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Rules guide · Enchantment

Corpses of the LostHow it works & interactions with other cards

By the ManaCount desk· 3 min read· The Lost Caverns of Ixalan· November 17, 2023
Carte Magic Corpses of the Lost

Corpses of the Lost is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Skeletons you control get +1/+0 and have haste. When this enchantment enters, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

Complete guide

Corpses of the Lost is a versatile black enchantment that fuels Skeleton tribal strategies while rewarding you for putting permanent cards into your graveyard. It provides immediate board presence and an aggressive anthem effect that can be repeatedly reused through the descend mechanic. Whether you are building an undead army or looking for a recursive value engine, this card offers a unique blend of pressure and longevity.

A Boon for the Bone-Bound

This enchantment serves as a powerful anthem, granting all Skeletons you control +1/+0 and haste. Upon entering the battlefield, it immediately creates a 2/2 black Skeleton Pirate creature token. Because of the static ability, this token effectively enters as a 3/2 with haste, allowing you to attack right away. This effect applies to all creatures with the Skeleton subtype, turning even minor threats into fast, hard-hitting attackers.

Understanding the Descend Trigger

The final ability of Corpses of the Lost checks if you 'descended' this turn. Descending occurs if at least one permanent card (such as a creature, land, or enchantment) was put into your graveyard from anywhere. This trigger happens at the beginning of your end step, but only if the condition was already met. If a permanent card was put into your graveyard earlier in the turn, the ability triggers, and you may choose to pay 1 life to return the enchantment to your hand. This allows you to cast it again later to generate another Skeleton Pirate token.

Timing and Permanent Cards

It is crucial to remember that 'descended' only counts permanent cards. Tokens are not cards; although they briefly enter the graveyard before vanishing, they do not trigger descend. Furthermore, the ability checks for a permanent card entering the graveyard *before* the end step begins. If you have not descended by the time your end step starts, the ability will not trigger at all, and you cannot respond to the beginning of the phase by milling a card to force the trigger.

Common Mistakes

A common error is thinking you need to descend while Corpses of the Lost is on the battlefield. In reality, the game checks if you descended at any point during the turn, even before the enchantment was cast. Another frequent mistake is attempting to respond to the life payment. Once the ability is resolving and you choose to pay 1 life, the enchantment returns to your hand immediately. No player can cast spells or activate abilities between your decision to pay and the card leaving the battlefield.

Interaction examples

Creating a Recursive Army

You cast Corpses of the Lost during your first main phase, creating a 2/2 Skeleton Pirate. The pirate becomes a 3/2 with haste and attacks. During your second main phase, you sacrifice a fetch land or a creature. At the beginning of your end step, the 'descend' condition is met because a permanent card entered your graveyard. You pay 1 life, return Corpses of the Lost to your hand, and are ready to cast it again next turn for another token.

Synergy with Changelings

With Black Market Connections, you choose to 'Hire a Mercenary,' creating a 3/2 Shapeshifter token. Because it has changeling, it is a Skeleton. With Corpses of the Lost on the battlefield, that token gains +1/+0 and haste, becoming a 4/2 ready to strike. If the token dies, it won't trigger descend, but if you discard a land card to another effect, you can still return Corpses of the Lost to your hand at the end of the turn.

Maintaining Momentum

You have Phyrexian Arena and Corpses of the Lost in play. On your turn, one of your creatures is destroyed in combat. At the beginning of your end step, the descend ability triggers. You pay 1 life to return the enchantment to your hand to protect it from board wipes or to reset the token creation. On your next upkeep, Phyrexian Arena draws you a card, helping you find the mana to recast your enchantment and continue the cycle.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Corpses of the Lost

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You decide to pay 1 life as the last ability is resolving. If you decide to pay 1 life and Corpses of the Lost is still on the battlefield, it will immediately return to its owner's hand. No player may take any actions in between you deciding to pay life and it returning this way.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Some cards refer to a player who has "descended this turn." This means that a permanent card has been put into that player's graveyard from anywhere this turn.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Some cards refer to the number of times a player descended this turn. Those cards care about the number of permanent cards put into that player's graveyard from anywhere this turn.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    In either case, it doesn't matter if those cards are still in that player's graveyard.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card. Tokens are not cards, and while tokens are put into the graveyard before ceasing to exist, that action doesn't count as a player having descended.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Multiple cards have abilities that begin with "At the beginning of your end step, if you descended this turn." These cards don't need to have been under your control at the time you descended. For example, if a permanent card is put into your graveyard during your first main phase and you cast Stalactite Stalker your second main phase, its ability will trigger at the beginning of your end step.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Abilities that begin with "At the beginning of your end step, if you descended this turn" will trigger only once during your end step, no matter how many times you descended this turn. However, if you haven't descended this turn as your end step begins, the ability won't trigger at all. It's not possible to put a permanent card into your graveyard during the end step in time to have the ability trigger.

    No other card is named in this ruling.

Related cards and tokens

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawldueltlr
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