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Rules guide · Artifact

Conjurer's BaubleHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Fifth Dawn· June 4, 2004
Carte Magic Conjurer's Bauble

Conjurer's Bauble is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}, Sacrifice this artifact: Put up to one target card from your graveyard on the bottom of your library. Draw a card.

Complete guide

Conjurer's Bauble is a versatile and efficient artifact that provides both graveyard utility and card draw for a minimal cost. Often found in combo decks or graveyard-centric strategies, this little trinket ensures you never lose access to your most vital resources. By returning a key piece to your library and replacing itself immediately, it keeps your engine running smoothly.

What It Does

Conjurer's Bauble has a single activated ability that costs one generic mana to cast and requires tapping and sacrificing the artifact to activate. Its primary function is twofold: it allows you to choose up to one target card in your graveyard and move it to the bottom of your library, and then it instructs you to draw a card. Because it says 'up to one,' you can legally activate this ability even if you have no cards in your graveyard or if you simply don't wish to move any.

How It Resolves Step by Step

First, you announce the activation and pay the costs by tapping Conjurer's Bauble and putting it into your graveyard. If you chose a target card, you must declare it now. Upon resolution, the targeted card is moved from your graveyard to the bottom of your library. Finally, regardless of whether you targeted a card or whether that card was successfully moved, you draw one card from the top of your library.

Common Mistakes

One common error is forgetting that Conjurer's Bauble targets the card in the graveyard. If your opponent removes that specific card in response (using an effect like exile), the target becomes illegal. However, because the draw effect is not dependent on the target being successfully moved, you will still draw a card. Additionally, remember that the Bauble itself is in the graveyard by the time you choose targets, but it cannot target itself because you must choose targets before the cost is fully paid.

When to Play It

This card is excellent in the early game to dig through your deck or in the late game to recycle powerful spells. It is particularly effective in decks that care about the order of the library or those that can easily recur low-cost artifacts. Since it replaces itself, the deck-thinning aspect is a subtle but powerful benefit in competitive formats.

Interaction examples

Early Game Acceleration

On turn one, you play Sol Ring and use its two colorless mana to cast Conjurer's Bauble. You now have one mana remaining and a way to cycle your Bauble immediately if you need to find a specific land or another low-cost play, all while keeping your graveyard ready for future recursion.

Fixing Your Draws

If you have used Arcane Signet to cast a powerful spell that ended up in your graveyard, you can activate Conjurer's Bauble to put that spell back into your library. This protects it from graveyard hate and ensures that if you search your library later, that spell is available to be found again, all while the Bauble draws you into your next play.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Conjurer's Bauble

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Six
+Abundance
+Conjurer's Bauble
+Foundry Inspector
#1

Six + Abundance + Conjurer's Bauble + Foundry Inspector

Infinite storm countInfinite self-discard triggers
  1. 1Activate Conjurer's Bauble by tapping and sacrificing it, putting a land from your graveyard onto the bottom of your library and causing you to reveal cards from the top of your library until you reveal a land card and put it into your hand.
  2. 2Cast Conjurer's Bauble from your graveyard for its retrace cost by paying {0} and discarding a land.
  3. 3Repeat.
Six
+Abundance
+Conjurer's Bauble
+Helm of Awakening
#2

Six + Abundance + Conjurer's Bauble + Helm of Awakening

Infinite storm countInfinite self-discard triggers
  1. 1Activate Conjurer's Bauble by tapping and sacrificing it, putting a land from your graveyard onto the bottom of your library and causing you to reveal cards from the top of your library until you reveal a land card and put it into your hand.
  2. 2Cast Conjurer's Bauble from your graveyard for its retrace cost by paying {0} and discarding a land.
  3. 3Repeat.
Six
+Abundance
+Conjurer's Bauble
+Cloud Key
#3

Six + Abundance + Conjurer's Bauble + Cloud Key

Infinite storm countInfinite self-discard triggers
  1. 1Activate Conjurer's Bauble by tapping and sacrificing it, putting a land from your graveyard onto the bottom of your library and causing you to reveal cards from the top of your library until you reveal a land card and put it into your hand.
  2. 2Cast Conjurer's Bauble from your graveyard for its retrace cost by paying {0} and discarding a land.
  3. 3Repeat.
River Song
+Conjurer's Bauble
+Saheeli, the Sun's Brilliance
+Walk the Aeons
#4

River Song + Conjurer's Bauble + Saheeli, the Sun's Brilliance + Walk the Aeons

Infinite turnsLock
  1. 1Activate Saheeli by paying {U}{R} and tapping it, creating a token copy of Conjurer's Bauble.
  2. 2Cast Walk the Aeons by paying its mana cost, causing you to take an extra turn after this one.
  3. 3Activate the Conjurer's Bauble token by tapping and sacrificing it, putting Walk the Aeons onto the bottom of your library from your graveyard, and then causing you to draw Walk the Aeons from the bottom of your library due to River Song.
  4. 4Repeat each turn.
River Song
+Conjurer's Bauble
+Emry, Lurker of the Loch
+Time Warp
#5

River Song + Conjurer's Bauble + Emry, Lurker of the Loch + Time Warp

Infinite turnsLock
  1. 1If Conjurer's Bauble is in your graveyard, activate Emry by tapping it, targeting Conjurer's Bauble. Then, cast Conjurer's Bauble from your graveyard by paying {1}.
  2. 2Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
  3. 3Activate Conjurer's Bauble by tapping and sacrificing it, putting Time Warp onto the bottom of your library from your graveyard, and then causing you to draw Time Warp from the bottom of your library due to River Song.
  4. 4Repeat each turn.
River Song
+Conjurer's Bauble
+Emry, Lurker of the Loch
+Temporal Manipulation
#6

River Song + Conjurer's Bauble + Emry, Lurker of the Loch + Temporal Manipulation

Infinite turnsLock
  1. 1If Conjurer's Bauble is in your graveyard, activate Emry by tapping it, targeting Conjurer's Bauble. Then, cast Conjurer's Bauble from your graveyard by paying {1}.
  2. 2Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
  3. 3Activate Conjurer's Bauble by tapping and sacrificing it, putting Temporal Manipulation onto the bottom of your library from your graveyard, and then causing you to draw Temporal Manipulation from the bottom of your library due to River Song.
  4. 4Repeat each turn.
Six
+Abundance
+Conjurer's Bauble
+Semblance Anvil
#7

Six + Abundance + Conjurer's Bauble + Semblance Anvil

Infinite storm countInfinite self-discard triggers
  1. 1Activate Conjurer's Bauble by tapping and sacrificing it, putting a land from your graveyard onto the bottom of your library and causing you to reveal cards from the top of your library until you reveal a land card and put it into your hand.
  2. 2Cast Conjurer's Bauble from your graveyard for its retrace cost by paying {0} and discarding a land.
  3. 3Repeat.
Six
+Abundance
+Conjurer's Bauble
+Birgi, God of Storytelling // Harnfel, Horn of Bounty
#8

Six + Abundance + Conjurer's Bauble + Birgi, God of Storytelling // Harnfel, Horn of Bounty

Infinite storm countInfinite self-discard triggers
  1. 1Activate Conjurer's Bauble by tapping and sacrificing it, putting a land from your graveyard onto the bottom of your library and causing you to reveal cards from the top of your library until you reveal a land card and put it into your hand.
  2. 2Cast Conjurer's Bauble from your graveyard for its retrace cost by paying {1} and discarding a land.
  3. 3Birgi triggers, adding {R}.
  4. 4Repeat.
03

Legal formats

modernlegacypaupervintagecommanderoathbreakerpaupercommanderduelpredhtlr
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