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Court ArchersHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Shards of Alara· October 3, 2008
Carte Magic Court Archers

Court Archers is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Reach (This creature can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Complete guide

Court Archers is a versatile common from the Shards of Alara block that combines defensive utility with the aggressive Exalted mechanic. By providing both Reach and a combat bonus, it allows you to maintain a strong defensive line while still pressuring your opponent.

What It Does

Court Archers possesses two key keywords: Reach and Exalted. Reach allows it to block creatures with Flying, making it an excellent deterrent against aerial threats. Exalted is a triggered ability that provides a +1/+1 bonus to a creature you control, but only if that creature is the only one declared as an attacker during your Declare Attackers step.

How It Resolves Step by Step

When you enter your combat phase, you must declare exactly one creature as an attacker to trigger Exalted. Once declared, Court Archers' ability goes on the stack. This happens before your opponent chooses blockers. The ability then resolves, giving your lone attacker +1/+1 until the end of the turn. If you attack with more than one creature, the ability does not trigger at all. Conversely, if you attack with one creature and then add more attackers later via other effects, the initial Exalted bonus still remains.

Common Mistakes

A frequent error involves timing: you cannot attack with two creatures, have one die or be removed from combat, and then expect Exalted to trigger. The check happens specifically at the moment attackers are declared. Additionally, remember that the bonus goes to the creature that is attacking, not to the Court Archers itself (unless the Archers are the ones attacking alone).

When to Play It

This card shines in 'Voltron' or 'Stompy' strategies where you want to focus all your power into one unblockable or highly resilient threat. It is also a fantastic inclusion if your deck needs to stall against flyers while slowly chipping away at an opponent's life total.

Interaction examples

Boosting a Utility Creature

If you control Court Archers and declare Solemn Simulacrum as your only attacker, the Exalted ability triggers. Solemn Simulacrum will become a 3/3 creature before your opponent can declare blockers, making it a more significant threat.

Defensive Posture

You can declare Sakura-Tribe Elder as a lone attacker to receive the +1/+1 bonus from Court Archers, turning it into a 2/2. After combat, or if it is blocked, you can still use the Elder's own ability to sacrifice it and search for a land, ensuring you get value from both cards.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Court Archers

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won’t trigger.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they’re ignored by exalted abilities. They won’t cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Exalted abilities will resolve before blockers are declared.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    In a Two-Headed Giant game, a creature “attacks alone” if it’s the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate’s exalted abilities won’t.

    No other card is named in this ruling.

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Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredhtlr
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