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Dirgur Focusmage // BraingeyserHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Secrets of Strixhaven Commander· April 24, 2026
Carte Magic Dirgur Focusmage // Braingeyser

Dirgur Focusmage // Braingeyser is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared. Target player draws X cards.

How it works : Dirgur Focusmage // Braingeyser

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Dirgur Focusmage's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A creature without a prepare spell can't become prepared.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.") targeting Goblin Glasswright. The token copy of Goblin Glasswright will enter prepared as a 1/1 green Frog creature, but the copy of Craft with Pride in exile will still be a red sorcery. The copy of Craft with Pride won't be green, a creature, or a Frog, and it won't have power or toughness.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    A creature with a prepare spell can't become prepared more than once at the same time. For example, Emeritus of Ideation is on the battlefield and is prepared. When it attacks, its last ability triggers. When that ability resolves, its controller may still exile eight cards from their graveyard, but doing so won't cause Emeritus of Ideation to become prepared a second time or create a second copy of Ancestral Recall in exile.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    A preparation card is a creature card in every zone. For example, while it's in your graveyard, Emeritus of Ideation is a blue creature whose mana value is 5. It can't be the target of Zealous Lorecaster's triggered ability ("When this creature enters, return target instant or sorcery card from your graveyard to your hand.").

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Dirgur Focusmage's first ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    Preparation cards can only be cast with their base characteristics.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.

    No other card is named in this ruling.

  14. #14· Wizards of the Coast

    As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

    No other card is named in this ruling.

  15. #15· Wizards of the Coast

    If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

    No other card is named in this ruling.

  16. #16· Wizards of the Coast

    If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

    No other card is named in this ruling.

  17. #17· Wizards of the Coast

    If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

    No other card is named in this ruling.

  18. #18· Wizards of the Coast

    Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Blazing Firesinger // Seething Song
+Emiel the Blessed
+Dirgur Focusmage // Braingeyser
#1

Blazing Firesinger // Seething Song + Emiel the Blessed + Dirgur Focusmage // Braingeyser

Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
  1. 1Cast a copy of Seething Song from exile by paying no more than {1}{R}, adding {R}{R}{R}{R}{R}.
  2. 2Activate Emiel the Blessed by paying {3}, blinking Blazing Firesinger, which enters prepared.
  3. 3Repeat.
Orvar, the All-Form
+View from Above
+Dirgur Focusmage // Braingeyser
#2

Orvar, the All-Form + View from Above + Dirgur Focusmage // Braingeyser

Infinite artifact ETBInfinite landfall triggersInfinite magecraft triggersInfinite storm count
  1. 1Activate an animated land by tapping it, adding at least {U}.
  2. 2Cast View from Above by paying {U}, targeting the animated land.
  3. 3Orvar triggers, creating a token copy of the animated land that is not a creature.
  4. 4Resolve View from Above, returning it to your hand.
  5. 5Activate the land token by tapping it, adding at least {U}.
  6. 6Repeat from step 2.
Haakon, Stromgald Scourge
+Morophon, the Boundless
+Nameless Inversion
+Dirgur Focusmage // Braingeyser
#3

Haakon, Stromgald Scourge + Morophon, the Boundless + Nameless Inversion + Dirgur Focusmage // Braingeyser

Reduce the toughness of creatures opponents control to 0Reduce the toughness of each creature opponents control to 0 upon entering
  1. 1Cast Nameless Inversion from your graveyard, as it is a Knight card, by paying {0} due to Dirgur Focusmage and Morophon, giving a creature +3/-3 until end of turn.
  2. 2If the creature has toughness 0 or less, the creature dies as a state-based action.
  3. 3Repeat as desired.
Kiki-Jiki, Mirror Breaker
+Blazing Firesinger // Seething Song
+Hematite Talisman
+Dirgur Focusmage // Braingeyser
#4

Kiki-Jiki, Mirror Breaker + Blazing Firesinger // Seething Song + Hematite Talisman + Dirgur Focusmage // Braingeyser

Infinite creature ETBInfinite creature LTBInfinite creature tokens with hasteInfinite death triggers
  1. 1Activate Kiki-Jiki by tapping it, copying Blazing Firesinger. It'll enter prepared due to its effect.
  2. 2Cast a copy of Seething Song by paying {1}{R} due to Dirgur Focusmage // Braingeyser.
  3. 3Hematite Talisman triggers, causing you to pay {3} to untap Kiki-Jiki.
  4. 4Resolve Seething Song, adding {R}{R}{R}{R}{R}.
  5. 5Repeat.
03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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