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Rules guide · Enchantment

Dissipation FieldHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Dissipation Field

Dissipation Field is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever a permanent deals damage to you, return it to its owner's hand.

Complete guide

Dissipation Field is a powerful blue enchantment that turns your life total into a defensive barrier, forcing your opponents to reconsider their offensive strategies. By punishing any source of damage with a forced return to its owner's hand, it creates a unique board state where progress is constantly reset. This guide explores the nuances of its triggered ability and how it interacts with different types of permanents.

What It Does

Dissipation Field has a single triggered ability that watches for any damage dealt to you. Unlike many defensive cards, it does not care if the damage is combat-related or if it comes from a creature. If a permanent—which includes artifacts, enchantments, and planeswalkers as well as creatures—successfully deals damage to you, that permanent is immediately bounced back to its owner's hand.

How It Resolves Step by Step

The process begins when a permanent deals damage to you. First, the damage is dealt and your life total decreases. Immediately after this, Dissipation Field's ability triggers and is put onto the stack. When the ability resolves, the specific permanent that dealt the damage is moved from the battlefield to its owner's hand. If multiple permanents deal damage simultaneously, such as during the combat damage step, each one triggers the ability separately.

Common Mistakes

A frequent misconception is that Dissipation Field prevents damage; it does not. You still lose the life or suffer the effects of the damage before the permanent is returned. Additionally, remember that this effect is mandatory. If you control a permanent that deals damage to you, you must return your own card to your hand. It also only triggers on damage, not on effects that say a player 'loses life' without using the word damage.

When to Play It

This enchantment is most effective in control decks that need time to set up their win conditions. It is particularly punishing against 'Voltron' strategies or decks that rely on expensive creatures, as they lose their mana investment every time they attempt to strike. It also serves as a deterrent against non-combat damage sources like pingers or triggered abilities on permanents.

Interaction examples

Taxing the Offense

With both cards on the battlefield, your opponent must first pay {2} for each creature to even declare an attack. If they pay the cost and the creature successfully deals damage to you, Dissipation Field triggers and returns that creature to their hand, forcing them to pay the creature's mana cost and the Propaganda tax all over again next turn.

Card Advantage vs. Board Presence

If an opponent attacks you to stop your Rhystic Study advantage, Dissipation Field will bounce their creature. When they try to recast that creature on their next turn, Rhystic Study will trigger, giving you the choice to draw a card unless they pay {1}. This synergy forces the opponent into a loop of paying extra mana just to maintain the same board presence they had before.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Dissipation Field

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The ability triggers whenever you're dealt any damage (not just combat damage) by any permanent (not just creatures). This includes permanents you control.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Zedruu the Greathearted
+Warstorm Surge
+Dissipation Field
+Memnite
#1

Zedruu the Greathearted + Warstorm Surge + Dissipation Field + Memnite

Each opponent loses the gameInfinite damage
  1. 1Activate Zedruu by paying {W}{U}{R}, giving Dissipation Field to any opponent.
  2. 2Cast Memnite from your hand by paying {0}.
  3. 3Warstorm Surge triggers, causing Memnite to deal one damage to the opponent that controls Dissipation Field.
  4. 4Dissipation Field triggers, returning Memnite to your hand.
  5. 5Repeat from step 2 until the opponent dies.
  6. 6When the opponent dies, you regain control of Dissipation Field.
  7. 7Repeat from step 1 for each remaining opponent.
Spear Spewer
+Dissipation Field
+Runaway Steam-Kin
+Urabrask the Hidden
#2

Spear Spewer + Dissipation Field + Runaway Steam-Kin + Urabrask the Hidden

Near-infinite creature ETBNear-infinite storm countNear-infinite creature LTBNear-infinite death triggers
  1. 1If Runaway Steam-Kin has three or more +1/+1 counters on it, activate it by removing three +1/+1 counters from it, adding {R}{R}{R}.
  2. 2Cast Spear Spewer by paying {R}.
  3. 3Runaway Steam-Kin triggers, putting a +1/+1 counter on it.
  4. 4Activate Spear Spewer by tapping it, dealing 1 damage to each player.
  5. 5Dissipation Field triggers, returning Spear Spewer from the battlefield to your hand.
  6. 6Repeat.
Spear Spewer
+Dissipation Field
+Birgi, God of Storytelling // Harnfel, Horn of Bounty
+Tuktuk Rubblefort
#3

Spear Spewer + Dissipation Field + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Tuktuk Rubblefort

Near-infinite creature ETBNear-infinite storm countNear-infinite creature LTBNear-infinite death triggers
  1. 1Cast Spear Spewer by paying {R}.
  2. 2Birgi triggers, adding {R}.
  3. 3Activate Spear Spewer by tapping it, dealing 1 damage to each player.
  4. 4Dissipation Field triggers, returning Spear Spewer from the battlefield to your hand.
  5. 5Repeat.
Spear Spewer
+Dissipation Field
+Runaway Steam-Kin
+Yarus, Roar of the Old Gods
#4

Spear Spewer + Dissipation Field + Runaway Steam-Kin + Yarus, Roar of the Old Gods

Near-infinite creature ETBNear-infinite creature LTBNear-infinite damage to all playersNear-infinite death triggers
  1. 1If Runaway Steam-Kin has three or more +1/+1 counters on it, activate it by removing three +1/+1 counters from it, adding {R}{R}{R}.
  2. 2Cast Spear Spewer by paying {R}.
  3. 3Runaway Steam-Kin triggers, putting a +1/+1 counter on it.
  4. 4Activate Spear Spewer by tapping it, dealing 1 damage to each player.
  5. 5Dissipation Field triggers, returning Spear Spewer from the battlefield to your hand.
  6. 6Repeat.
Spear Spewer
+Dissipation Field
+Runaway Steam-Kin
+Thousand-Year Elixir
#5

Spear Spewer + Dissipation Field + Runaway Steam-Kin + Thousand-Year Elixir

Near-infinite creature ETBNear-infinite storm countNear-infinite creature LTBNear-infinite death triggers
  1. 1If Runaway Steam-Kin has three or more +1/+1 counters on it, activate it by removing three +1/+1 counters from it, adding {R}{R}{R}.
  2. 2Cast Spear Spewer by paying {R}.
  3. 3Runaway Steam-Kin triggers, putting a +1/+1 counter on it.
  4. 4Activate Spear Spewer by tapping it, dealing 1 damage to each player.
  5. 5Dissipation Field triggers, returning Spear Spewer from the battlefield to your hand.
  6. 6Repeat.
Spear Spewer
+Dissipation Field
+Birgi, God of Storytelling // Harnfel, Horn of Bounty
+Purphoros, Bronze-Blooded
#6

Spear Spewer + Dissipation Field + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Purphoros, Bronze-Blooded

Near-infinite creature ETBNear-infinite storm countNear-infinite creature LTBNear-infinite death triggers
  1. 1Cast Spear Spewer by paying {R}.
  2. 2Birgi triggers, adding {R}.
  3. 3Activate Spear Spewer by tapping it, dealing 1 damage to each player.
  4. 4Dissipation Field triggers, returning Spear Spewer from the battlefield to your hand.
  5. 5Repeat.
Spear Spewer
+Dissipation Field
+Runaway Steam-Kin
+Nahiri's Resolve
#7

Spear Spewer + Dissipation Field + Runaway Steam-Kin + Nahiri's Resolve

Near-infinite creature ETBNear-infinite creature LTBNear-infinite damage to all playersNear-infinite death triggers
  1. 1If Runaway Steam-Kin has three or more +1/+1 counters on it, activate it by removing three +1/+1 counters from it, adding {R}{R}{R}.
  2. 2Cast Spear Spewer by paying {R}.
  3. 3Runaway Steam-Kin triggers, putting a +1/+1 counter on it.
  4. 4Activate Spear Spewer by tapping it, dealing 1 damage to each player.
  5. 5Dissipation Field triggers, returning Spear Spewer from the battlefield to your hand.
  6. 6Repeat.
Spear Spewer
+Dissipation Field
+Birgi, God of Storytelling // Harnfel, Horn of Bounty
+Samut, Tyrant Smasher
#8

Spear Spewer + Dissipation Field + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Samut, Tyrant Smasher

Near-infinite creature ETBNear-infinite creature LTBNear-infinite damage to all playersNear-infinite death triggers
  1. 1Cast Spear Spewer by paying {R}.
  2. 2Birgi triggers, adding {R}.
  3. 3Activate Spear Spewer by tapping it, dealing 1 damage to each player.
  4. 4Dissipation Field triggers, returning Spear Spewer from the battlefield to your hand.
  5. 5Repeat.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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