Connecting the Dots is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.), Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
How it works : Connecting the Dots
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Each Connecting the Dots you control has its own set of face-down exiled cards. Connecting the Dots's last ability puts only those cards into your hand, not those of any other Connecting the Dots.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Connecting the Dots leaves the battlefield before you activate its last ability, any cards exiled by its triggered ability remain exiled face down for the rest of the game. (You still can't look at them.) If you somehow return the same Connecting the Dots to the battlefield, it will be a different object with no connection to those face-down cards.
No other card is named in this ruling.
- #3· Wizards of the Coast
You can pay the cost of "discard your hand" even if your hand contains zero cards.
No other card is named in this ruling.
Legal formats
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Meta decks with Connecting the Dots
No archived Top 8 deck with this card yet.




