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Rules guide · Enchantment

Curse of ConformityHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Midnight Hunt Commander· September 24, 2021
Carte Magic Curse of Conformity

Curse of Conformity is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.

Complete guide

Curse of Conformity is a unique white enchantment that forces a sense of bland uniformity upon your opponent's army. By stripping away individuality and creature types, it disrupts tribal synergies while resetting the raw stats of all nonlegendary creatures the enchanted player controls.

A Blanket of Uniformity

When you cast Curse of Conformity, you attach it to a specific player. This Curse continuously monitors all nonlegendary creatures that player controls. As long as the Curse is attached, those creatures become base 3/3 and lose all creature types, meaning they are no longer Humans, Goblins, or even Cats. This effect applies continuously; as soon as a new nonlegendary creature enters the battlefield under that player's control, it immediately loses its types and becomes a 3/3.

Layers and Stat Modification

It is important to understand that Curse of Conformity sets the 'base' power and toughness. This means it happens in Layer 7b. Any effects that give a creature +1/+1 (like an Equipment or a spell) or any +1/+1 counters will be added on top of the 3/3 base. For example, a 1/1 creature with two +1/+1 counters will become a 5/5 creature (3/3 base plus two counters) under this Curse's influence.

Creature Types and Changeling

One common point of confusion involves the Changeling keyword. Even though a creature might have Changeling, Curse of Conformity removes all creature types in Layer 4. The creature will still technically have the Changeling ability, but that ability won't grant it any types because the Curse explicitly removes them all. The creature becomes typeless.

When to Deploy the Curse

This card is most effective against 'Go-Wide' strategies or tribal decks. If your opponent relies on Elf or Slivers lords to buff their team, removing the creature types will break all those synergies. It is also a potent tool for shrinking massive nonlegendary threats, turning a colossal beast into a manageable 3/3.

Interaction examples

Standard Curse Application

You cast Curse of Conformity targeting your opponent. They currently control three 1/1 Soldier tokens and a 6/6 Wurm. Immediately, all four creatures lose their types (Soldier and Wurm) and become 3/3 creatures with no subtypes.

Synergy with Token Generation

While Curse of Conformity limits your opponent's creatures, you can use Smothering Tithe and Anointed Procession to build your own resource advantage. If you were to somehow give your opponent these tokens (perhaps through another effect), Curse of Conformity would ensure that any creature tokens they created would remain 3/3s without types, preventing them from benefiting from tribal buffs while you accumulate Treasure.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Curse of Conformity

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Effects that modify a creature's power and/or toughness, such as the effect of Titanic Growth, will apply to the affected creatures no matter when they started to take effect. The same is true for any counters that change their power and/or toughness.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Creatures with the changeling ability will still lose all creature types even though they don't lose changeling.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Curse of Conformity
+Earthcraft
+Skycoach Conductor // All Aboard
#1

Curse of Conformity + Earthcraft + Skycoach Conductor // All Aboard

Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
  1. 1Activate a basic Island by tapping it, adding {U}.
  2. 2Activate Earthcraft by tapping Skycoach Conductor, untapping the basic Island.
  3. 3Cast a copy of All Aboard by paying {U}, blinking Skycoach Conductor, as it isn't a Pilot due to Curse of Conformity. Skycoach Conductor will enter prepared due to its effect.
  4. 4Repeat.
Preston, the Vanisher
+Ruthless Technomancer
+Curse of Conformity
+Ephemerate
#2

Preston, the Vanisher + Ruthless Technomancer + Curse of Conformity + Ephemerate

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cast Ephemerate by paying {W}, blinking Ruthless Technomancer.
  2. 2Ruthless Technomancer and Preston trigger.
  3. 3Resolve Preston's trigger, creating a 3/3 token copy of Ruthless Technomancer.
  4. 4The token enters the battlefield, causing you to sacrifice the nontoken Ruthless Technomancer and create three Treasure tokens.
  5. 5In response to the remaining ability, activate the token Ruthless Technomancer, paying {2}{B} and sacrificing two Treasure tokens to return Ruthless Technomancer from your graveyard to the battlefield.
  6. 6Ruthless Technomancer and Preston trigger.
  7. 7Resolve Ruthless Technomancer's trigger, sacrificing the token Ruthless Technomancer and creating three Treasure tokens.
  8. 8Resolve Preston's trigger, creating another 3/3 token copy of Ruthless Technomancer.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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