Dalek is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Menace
Complete guide
The Dalek token is a 3/3 black artifact creature that embodies the relentless and terrifying nature of the Doctor's greatest foes. These tokens are designed to overwhelm opponents through superior numbers and tactical evasion, often appearing in large quantities thanks to specialized support cards. As artifact creatures, they interact with both tribal Dalek synergies and general artifact strategies.
What is a Dalek Token?
A Dalek token is a 3/3 black artifact creature with Menace. Because it has the Dalek creature type, it benefits from 'Dalek tribal' effects, and because it is an artifact, it counts toward effects that check for artifact permanents. The Menace ability means it cannot be blocked except by two or more creatures, making it difficult for opponents to stop them individually without dedicating significant resources to their defense.
Creating and Commanding the Horde
Dalek tokens are rarely cast; instead, they are created by effects such as Davros, Dalek Creator or Genesis of the Daleks. When an effect creates a Dalek token, it enters the battlefield as a new object. Like most creatures, these tokens are subject to summoning sickness and cannot attack or use tap abilities unless they have haste or you have controlled them since the beginning of your most recent turn.
Common Mistakes
One common error is forgetting the Menace keyword when an opponent declares blocks; if they only have one creature available to block, the Dalek remains unblocked. Additionally, players sometimes forget that Daleks are artifacts. This means they are vulnerable to spells that destroy artifacts, not just creature removal. Lastly, remember that while a token is a 'Dalek,' it is not a card in your hand, so it does not count toward hand size or discard effects.
When to Use Them
Dalek tokens are best used in aggressive decks that can reliably deal 3 or more life to an opponent to trigger Davros, Dalek Creator. They are also excellent for lowering the cost of high-impact spells like The Dalek Emperor using the Affinity for Daleks ability. Because they are 3/3s, they survive many small area-of-effect damage spells and can trade effectively with most early-game creatures.
Interaction examples
If Genesis of the Daleks is on its third lore counter, you create three Dalek tokens. When you then attempt to cast The Dalek Emperor, its Affinity for Daleks ability reduces its mana cost by {1} for each Dalek you control. With those three tokens, the Emperor costs {3} less to cast.
After Davros creates a Dalek token at your end step, you can use that token on a subsequent turn to pay for the Replicate cost of Exterminate!. By tapping an untapped Dalek, you copy the spell, allowing you to destroy multiple creatures and drain your opponent's life simultaneously.
If an opponent equips Ace's Baseball Bat to a creature, that creature MUST be blocked by a Dalek if able. This can be used by an opponent to force your 3/3 Dalek tokens into a disadvantageous combat, potentially clearing your board before the final chapter of Genesis of the Daleks triggers.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Dalek
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Interactions with other cards
These cards' text mentions Dalek.

Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.

Choose X. You may choose the same mode more than once. • Each player sacrifices a nonartifact creature of their choice. • Create a 3/3 black Dalek artifact creature token with menace. • Each opponent discards a card.

Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.) Other Daleks you control have haste. At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.

Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target creature. Its controller loses 3 life.

Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3}

Whenever Cult of Skaro attacks, choose one at random — • Thay — Put a +1/+1 counter on each artifact creature you control. • Caan — Draw two cards. • Sec — Create a 3/3 black Dalek artifact creature token with menace. • Jast — Each opponent loses 4 life.
Related cards and tokens
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Meta decks with Dalek
No archived Top 8 deck with this card yet.



The Dalek Emperor
Davros, Dalek Creator
