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Rules guide · Creature

Crimson HellkiteHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Seventh Edition· April 11, 2001
Carte Magic Crimson Hellkite

Crimson Hellkite is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flying {X}, {T}: This creature deals X damage to target creature. Spend only red mana on X.

Complete guide

Crimson Hellkite is a classic powerhouse that embodies the destructive nature of red Dragons. With its massive wings and even larger mana requirements, it serves as a repeatable source of targeted removal for any creature that dares to stand in your way. To harness its full potential, you must ensure your mana base is rich with red resources.

Unleashing the Dragon's Breath

Crimson Hellkite is a 6/6 flyer that features a powerful activated ability. By tapping the Dragon and paying X, it deals X damage to a target creature. The catch is that you can only use red mana to pay for X; generic or other colors of mana simply won't work for this specific cost. This makes the Hellkite a specialized tool for mono-red or heavily red-focused decks.

Resolving the Ability Step by Step

First, announce you are activating the ability and choose a target creature. Second, determine the value for X you wish to spend. Third, pay the mana cost using only red mana and tap Crimson Hellkite. Once the ability is on the stack, players can respond. If the target is still legal upon resolution, Crimson Hellkite deals damage equal to the red mana spent to that creature.

Common Mistakes to Avoid

The most frequent error is trying to use colorless mana or mana from artifacts like Sol Ring to pay for X. The restriction 'Spend only red mana on X' is strict. Additionally, remember that tapping the creature is part of the cost; if Crimson Hellkite is already tapped or has summoning sickness, you cannot activate its breath weapon. Lastly, note that this damage is dealt to creatures only, not players or planeswalkers.

When to Deploy the Hellkite

Given its high mana cost of nine, Crimson Hellkite is a late-game finisher. It is best deployed when you have stabilized the board and have excess red mana to pick off your opponent's key blockers or utility creatures. Because it has Flying, it can also pressure your opponent directly while keeping their board clear.

Interaction examples

Slaying a Titan

If your opponent controls Kozilek, Butcher of Truth, you can tap Crimson Hellkite and spend ten red mana ({R}{R}{R}{R}{R}{R}{R}{R}{R}{R}). Because you spent 10 red mana for X, Crimson Hellkite deals 10 damage to Kozilek. Since 10 damage equals Kozilek's toughness, the Eldrazi is destroyed and put into the graveyard, triggering its shuffle ability.

Dealing with Saga Creatures

Your opponent has Summon: Bahamut on the battlefield. As an Enchantment Creature, it can be targeted by Crimson Hellkite's ability. You tap Crimson Hellkite and spend five red mana. Crimson Hellkite deals 5 damage to Summon: Bahamut. If Summon: Bahamut has already taken damage or has its toughness reduced, this could be enough to destroy it before it reaches its final Mega Flare chapter.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Crimson Hellkite

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacyvintagepennycommanderoathbreakerduelpremodernpredh
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