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Crimson Fleet CommodoreHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Commander Masters· August 4, 2023
Carte Magic Crimson Fleet Commodore

Crimson Fleet Commodore is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Trample When this creature enters, you become the monarch.

Complete guide

Crimson Fleet Commodore is a formidable Ogre Pirate that brings the crown of command to your side of the battlefield. By entering the fray, it establishes your dominance and allows you to start drawing extra resources immediately.

Seizing the Throne

Crimson Fleet Commodore is a 5/2 creature with Trample that costs 4 mana. Its primary utility comes from its enters-the-battlefield ability, which makes you the monarch. Once the monarch is introduced into the game, there will always be exactly one monarch until the game ends.

How It Resolves

When Crimson Fleet Commodore enters the battlefield, its triggered ability goes on the stack. Once it resolves, you become the monarch, even if another player previously held that title. As the monarch, you gain two inherent benefits: you draw a card at the beginning of your end step, and you lose the title only if a creature deals combat damage to you or another player uses an effect to become the monarch.

Common Mistakes

Players often forget that the card draw triggers at the beginning of the end step. If you lose the monarch title during your main phase, you won't draw a card. Conversely, if you are the monarch and the end step trigger goes on the stack, you will still draw that card even if an opponent finds a way to become the monarch before the ability actually resolves.

When to Play It

With 5 power and Trample, this Ogre is designed for aggression. You should play it when you have a stable board state that can protect your new title. Because the monarch status rewards you for not taking combat damage, having blockers ready is essential to maintaining the card advantage provided by the crown.

Interaction examples

Establishing the Reign

You cast Crimson Fleet Commodore. When it enters the battlefield, you become the monarch. At the beginning of your end step, the monarch's inherent ability triggers, and you draw a card.

Doubling the Decree

With Roaming Throne on the battlefield (naming Pirate), you play Crimson Fleet Commodore. The Commodore's ability triggers twice. While you only become the monarch once, this ensures the effect happens even if one trigger is countered. More importantly, you now have two high-power creatures to defend your title.

Defending the Crown

After becoming the monarch with the Commodore, you use Solemn Simulacrum as a blocker. If the Simulacrum dies while blocking a creature, you draw a card from its death trigger, helping you find more ways to protect your monarch status if the opponent eventually manages to deal combat damage to you.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Crimson Fleet Commodore

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.

    Card named in this ruling

  2. #2· Wizards of the Coast

    There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

    Card named in this ruling

  3. #3· Wizards of the Coast

    If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.

    Card named in this ruling

  4. #4· Wizards of the Coast

    If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.

    Card named in this ruling

  5. #5· Wizards of the Coast

    If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.

    Card named in this ruling

Related cards and tokens

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Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduel
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