← MTG Rules

Rules guide · Creature

CrackleburrHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Eventide· July 25, 2008
Carte Magic Crackleburr

Crackleburr is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{U/R}{U/R}, {T}, Tap two untapped red creatures you control: This creature deals 3 damage to any target. {U/R}{U/R}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)

How it works : Crackleburr

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The "summoning sickness" rule applies to {Q}. If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability. Ignore this rule if the creature also has haste.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    To activate either ability, you'll need Crackleburr plus two other creatures. Crackleburr must have been under your control since your most recent turn began (or have haste), but the other two creatures don't.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Crackleburr
+Tazri, Stalwart Survivor
#1

Crackleburr + Tazri, Stalwart Survivor

Infinite colored mana that can only be spent to activate abilitiesReturn any number of creatures to their owners' hands
  1. 1Activate Crackleburr and two other blue creatures you control by tapping them, adding {1}{U/R}{U/R} that can only be spent to activate abilities of creatures.
  2. 2Activate Crackleburr's second ability by paying {U/R}{U/R} and untapping it and the two blue creatures, targeting any creature.
  3. 3Repeat.
Crackleburr
+Cryptolith Rite
#2

Crackleburr + Cryptolith Rite

Infinite colored manaReturn any number of creatures to their owners' hands
  1. 1Activate Crackleburr and two other blue creatures you control by tapping them, adding {1}{U/R}{U/R}.
  2. 2Activate Crackleburr's second ability by paying {U/R}{U/R} and untapping it and the two blue creatures, targeting any creature.
  3. 3Repeat.
Crackleburr
+Song of Freyalise
#3

Crackleburr + Song of Freyalise

Infinite colored manaReturn any number of creatures to their owners' hands
  1. 1Activate Crackleburr and two other blue creatures you control by tapping them, adding {1}{U/R}{U/R}.
  2. 2Activate Crackleburr's second ability by paying {U/R}{U/R} and untapping it and the two blue creatures, targeting any creature.
  3. 3Repeat.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Crackleburr

No archived Top 8 deck with this card yet.

Explore the meta
Official source