remains on the battlefield to continue its assault.
If you control Psychosis Crawler while you have zero cards in your hand, its toughness becomes 0. Even if you activate Deathless Angel to make the Crawler indestructible, it will still be put into the graveyard. This is because state-based actions check for 0 toughness separately from destruction effects.
During combat, Deathless Angel is blocked by a creature with 7 or more power. Before the combat damage step, you activate Deathless Angel's ability targeting herself. She gains indestructible and survives the lethal damage dealt during the combat damage step.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Deathless Angel
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Lethal damage and effects that say “destroy” won’t cause a creature with indestructible to be put into the graveyard. However, a creature with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it’s sacrificed, if it’s legendary and another legendary creature with the same name is controlled by the same player, or if its toughness is 0 or less.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Toralf, God of Fury // Toralf's Hammer + Deathless Angel + Dictate of the Twin Gods
- 1Activate Deathless Angel twice by paying
, giving two creatures an opponent controls indestructible until end of turn.
- 2Deal noncombat damage to one of the indestructible creatures, dealing twice that much damage instead due to Dictate of the Twin Gods.
- 3Toralf triggers, dealing twice the excess damage to the second indestructible creature due to Dictate of the Twin Gods.
- 4Toralf triggers, dealing twice the excess damage to the first indestructible creature due to Dictate of the Twin Gods.
- 5Repeat from step 3 an arbitrarily large number of times.
- 6Resolve a Toralf trigger, dealing infinite damage to any target.
Toralf, God of Fury // Toralf's Hammer + Deathless Angel + City on Fire
- 1Activate Deathless Angel twice by paying
, giving two creatures an opponent controls indestructible until end of turn.
- 2Deal noncombat damage to one of the indestructible creatures, dealing an increased amount of damage instead due to City on Fire.
- 3Toralf triggers, dealing an amount of damage over the excess damage to the second indestructible creature due to City on Fire.
- 4Toralf triggers, dealing an amount of damage over the excess damage to the first indestructible creature due to City on Fire.
- 5Repeat from step 3 an arbitrarily large number of times.
- 6Resolve a Toralf trigger, dealing infinite damage to any target.
Toralf, God of Fury // Toralf's Hammer + Deathless Angel + Taii Wakeen, Perfect Shot
- 1Activate Deathless Angel twice by paying
, giving two creatures an opponent controls indestructible until end of turn.
- 2Deal noncombat damage to one of the indestructible creatures, dealing an increased amount of damage instead due to Taii Wakeen.
- 3Toralf triggers, dealing an amount of damage over the excess damage to the second indestructible creature due to Taii Wakeen.
- 4Toralf triggers, dealing an amount of damage over the excess damage to the first indestructible creature due to Taii Wakeen.
- 5Repeat from step 3 an arbitrarily large number of times.
- 6Resolve a Toralf trigger, dealing infinite damage to any target.
Toralf, God of Fury // Toralf's Hammer + Deathless Angel + Furnace of Rath
- 1Activate Deathless Angel twice by paying
, giving two creatures an opponent controls indestructible until end of turn.
- 2Deal noncombat damage to one of the indestructible creatures, dealing twice that much damage instead due to Furnace of Rath.
- 3Toralf triggers, dealing twice the excess damage to the second indestructible creature due to Furnace of Rath.
- 4Toralf triggers, dealing twice the excess damage to the first indestructible creature due to Furnace of Rath.
- 5Repeat from step 3 an arbitrarily large number of times.
- 6Resolve a Toralf trigger, dealing infinite damage to any target.
Toralf, God of Fury // Toralf's Hammer + Deathless Angel + Fiery Emancipation
- 1Activate Deathless Angel twice by paying
, giving two creatures an opponent controls indestructible until end of turn.
- 2Deal noncombat damage to one of the indestructible creatures, dealing an increased amount of damage instead due to Fiery Emancipation.
- 3Toralf triggers, dealing an amount of damage over the excess damage to the second indestructible creature due to Fiery Emancipation.
- 4Toralf triggers, dealing an amount of damage over the excess damage to the first indestructible creature due to Fiery Emancipation.
- 5Repeat from step 3 an arbitrarily large number of times.
- 6Resolve a Toralf trigger, dealing infinite damage to any target.
Toralf, God of Fury // Toralf's Hammer + Deathless Angel + Insult // Injury
- 1Activate Deathless Angel twice by paying
, giving two creatures an opponent controls indestructible until end of turn.
- 2Deal noncombat damage to one of the indestructible creatures, dealing an increased amount of damage instead due to Insult // Injury.
- 3Toralf triggers, dealing an amount of damage over the excess damage to the second indestructible creature due to Insult // Injury.
- 4Toralf triggers, dealing an amount of damage over the excess damage to the first indestructible creature due to Insult // Injury.
- 5Repeat from step 3 an arbitrarily large number of times.
- 6Resolve a Toralf trigger, dealing infinite damage to any target.
Toralf, God of Fury // Toralf's Hammer + Deathless Angel + Quest for Pure Flame
- 1Activate Deathless Angel twice by paying
, giving two creatures an opponent controls indestructible until end of turn.
- 2Deal noncombat damage to one of the indestructible creatures, dealing an increased amount of damage instead due to Quest for Pure Flame.
- 3Toralf triggers, dealing an amount of damage over the excess damage to the second indestructible creature due to Quest for Pure Flame.
- 4Toralf triggers, dealing an amount of damage over the excess damage to the first indestructible creature due to Quest for Pure Flame.
- 5Repeat from step 3 an arbitrarily large number of times.
- 6Resolve a Toralf trigger, dealing infinite damage to any target.
Toralf, God of Fury // Toralf's Hammer + Deathless Angel + Collective Inferno
- 1Activate Deathless Angel twice by paying
, giving two creatures an opponent controls indestructible until end of turn.
- 2Deal noncombat damage to one of the indestructible creatures, dealing an increased amount of damage instead due to Collective Inferno.
- 3Toralf triggers, dealing an amount of damage over the excess damage to the second indestructible creature due to Collective Inferno.
- 4Toralf triggers, dealing an amount of damage over the excess damage to the first indestructible creature due to Collective Inferno.
- 5Repeat from step 3 an arbitrarily large number of times.
- 6Resolve a Toralf trigger, dealing infinite damage to any target.
Legal formats
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Meta decks with Deathless Angel
No archived Top 8 deck with this card yet.



Sun Titan
Psychosis Crawler





