Common Goal is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
One or two target creatures you control each deal damage equal to their power to target creature an opponent controls.
Complete guide
Common Goal is a green sorcery that allows your creatures to combine their strength against a single threat. By letting one or two of your creatures deal damage directly, it provides a versatile way to clear the board without risking your creatures in traditional combat.
What Common Goal Does
Common Goal is a 'one-sided fight' spell that targets one or two creatures you control and one creature an opponent controls. Unlike a standard fight effect, the opponent's creature does not deal damage back. Each of your targeted creatures deals damage equal to its current power to the chosen enemy creature simultaneously.
Resolving the Spell Step-by-Step
First, you choose the targets as you cast the spell: either one or two creatures you control and exactly one creature an opponent controls. Upon resolution, the game checks if the targets are still legal. If only one of your creatures is still on the battlefield, it will still deal its damage. If the opponent's creature is gone, the spell fails to resolve. The damage dealt is based on the creatures' power at the moment the spell resolves, not when it was cast.
Strategic Timing and Common Mistakes
Since Common Goal is a sorcery, you cannot use it during an opponent's turn to stop an attacker. A common mistake is targeting a creature with protection from green or hexproof, which would make it an illegal target. Remember that because the damage is dealt by the creatures themselves, abilities like lifelink or deathtouch on your creatures will apply to the damage dealt by Common Goal.
When to Play Common Goal
This card is best used when you have a high-power creature ready to remove a problematic blocker or a utility creature your opponent is hiding. It is also excellent for ensuring a kill on a high-toughness creature by targeting two of your creatures to hit it at once.
Interaction examples
If you control a 3/3 creature and your opponent controls a 2/2 creature, you can cast Common Goal targeting your creature and their creature. On resolution, your creature deals 3 damage to their creature, destroying it, while your creature remains completely unharmed.
If your opponent controls a 5/5 creature and you have two 3/3 creatures, you can cast Common Goal targeting both of your 3/3s and their 5/5. Both of your creatures will deal 3 damage at the same time, for a total of 6 damage, which is enough to destroy the 5/5 creature.
In a typical game, you might use Farseek or Cultivate in the early turns to ramp your mana. Once you have enough mana to play larger creatures, Common Goal becomes a powerful tool to protect the lead you built with your extra land drops, ensuring your large creatures can remove any blockers the opponent plays.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Common Goal
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Common Goal
No archived Top 8 deck with this card yet.



Cultivate
Farseek