Corpsejack Menace is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Complete guide
Corpsejack Menace is a powerful Fungus creature that serves as a cornerstone for counter-based strategies in Black and Green. By doubling the growth of your army, it turns minor buffs into game-ending threats. Understanding how this replacement effect interacts with entering the battlefield and other multipliers is key to mastering its power.
Doubling Down on Growth
Corpsejack Menace features a replacement effect that watches for any instance where a creature you control would receive +1/+1 counters. Whether a spell adds them, an ability places them, or a creature enters the battlefield with them, the Menace intervenes. Instead of the original amount, you place exactly twice that many counters on the creature.
Step-by-Step Resolution
When an event occurs that would put +1/+1 counters on a creature, the game checks for replacement effects before the counters are actually placed. First, identify the source of the counters (such as a spell or an 'enters the battlefield' ability). Second, if you control Corpsejack Menace, the effect modifies the event by doubling the number. Finally, the counters are placed on the creature as a single event. If you control multiple copies of Corpsejack Menace, each one applies its doubling effect sequentially, leading to exponential growth (4x, 8x, and so on).
Common Misconceptions
A common mistake is thinking this card works with any type of counter; it specifically only affects +1/+1 counters. It will not double loyalty counters on planeswalkers or charge counters on artifacts. Additionally, because it is a replacement effect, it does not use the stack itself; the doubling happens automatically as the original effect resolves.
When to Deploy
To maximize value, you should play Corpsejack Menace before resolving spells that distribute many counters. Since it also affects creatures entering the battlefield with counters, having it on the board early ensures your subsequent creatures arrive much larger than usual. It is a 'must-answer' threat that forces opponents to use removal before your board state becomes insurmountable.
Interaction examples
If you play a spell that says 'Put two +1/+1 counters on target creature,' and you control Corpsejack Menace, that creature will receive four +1/+1 counters instead. This happens as the spell resolves, with no additional opportunity for players to respond between the doubling and the placement.
If you use an external effect (like a spell or another creature's ability) to put a +1/+1 counter on Solemn Simulacrum or Eternal Witness while Corpsejack Menace is on the battlefield, those creatures will each receive two counters instead of one. While these creatures don't naturally enter with counters, Corpsejack Menace ensures that any support spells you use to keep your utility creatures alive are twice as effective.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Corpsejack Menace
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with twice that many instead.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you control two Corpsejack Menaces, the number of +1/+1 counters put on a creature is four times the original number. Three Corpsejack Menaces multiplies the original number by eight, and so on.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ghave, Guru of Spores + Cryptic Trilobite + Corpsejack Menace
- 1Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding
.
- 2Activate Ghave's first ability by paying
and removing a +1/+1 counter from Cryptic Trilobite, creating a 1/1 Saproling creature token.
- 3Activate Ghave's second ability by paying
and sacrificing the Saproling token, putting two +1/+1 counters on Cryptic Trilobite.
- 4Repeat.
Vigor + Corpsejack Menace + Walking Ballista
- 1Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- 2Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- 3Repeat.
Crystalline Crawler + Simic Ascendancy + Corpsejack Menace + Hardened Scales
- 1Activate Simic Ascendancy by paying
, putting four +1/+1 counters on Crystalline Crawler.
- 2Simic Ascendancy triggers, putting growth counters on it.
- 3Activate Crystalline Crawler's second ability by removing three +1/+1 counters from it, adding
.
- 4Repeat.
- 5At the beginning of your next upkeep, Simic Ascendancy triggers, causing you to win the game.
Crystalline Crawler + Simic Ascendancy + Corpsejack Menace + Branching Evolution
- 1Activate Simic Ascendancy by paying
, putting four +1/+1 counters on Crystalline Crawler.
- 2Simic Ascendancy triggers, putting growth counters on it.
- 3Activate Crystalline Crawler's second ability by removing three +1/+1 counters from it, adding
.
- 4Repeat.
- 5At the beginning of your next upkeep, Simic Ascendancy triggers, causing you to win the game.
Crystalline Crawler + Simic Ascendancy + Corpsejack Menace + Winding Constrictor
- 1Activate Simic Ascendancy by paying
, putting four +1/+1 counters on Crystalline Crawler.
- 2Simic Ascendancy triggers, putting growth counters on it.
- 3Activate Crystalline Crawler's second ability by removing three +1/+1 counters from it, adding
.
- 4Repeat.
- 5At the beginning of your next upkeep, Simic Ascendancy triggers, causing you to win the game.
Crystalline Crawler + Simic Ascendancy + Kami of Whispered Hopes + Corpsejack Menace
- 1Activate Simic Ascendancy by paying
, putting four +1/+1 counters on Crystalline Crawler.
- 2Simic Ascendancy triggers, putting growth counters on it.
- 3Activate Crystalline Crawler's second ability by removing three +1/+1 counters from it, adding
.
- 4Repeat.
- 5At the beginning of your next upkeep, Simic Ascendancy triggers, causing you to win the game.
Crystalline Crawler + Simic Ascendancy + Corpsejack Menace + Ozolith, the Shattered Spire
- 1Activate Simic Ascendancy by paying
, putting four +1/+1 counters on Crystalline Crawler.
- 2Simic Ascendancy triggers, putting growth counters on it.
- 3Activate Crystalline Crawler's second ability by removing three +1/+1 counters from it, adding
.
- 4Repeat.
- 5At the beginning of your next upkeep, Simic Ascendancy triggers, causing you to win the game.
Crystalline Crawler + Simic Ascendancy + Corpsejack Menace + Conclave Mentor
- 1Activate Simic Ascendancy by paying
, putting four +1/+1 counters on Crystalline Crawler.
- 2Simic Ascendancy triggers, putting growth counters on it.
- 3Activate Crystalline Crawler's second ability by removing three +1/+1 counters from it, adding
.
- 4Repeat.
- 5At the beginning of your next upkeep, Simic Ascendancy triggers, causing you to win the game.
Legal formats
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Meta decks with Corpsejack Menace
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Eternal Witness










