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Skycoach Conductor // All AboardHow it works & interactions with other cards

By the ManaCount desk· 8 min read· Secrets of Strixhaven· April 24, 2026
Carte Magic Skycoach Conductor // All Aboard

Skycoach Conductor // All Aboard is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash Flying, vigilance This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.

How it works : Skycoach Conductor // All Aboard

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled permanent returns, it's considered a new object with no relation to the object that it was.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Preparation cards can only be cast with their base characteristics.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.") targeting Goblin Glasswright. The token copy of Goblin Glasswright will enter prepared as a 1/1 green Frog creature, but the copy of Craft with Pride in exile will still be a red sorcery. The copy of Craft with Pride won't be green, a creature, or a Frog, and it won't have power or toughness.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    A preparation card is a creature card in every zone. For example, while it's in your graveyard, Emeritus of Ideation is a blue creature whose mana value is 5. It can't be the target of Zealous Lorecaster's triggered ability ("When this creature enters, return target instant or sorcery card from your graveyard to your hand.").

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    A creature with a prepare spell can't become prepared more than once at the same time. For example, Emeritus of Ideation is on the battlefield and is prepared. When it attacks, its last ability triggers. When that ability resolves, its controller may still exile eight cards from their graveyard, but doing so won't cause Emeritus of Ideation to become prepared a second time or create a second copy of Ancestral Recall in exile.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

    No other card is named in this ruling.

  14. #14· Wizards of the Coast

    Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

    No other card is named in this ruling.

  15. #15· Wizards of the Coast

    A creature without a prepare spell can't become prepared.

    No other card is named in this ruling.

  16. #16· Wizards of the Coast

    If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Displacer Kitten
+Storm-Kiln Artist
+Skycoach Conductor // All Aboard
#1

Displacer Kitten + Storm-Kiln Artist + Skycoach Conductor // All Aboard

Infinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTB
  1. 1Cast a copy of the prepared spell from exile by paying one mana, unpreparing Skycoach Conductor // All Aboard.
  2. 2When you cast this, Displacer Kitten and Storm-Kiln Artist triggers.
  3. 3Resolve the Displacer Kitten ability, flickering Skycoach Conductor // All Aboard, which enters prepared.
  4. 4Resolve the remaining trigger, creating a Treasure token.
  5. 5Resolve the spell from step 1.
  6. 6Activate the Treasure token by tapping and sacrificing it, adding one mana.
  7. 7Repeat.
Storm-Kiln Artist
+Biblioplex Tomekeeper
+Skycoach Conductor // All Aboard
#2

Storm-Kiln Artist + Biblioplex Tomekeeper + Skycoach Conductor // All Aboard

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature LTB
  1. 1Cast a copy of All Aboard by paying {U}, targeting Biblioplex Tomekeeper.
  2. 2Storm-Kiln Artist triggers, creating a Treasure token.
  3. 3Resolve All Aboard, blinking Biblioplex Tomekeeper.
  4. 4When Biblioplex Tomekeeper enters, it triggers, causing Skycoach Conductor to become prepared.
  5. 5Activate the Treasure by tapping and sacrificing it, adding {U}.
  6. 6Repeat.
Abdel Adrian, Gorion's Ward
+Skycoach Conductor // All Aboard
+Restoration Angel
#3

Abdel Adrian, Gorion's Ward + Skycoach Conductor // All Aboard + Restoration Angel

Infinite creature ETBInfinite creature LTBInfinite blinking of nonland permanentsInfinite creature tokens
  1. 1Cast Abdel Adrian either from your hand or from the command zone by paying {4}{W} and commander tax, if applicable.
  2. 2When Abdel Adrian enters the battlefield, it triggers, exiling Restoration Angel until Abedl Adrian leaves the battlefield and creating a 1/1 Soldier creature token.
  3. 3Cast All Aboard by paying its mana cost, blinking Abdel Adrian.
  4. 4Abdel Adrian leaves and enters the battlefield, causing Restoration Angel to return to the battlefield from exile, and triggering Abdel Adrian and Restoration Angel's enter abilities.
  5. 5Resolve the Abdel Adrian trigger, exiling Restoration Angel until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token.
  6. 6Resolve the Restoration Angel trigger, blinking Abdel Adrian.
  7. 7Repeat from step 4.
Abdel Adrian, Gorion's Ward
+Skycoach Conductor // All Aboard
+Felidar Guardian
#4

Abdel Adrian, Gorion's Ward + Skycoach Conductor // All Aboard + Felidar Guardian

Infinite creature ETBInfinite creature LTBInfinite blinking of nonland permanentsInfinite creature tokens
  1. 1Cast Abdel Adrian either from your hand or from the command zone by paying {4}{W} and commander tax, if applicable.
  2. 2When Abdel Adrian enters the battlefield, it triggers, exiling Felidar Guardian until Abedl Adrian leaves the battlefield and creating a 1/1 Soldier creature token.
  3. 3Cast All Aboard by paying its mana cost, blinking Abdel Adrian.
  4. 4Abdel Adrian leaves and enters the battlefield, causing Felidar Guardian to return to the battlefield from exile, and triggering Abdel Adrian and Felidar Guardian's enter abilities.
  5. 5Resolve the Abdel Adrian trigger, exiling Felidar Guardian until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token.
  6. 6Resolve the Felidar Guardian trigger, blinking Abdel Adrian.
  7. 7Repeat from step 4.
Abdel Adrian, Gorion's Ward
+Displacer Kitten
+Skycoach Conductor // All Aboard
#5

Abdel Adrian, Gorion's Ward + Displacer Kitten + Skycoach Conductor // All Aboard

Infinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTB
  1. 1Cast a copy of All Aboard by paying {U}, targeting Abdel Adrian.
  2. 2Displacer Kitten triggers, blinking Skycoach Conductor. It'll enter prepared due to its effect.
  3. 3Resolve All Aboard, blinking Abdel Adrian. All permanents that were exiled with it will return to the battlefield.
  4. 4When Abdel Adrian enters, it triggers. Holding priority, activate any number of permanents by tapping them, adding at least {U}.
  5. 5Resolve Abdel Adrian, exiling the permanents tapped for mana and creating that many 1/1 Soldier creature tokens.
  6. 6Repeat.
Dualcaster Mage
+Skycoach Conductor // All Aboard
#6

Dualcaster Mage + Skycoach Conductor // All Aboard

Infinite creature ETBInfinite creature LTBInfinite magecraft triggers
  1. 1Cast All Aboard by paying its mana cost.
  2. 2Holding priority, cast Dualcaster Mage by paying its mana cost.
  3. 3When Dualcaster Mage enters, it triggers, copying All Aboard, with the copy targeting Dualcaster Mage.
  4. 4Resolve the copy of All Aboard, blinking Dualcaster Mage.
  5. 5Repeat from step 3.
Displacer Kitten
+Skycoach Conductor // All Aboard
+Party Thrasher
#7

Displacer Kitten + Skycoach Conductor // All Aboard + Party Thrasher

Infinite creature ETBInfinite creature LTBInfinite casts of a specific spellInfinite magecraft triggers
  1. 1Cast All Aboard using the convoke ability from Party Thrasher by tapping Skycoach Conductor.
  2. 2Displacer Kitten triggers, blinking Skycoach Conductor, which enters prepared.
  3. 3Resolve All Aboard.
  4. 4Repeat.
Naru Meha, Master Wizard
+Skycoach Conductor // All Aboard
#8

Naru Meha, Master Wizard + Skycoach Conductor // All Aboard

Infinite creature ETBInfinite creature LTBInfinite magecraft triggers
  1. 1Cast a copy of All Aboard by paying its mana cost.
  2. 2Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable.
  3. 3When Naru Meha enters, it triggers, copying All Aboard, with the copy targeting Naru Meha.
  4. 4Resolve the copy of All Aboard, blinking Naru Meha.
  5. 5Repeat from step 3.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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