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Depth Charge ColossusHow it works & interactions with other cards

By the ManaCount desk· 4 min read· The Brothers' War· November 18, 2022
Carte Magic Depth Charge Colossus

Depth Charge Colossus is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Prototype {4}{U}{U} — 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) This creature doesn't untap during your untap step. {3}: Untap this creature.

How it works : Depth Charge Colossus

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Blitz Automaton is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Blitz Automaton from your graveyard.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Casting a prototyped spell isn't the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Blitz Automaton normally, or as a prototyped spell.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    When casting a prototyped spell, use only its prototype characteristics to determine whether it's legal to cast it. For example, if Blitz Automaton is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for {2}{R} (because it's a red spell), even though you wouldn't be able to cast it as a colorless spell for its normal cost.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that's a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Staff of Domination
+Clock of Omens
+Depth Charge Colossus
+Chromatic Orrery
#1

Staff of Domination + Clock of Omens + Depth Charge Colossus + Chromatic Orrery

Infinite card drawInfinite colored manaInfinite colorless manaInfinite draw triggers
  1. 1Activate Chromatic Orrery's first ability by tapping it, adding {5}.
  2. 2Activate Clock of Omens by tapping Depth-Charge Colossus and Staff of Domination, untapping Chromatic Orrery.
  3. 3Activate Staff of Domination's first ability by paying {1}, untapping it.
  4. 4Activate Depth-Charge Colossus by paying {3}, untapping it.
  5. 5Repeat.
  6. 6Once you have infinite mana, you may use it to activate Staff of Domination's other abilities.
03

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduel
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Meta decks with Depth Charge Colossus

No archived Top 8 deck with this card yet.

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Official source