← MTG Rules

Rules guide · Enchantment

Deafening SilenceHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Throne of Eldraine· October 4, 2019
Carte Magic Deafening Silence

Deafening Silence is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Each player can't cast more than one noncreature spell each turn.

How it works : Deafening Silence

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Players may cast any number of creature spells plus one noncreature spell each turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Deafening Silence will look at the entire turn to see if a player has cast a noncreature spell yet that turn, even if Deafening Silence wasn't on the battlefield when that spell was cast. Notably, you can't cast Deafening Silence and then cast another noncreature spell that turn.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you cast a noncreature spell that was countered, you can't cast another noncreature spell that turn.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Deafening Silence
+Knowledge Pool
#1

Deafening Silence + Knowledge Pool

LockExile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turn
  1. 1Whenever a player casts a noncreature spell from their hand, Knowledge Pool triggers, exiling that spell.
  2. 2Because Deafening Silence prevents players from casting more than one noncreature spell each turn, players cannot cast a noncreature spell permitted by Knowledge Pool, or any other noncreature spell that turn.
Deafening Silence
+Possibility Storm
#2

Deafening Silence + Possibility Storm

Exile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
  1. 1Whenever a player casts a noncreature spell from their hand, Possibility Storm triggers, exiling that spell.
  2. 2Because Deafening Silence prevents players from casting more than one noncreature spell each turn, players cannot cast a noncreature spell permitted by Possibility Storm, or any other noncreature spell that turn.
Deafening Silence
+Eye of the Storm
#3

Deafening Silence + Eye of the Storm

Exile all instants and sorceries players cast from their handPlayers can only cast one noncreature spell per turnLock
  1. 1Whenever a player casts an instant or sorcery spell from their hand, Eye of the Storm triggers, exiling that spell.
  2. 2Because Deafening Silence prevents players from casting more than one noncreature spell each turn, players cannot cast an instant or sorcery spell permitted by Eye of the Storm, or any other noncreature spell that turn.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Deafening Silence

No archived Top 8 deck with this card yet.

Explore the meta
Official source