Corporeal Projection is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Overload(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
How it works : Corporeal Projection
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The term "defending player" in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, the controller of the planeswalker the creature was attacking at the time it became an attacking creature this combat, or the protector of the battle this creature was attacking at the time it became an attacking creature this combat.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the defending player is your only opponent, no tokens are put onto the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
You choose whether each token is attacking the player or a planeswalker they control as the token is created.
No other card is named in this ruling.
- #4· Wizards of the Coast
Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won't apply to the tokens.
No other card is named in this ruling.
- #5· Wizards of the Coast
The token creatures all enter the battlefield at the same time.
No other card is named in this ruling.
- #6· Wizards of the Coast
Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
Card named in this ruling
- #7· Wizards of the Coast
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.
No other card is named in this ruling.
- #8· Wizards of the Coast
If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.
No other card is named in this ruling.
- #9· Wizards of the Coast
If you don't pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
No other card is named in this ruling.
- #10· Wizards of the Coast
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
No other card is named in this ruling.
- #11· Wizards of the Coast
Overload doesn't change when you can cast the spell.
No other card is named in this ruling.
- #12· Wizards of the Coast
Casting a spell with overload doesn't change that spell's mana cost. You just pay the overload cost instead.
No other card is named in this ruling.
- #13· Wizards of the Coast
Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
No other card is named in this ruling.
- #14· Wizards of the Coast
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
No other card is named in this ruling.
- #15· Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Angel of Destiny + The Master, Multiplied + Corporeal Projection
- 1Cast Corporeal Projection by paying
, giving Angel of Destiny myriad until end of turn.
- 2Declare Angel of Destiny as an attacker. Its myriad ability triggers, creating a tapped and attacking copy of Angel of Destiny attacking each other opponent.
- 3Deal combat damage with Angel of Destiny, causing each Angel of Destiny to trigger, causing you to gain 4 life for each Angel of Destiny and causing each opponent to gain 4 life.
- 4Move to your end step. The Angel of Destiny tokens won't be exiled due to The Master.
- 5At the beginning of your end step, each Angel of Destiny triggers, causing each opponent they dealt combat damage to to lose the game.
Related cards and tokens
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Corporeal Projection
No archived Top 8 deck with this card yet.







